X2 The Threat High Difinition Pack V1.2

The place to discuss scripting and game modifications for X²: The Threat.

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shinobi2204
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Post by shinobi2204 » Wed, 20. Oct 10, 00:39

Player. wrote:
shinobi2204 wrote:ok i just installed this and lost my cockpit...is this right?
Ohh yeah I forgot to mention that in the new version there are no cockpits...
is there anyway round this? I like the cockpits

Player.
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Post by Player. » Wed, 20. Oct 10, 00:40

shinobi2204 wrote:
Player. wrote:
shinobi2204 wrote:ok i just installed this and lost my cockpit...is this right?
Ohh yeah I forgot to mention that in the new version there are no cockpits...
is there anyway round this? I like the cockpits
Hmm, I could split the next version to a version that does include cockpits and one that doesn't... :roll:

Until then the only solution is to remove the ships.txt file from the mod which is where the cockpits are removed.
http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna :)

shinobi2204
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Post by shinobi2204 » Wed, 20. Oct 10, 01:07

is that an easy thing to do?

Aesir
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Post by Aesir » Thu, 28. Oct 10, 21:25

Please don't remove the X2 cockpits. I'm trying to play X2 now, though I have X3:R and TC, and I'm doing this partly because I wanted ship cockpits.
-æsir

BoBSakamato
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Post by BoBSakamato » Thu, 18. Nov 10, 07:10

There are some pretty good cockpit mods for x3 out now, but I agree it's a killer mod dude but I'd really like to have the cockpit back.



Don't think I dont appreciate the work tho man its deadly!
" I can't believe I ate the whole thing "

GeminiFire
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Post by GeminiFire » Thu, 18. Nov 10, 16:21

Great MOD!!! Thanx for the hard work...

It appears that i have a problem though.
I can live without the cockpits, and like it that way (X3:R & X3:TC player),
but my placement cursor disappeared.

When one give a "move to position" or "build" command, there is a set of brackets AND animated inward-moving chevron cursor (for placement/position). I found that after I started running this MOD, this chevron cursor was invisible. I found it using the coordinates and moved it to 0,0,0 but could not see it.

As much as i love the work you have done, that cursor is critical to positioning and station placement, so I have to unload you work. :(

Has anyone else experienced this anomoly? Any fixes/workarounds?
(I run no other MODs at this time)

Thanx again!!!
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artao
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Post by artao » Thu, 30. Dec 10, 03:01

How would one go about removing the 'ships.txt' file from the mod, pretty please??

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Zeron-mk7
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Post by Zeron-mk7 » Thu, 30. Dec 10, 12:39

artao wrote:How would one go about removing the 'ships.txt' file from the mod, pretty please??
You can do yourself, it's easy, you need X2 or X3 ModManager, open the mod and delete there Tships.pck file.
Image

artao
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Post by artao » Thu, 30. Dec 10, 22:25

hey thanks!
curious tho, Player just says to remove the 'ships.txt' file, while what you're saying is to remove the 'Tships.pck' file ... mis-speak, or is that all the 'Tships.pck' file is? perhaps I have to open the 'Tships,pck' file and delete the 'ships.txt' file from that?
... or maybe I'll just stick with Organic Mod for now ... I did run this (High Def) mod for awhile, but the only real difference I noticed between it and Organic Mod was the detail on the asteroids ...

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Fitzy Of Sydney
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Post by Fitzy Of Sydney » Wed, 2. Feb 11, 06:06

Great... going to give this a bash tonight.

jug007
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Post by jug007 » Sat, 20. Aug 11, 11:21

Is there any way to get the cockpit back?

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X2-Illuminatus
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Post by X2-Illuminatus » Sat, 20. Aug 11, 11:36

Read the posts above. Removing the tships file from the mod, should do the trick.
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SteelRush
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Post by SteelRush » Thu, 24. Nov 11, 22:13

I have generated this mod as a false patch compatible with 1.5 X2:

http://www.2shared.com/file/g9_rIBD4/HD-Mod.html

As a false patch, it should be compatible with virtually any mod that doesn't alter the affected textures. This was fantastic work, so big props to Player for such a nice graphical overhaul.

To install, simply extract to your X2 folder, and 06.cat/dat will install there.

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SteelRush
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Post by SteelRush » Sat, 26. May 12, 20:52

EDIT - First link is working. Thanks for the great mod!
Last edited by SteelRush on Wed, 30. May 12, 00:20, edited 1 time in total.

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X2-Illuminatus
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Post by X2-Illuminatus » Sat, 26. May 12, 21:27

Just so you know: The link in the first post works for me. It can't hurt to have an alternative download link, though. :)
Besteht Interesse an einem Nopileos-Hörbuch?

Farnhams Legende und Nopileos als E-Books!

"People who think they know everything are a great annoyance to those of us who do." - Isaac Asimov

"If it's not impossible, there must be a way to do it." - Sir Nicholas Winton

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