EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[XTM - GAMEPLAY] Gameplay discussion for Xtended Mod
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 143, 144, 145, 146  Next
View previous topic :: View next topic
Author Message
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)

MEDALMEDALMEDAL

Joined: 02 Apr 2006
Posts: 20742 on topic

Thank you for registering your game
PostPosted: Sun, 10. Jul 11, 00:22    Post subject: Reply with quote Print

**merged with XTM Gameplay topic as per X3R S&M Posting Rules**


_________________
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton
Back to top
View user's profile Send private message
Albrek





Joined: 07 Aug 2006
Posts: 2 on topic

Thank you for registering your game
PostPosted: Sun, 11. Sep 11, 04:55    Post subject: [XTM] - plot Farnhams Legens mission, heeeelp! Reply with quote Print

Hi Everyone Smile

Been a long time lover of the X series, but tend not to post much.. I've recently come back to make a good effort at finishing the plot of X3:reunion (I'd played alot, but barely touched the plot) and am finding it tough!

I'm only on the second mission, to Farnhams Legend to get back the Gem - Still in the original buster, with a bit of engine and rudder tuning, the standard Particle (beta) weapons and some Mosquito missiles, along with the Combat systems - as soon as the Pirates come out, I get absoloutely sledgehammered and blown to bits in about 15 seconds.

Now I'd been past this mission before, but that was not with the Xtended Mod... can anyone help with some advice? has anyone had this difficulty before? - it's only on Normal mode

Thanks

-Albrek

Back to top
View user's profile Send private message
intolerantbass





Joined: 07 Sep 2011



PostPosted: Sun, 11. Sep 11, 05:01    Post subject: Reply with quote Print

Folks are going to suggest you ask this in the xtended forum .
Apparently this X-Universe is for unmodded Q&A

Back to top
View user's profile Send private message
Albrek





Joined: 07 Aug 2006
Posts: 2 on topic

Thank you for registering your game
PostPosted: Sun, 11. Sep 11, 05:15    Post subject: Reply with quote Print

ahh.. my bad - The Mod and script sections looked like more on the actual modding than the playing of the mod, and the other was tech support- so im unsure where this would go

Could a Moderator please move this if that is the case? Don't want to repost- thanks Smile

Back to top
View user's profile Send private message
ShadowRouge





Joined: 29 Nov 2010



PostPosted: Sat, 24. Sep 11, 00:28    Post subject: Reply with quote Print

can u capture ships like m6 or bigger in this mod with marines or whatever and do u get a repair laser cause that would be helpful

Back to top
View user's profile Send private message
Buck_Rogers





Joined: 21 Dec 2004
Posts: 1462 on topic
Location: Aberdeenshire
Thank you for registering your game
PostPosted: Sat, 24. Sep 11, 11:22    Post subject: Reply with quote Print

Yes, you can capture ships, but you don't have a repair laser.


_________________
Buck Rogers

Vice Admiral of Shadows Haven Alliance (SHA) visit us at:
SHA Forum
Feel free to join my DID
Too often we lose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown. But only 4 to extend your arm and slap the bugger!
Back to top
View user's profile Send private message MSN Messenger
Le Dude





Joined: 17 Apr 2013



PostPosted: Wed, 17. Apr 13, 05:13    Post subject: Finally captured the "Unknown M6" (Spoilers) Reply with quote Print

Hi all! I've been lurking these forums since X:BTF, I am Lurker lvl 9000!

...Anyways, I've been playing X3:R with XTM .75 and after only being able to find snippets of information (in German I might add) on the subject I finally caught the "Unknown M6" or
Spoiler
Sohnen Mantis
Spoiler
using the Otas HCF Otas Custodian and a LOT of troops!

In doing so I also came up with a great tactic for capturing:

The Custodian is amazing! By filling the Custodian up with Flaks and PBEs it can shred capital shields very quickly, provide bullet proof fighter defense and hold all your spare troops and energy cells all while keeping your HCFs shields topped up!

I have to say...
Spoiler
The Mantis is incredibly powerful, it's no wonder it has something like 3600 internal defenses, the Sohnen Beam Cannons did not disappear after I captured the Mantis as I seen some people claim. It has the speed of a fast M3 and those cannons take down a destroyer in 2 charges from 5.6KM away! I just used it with my HCF (Which it docks inside just fine) to clear a Khaak sector except for one destroyer, claim the sector (Sector takeover script), then captured the last destroyer.
Spoiler


As you can see , my play through is nearing an end in what I can accomplish and I'm looking forward to starting TC and AP before rebirth releases.

I'm not sure how many people are interested in the finer details of how I accomplished this but feel free to ask any questions or if you would like a guide of sorts or tips for anything X3:R / XTM related then please do ask away!

Sorry if I broke any rules or posted this in the wrong section!

Peace!

<Moving to X3:R S&M XTM gameplay thread from X-Universe (vanilla gameplay) forum. Alan Phipps>

Back to top
View user's profile Send private message
cip





Joined: 18 Apr 2007

Location: RO

PostPosted: Wed, 15. May 13, 10:04    Post subject: Reply with quote Print

I manage to finally capture the Mantis. The capping process took several hours. The problem is: after I capture it (in Unknown Sector near Unholy Descent) I send it to the nearest Trade dock. The Mantis was ~600km from the center of the sector so it took time to get there. In the meantime I did other things and suddenly I get a message from "Sohnen Collective" that they did not give me access to their tech and DESTROYED my Mantis. I didn't even test it. That is really frustrating. It also ruins my plans to capture Basilisk. I have no goal any more Sad.

