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[XTM - GAMEPLAY] Gameplay discussion for Xtended Mod
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xxx73





Joined: 10 Mar 2004
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PostPosted: Mon, 9. Dec 13, 07:11    Post subject: Reply with quote Print

Hi
In older versions of XTM I heard players saying that number of ships was decreased a lot to get better performance. Also remember someone was complaining that it was few traders left flying around causing problems with buying and selling.

Is this still the situation in latest version of XTM 0.7.5?

I love many ships flying around making the game feel alive, but if only ships that actually dont have any ingame purpose/task except from flying around, I have np if only those have been removed.



Last edited by xxx73 on Mon, 9. Dec 13, 15:32; edited 1 time in total
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zazie



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PostPosted: Mon, 9. Dec 13, 14:50    Post subject: Reply with quote Print

IIRC XTM has an option to eliminate those NPC-ships that are in the game for 'colour', as Spacefly Hunters, furniture delivery, Casino, Hospital ships, taxis ans do on. Can't remember any option to reduce the number of traders/sector defence or the like. In other words: XTM does not reduce the traders 'by default'.
I don't think that you would need those options (if they exist) nowadays as the CPUs of modern PCs are much more performant than those several years ago.

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xxx73





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PostPosted: Mon, 9. Dec 13, 15:35    Post subject: Reply with quote Print

Thanks for reply zazie

Ok thats good to know.
Just to more clear, when you say as an option, you mean that XTM by default will not reduce ships that are ingame for "color"?

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zazie



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PostPosted: Mon, 9. Dec 13, 17:03    Post subject: Reply with quote Print

Yes, that's what I remember. I can't check it atm, so if anybody can confirm (or deny) it, please post Smile

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Buck_Rogers





Joined: 21 Dec 2004
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PostPosted: Fri, 13. Dec 13, 01:05    Post subject: Reply with quote Print

I wonder if this would do what your looking for? If it's still available that is...

Laughing


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zazie



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PostPosted: Fri, 13. Dec 13, 16:19    Post subject: Reply with quote Print

He wants more NPCs, not less. He feared XTM would - by default - reduce the number of NPC-ships Smile

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Huggins777





Joined: 28 Jan 2014

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PostPosted: Wed, 12. Feb 14, 03:13    Post subject: Reply with quote Print

That file is no longer good. RapidShare says file not found. I am desperately wanting/needing more NPC's for my economy to boom a little and to not feel so comfy. I mean common all i have is a re-produced Hyperion, a Cerberus, about 8 argon Eclipse and nothing can touch me in the game. Of course i could go into a xenon or kha'ak sector but i thought that they were supposed to come to me and other races, all that aggression hype; i'm kind of let down.

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truckie024





Joined: 05 Aug 2006
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PostPosted: Sat, 14. Nov 15, 00:24    Post subject: sale of avarice in x3 reunion Reply with quote Print

is there any spacific place or time i can buy Avarice in x3 reunion? it is now up to 205 billion now and i still have no option to bid on it, i have x reunion version 2.5 installed via steam, xtm 0.7.4, thing i had installed the 0.7.5 package i got 0.7.4...cant find any more newer XTM versions, have the HQ and factories already placed in the sector. Confused



Last edited by truckie024 on Sun, 15. Nov 15, 03:13; edited 1 time in total
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Buck_Rogers





Joined: 21 Dec 2004
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PostPosted: Sun, 15. Nov 15, 19:30    Post subject: Reply with quote Print

If my Search-fu is working today, then:

Nanook wrote:

Quote:
Gameday 5: First mentions of an auction and what's currently being bid.
Gameday 10: Auction reaches 600 million, and the player is first invited to bid 615 million.
Gameday 20-25(?): Auction ends if the player hasn't bid. The reason for the (?) is that I've personally seen it out to 25 when I refused to bid. The end may be somewhat random past 20 days. But I think 20 is the lower limit.



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truckie024





Joined: 05 Aug 2006
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PostPosted: Wed, 18. Nov 15, 20:14    Post subject: Reply with quote Print

now have avarice at last lol, 870,000,000 it costed.

another thing i am wondering is the fact i havent seen any T2 destroyers in game from the time i started playing, capped a destroyer, carrier, frigate, m, n, l, xl and corvette already.... think just the T2 left.

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zazie



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PostPosted: Thu, 19. Nov 15, 17:29    Post subject: Reply with quote Print

Iirc those beasts do only appear after some time and in a limited number of sectors.
Have you ever been in the sectors deep in south-east where the Split have a last outpost ? There I encountered such an incredible F2-Kha'ak ship. It was frightening considering I was in a Pirate Mamba Raider Mr. Green

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truckie024





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PostPosted: Fri, 20. Nov 15, 02:52    Post subject: Reply with quote Print

Lol I'm flying the yaught of pontifex I was origionally able to get them from a sector I think was called kaos mistake

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tedbell





Joined: 15 Jan 2008



PostPosted: Thu, 31. Dec 15, 17:54    Post subject: Sohnen Seth is blocking my BalaG Reply with quote Print

Xtended has put me in a pickle! I am towing the Pontificus ship back through the second unknown sector and there is a whole family of Sohnen ships waiting for me when I come out of the gate.

This includes a Sohnen Seth which has gigajules of shields and is so nasty I am scared just typing this!

What can I do to get around these guys? If I leave the Pontificus and try to setup laser towers or ambush them they aren't there. They just appear when I am towing the pontificus.

What is the best strategy to get around this nightmare?!

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Buck_Rogers





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PostPosted: Fri, 1. Jan 16, 20:31    Post subject: Reply with quote Print

That doesnt sound right to me? Although I am sure someone will correct me if I am wrong.

If I remember right, I am sure you are meant to be ambushed a couple of times whilst towing the yacht to safety, but I think its meant to be Pirates, not the Sohnen.


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zazie



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PostPosted: Sun, 3. Jan 16, 18:22    Post subject: Reply with quote Print

I don't remember such a nightmare. But basically you can fight the Sohnen ships as you would do with any other threat: Before entering the sector put some M2s at the gate, Lasertowers or whatever you think it might be enough for eliminating the Sohnen-threat.
Save, and then go back to tow the Pontifex'Maximus-yacht through that gate. After the passage it might be useful to jump into one of your heavy shielded ships to be able to attack the strongest Sohnen-ship manually.

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