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X2 The Threat High Difinition Pack V1.2
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shinobi2204





Joined: 18 Oct 2010



PostPosted: Wed, 20. Oct 10, 00:39    Post subject: Reply with quote Print

Player. wrote:
shinobi2204 wrote:
ok i just installed this and lost my cockpit...is this right?


Ohh yeah I forgot to mention that in the new version there are no cockpits...


is there anyway round this? I like the cockpits

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Player.





Joined: 08 Jul 2005
Posts: 3252 on topic
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PostPosted: Wed, 20. Oct 10, 00:40    Post subject: Reply with quote Print

shinobi2204 wrote:
Player. wrote:
shinobi2204 wrote:
ok i just installed this and lost my cockpit...is this right?


Ohh yeah I forgot to mention that in the new version there are no cockpits...


is there anyway round this? I like the cockpits


Hmm, I could split the next version to a version that does include cockpits and one that doesn't... Rolling Eyes

Until then the only solution is to remove the ships.txt file from the mod which is where the cockpits are removed.


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http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna Smile
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shinobi2204





Joined: 18 Oct 2010



PostPosted: Wed, 20. Oct 10, 01:07    Post subject: Reply with quote Print

is that an easy thing to do?

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Aesir





Joined: 07 Jan 2007
Posts: 67 on topic

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PostPosted: Thu, 28. Oct 10, 21:25    Post subject: Reply with quote Print

Please don't remove the X2 cockpits. I'm trying to play X2 now, though I have X3:R and TC, and I'm doing this partly because I wanted ship cockpits.


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BoBSakamato





Joined: 14 Jun 2010

Location: Canada

PostPosted: Thu, 18. Nov 10, 07:10    Post subject: Reply with quote Print

There are some pretty good cockpit mods for x3 out now, but I agree it's a killer mod dude but I'd really like to have the cockpit back.



Don't think I dont appreciate the work tho man its deadly!


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GeminiFire



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Joined: 30 Sep 2006
Posts: 128 on topic
Location: Tornado Alley, USA
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PostPosted: Thu, 18. Nov 10, 16:21    Post subject: Reply with quote Print

Great MOD!!! Thanx for the hard work...

It appears that i have a problem though.
I can live without the cockpits, and like it that way (X3:R & X3:TC player),
but my placement cursor disappeared.

When one give a "move to position" or "build" command, there is a set of brackets AND animated inward-moving chevron cursor (for placement/position). I found that after I started running this MOD, this chevron cursor was invisible. I found it using the coordinates and moved it to 0,0,0 but could not see it.

As much as i love the work you have done, that cursor is critical to positioning and station placement, so I have to unload you work. Sad

Has anyone else experienced this anomoly? Any fixes/workarounds?
(I run no other MODs at this time)

Thanx again!!!
GF


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artao





Joined: 19 Nov 2010
Posts: 96 on topic

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PostPosted: Thu, 30. Dec 10, 03:01    Post subject: Reply with quote Print

How would one go about removing the 'ships.txt' file from the mod, pretty please??

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Zeron-mk7





Joined: 23 Feb 2008
Posts: 516 on topic
Location: Latvia
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PostPosted: Thu, 30. Dec 10, 12:39    Post subject: Reply with quote Print

artao wrote:
How would one go about removing the 'ships.txt' file from the mod, pretty please??

You can do yourself, it's easy, you need X2 or X3 ModManager, open the mod and delete there Tships.pck file.


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artao





Joined: 19 Nov 2010
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PostPosted: Thu, 30. Dec 10, 22:25    Post subject: Reply with quote Print

hey thanks!
curious tho, Player just says to remove the 'ships.txt' file, while what you're saying is to remove the 'Tships.pck' file ... mis-speak, or is that all the 'Tships.pck' file is? perhaps I have to open the 'Tships,pck' file and delete the 'ships.txt' file from that?
... or maybe I'll just stick with Organic Mod for now ... I did run this (High Def) mod for awhile, but the only real difference I noticed between it and Organic Mod was the detail on the asteroids ...

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Fitzy Of Sydney





Joined: 07 Jan 2008
Posts: 379 on topic
Location: Sydney, Australia
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PostPosted: Wed, 2. Feb 11, 06:06    Post subject: Reply with quote Print

Great... going to give this a bash tonight.

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jug007





Joined: 12 Jun 2010
Posts: 25 on topic
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PostPosted: Sat, 20. Aug 11, 11:21    Post subject: Reply with quote Print

Is there any way to get the cockpit back?

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X2-Illuminatus
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Joined: 02 Apr 2006
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PostPosted: Sat, 20. Aug 11, 11:36    Post subject: Reply with quote Print

Read the posts above. Removing the tships file from the mod, should do the trick.


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SteelRush





Joined: 06 Nov 2002
Posts: 543 on topic
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PostPosted: Thu, 24. Nov 11, 22:13    Post subject: Reply with quote Print

I have generated this mod as a false patch compatible with 1.5 X2:

http://www.2shared.com/file/g9_rIBD4/HD-Mod.html

As a false patch, it should be compatible with virtually any mod that doesn't alter the affected textures. This was fantastic work, so big props to Player for such a nice graphical overhaul.

To install, simply extract to your X2 folder, and 06.cat/dat will install there.


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SteelRush





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modified
PostPosted: Sat, 26. May 12, 20:52    Post subject: Reply with quote Print

EDIT - First link is working. Thanks for the great mod!


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Last edited by SteelRush on Wed, 30. May 12, 00:20; edited 1 time in total
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X2-Illuminatus
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PostPosted: Sat, 26. May 12, 21:27    Post subject: Reply with quote Print

Just so you know: The link in the first post works for me. It can't hurt to have an alternative download link, though. Smile


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