Can somebody point me to the script that creates this annoying event? Thanks.

PS. The captured Mantis also has Terran and Yaki as foe and I don't know how to change this.

Back to top
View user's profile Send private message
navetta





Joined: 19 May 2010
Posts: 397 on topic

Thank you for registering your game
PostPosted: Wed, 15. May 13, 13:26    Post subject: Re: Finally captured the "Unknown M6" (Spoilers) Reply with quote Print

Le Dude wrote:


...Anyways, I've been playing X3:R with XTM .75


Is this a typo or there's actually a 0.75? The version I downloaded is 0.74...

Back to top
View user's profile Send private message
zazie



MEDALMEDALMEDAL

Joined: 07 Mar 2005
Posts: 3311 on topic

Thank you for registering your game
PostPosted: Wed, 15. May 13, 13:52    Post subject: Reply with quote Print

No, the 0.75 Version has been out at least since "Last edited by Aragon Speed; 17-11-2009", copied from this thread .
Wink

Back to top
View user's profile Send private message
navetta





Joined: 19 May 2010
Posts: 397 on topic

Thank you for registering your game
PostPosted: Wed, 15. May 13, 19:50    Post subject: Reply with quote Print

zazie wrote:
No, the 0.75 Version has been out at least since "Last edited by Aragon Speed; 17-11-2009", copied from this thread .
Wink

I see, I downloaded mine about one year ago so it must be that one. The main menu screen however still says 0.74?

Back to top
View user's profile Send private message
zazie



MEDALMEDALMEDAL

Joined: 07 Mar 2005
Posts: 3311 on topic

Thank you for registering your game
PostPosted: Thu, 16. May 13, 11:56    Post subject: Reply with quote Print

Test it! Go and shoot at a Rock Beetle. If you know afterwards why I warn you, then you have 0.75. If you don't see the point, you are still on 0.74. Very Happy

Or - less funny - read the Changelog

Back to top
View user's profile Send private message
navetta





Joined: 19 May 2010
Posts: 397 on topic

Thank you for registering your game
PostPosted: Thu, 23. May 13, 13:49    Post subject: Reply with quote Print

zazie wrote:
Test it! Go and shoot at a Rock Beetle. If you know afterwards why I warn you, then you have 0.75. If you don't see the point, you are still on 0.74. Very Happy

Or - less funny - read the Changelog

I have been looking for several days, didnt find any so I had a look at the change log. Some of the changes on that list (the ones I have been able to check) seem to match my game so I guess Im on .75.

Another question - are universe traders not able to use the jumpdrive in terran sectors? They are level 14, have 25mj shields, jumpdrives, trade/fight softwares and even some fighter drones but they dont jump from one sector to another.

Back to top
View user's profile Send private message
dogboy122





Joined: 14 Aug 2012
Posts: 64 on topic

Thank you for registering your game
PostPosted: Sun, 26. May 13, 19:39    Post subject: Reply with quote Print

Does anyone know how to install XTM on the non-Cider Mac version of X3:R?. I've got everything unpacked out of the .exe but I don't know where in the X3:R directory to put the .cat, .dat, script files .ect

Back to top
View user's profile Send private message
Le Dude





Joined: 17 Apr 2013



PostPosted: Tue, 27. Aug 13, 07:28    Post subject: Reply with quote Print

cip wrote:
I manage to finally capture the Mantis. The capping process took several hours. The problem is: after I capture it (in Unknown Sector near Unholy Descent) I send it to the nearest Trade dock. The Mantis was ~600km from the center of the sector so it took time to get there. In the meantime I did other things and suddenly I get a message from "Sohnen Collective" that they did not give me access to their tech and DESTROYED my Mantis. I didn't even test it. That is really frustrating. It also ruins my plans to capture Basilisk. I have no goal any more Sad.

Can somebody point me to the script that creates this annoying event? Thanks.

PS. The captured Mantis also has Terran and Yaki as foe and I don't know how to change this.


Hey pal! Sorry for the delay but I think I can advise you a little here.
Firstly, congrats! I know how much of a chore that is to cap and it's a shame that happened to you!

If I remember correctly, my Mantis went rogue when I wasn't in it, started flying away and attacking everyone on the way! I managed to transport into it and change it's friend foe settings. I didn't let this happen again. Essentially you can only use the Mantis as a player ship or left docked in a station or larger ship (I keep it in my HCF) otherwise it will go haywire and kill everything getting you into a lot of trouble in the process.

Not sure if you seen your Mantis get destroyed but it was at the hands of 2 'enemy' mantis that will hunt it down even if you're in it. They came for me a few times actually, guess I've killed a good half dozen of them now and I think (fingers crossed) that they've stopped coming!

How did you get your Mantis? Did you follow any of my tips?[/spoiler]

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 143, 144, 145, 146  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sun, 19. Aug 18, 08:04

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.14326 seconds, sql queries = 29