X³ Reunion - Bonus Package 3.1.06

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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moggy2
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X³ Reunion - Bonus Package 3.1.06

Post by moggy2 »


X³ Reunion - Bonus Package 3.1.06

Fleet commanders in X have a difficult task in coordinating their many fighter squadrons. The group management system provides assistance in controlling large fighter groups. Now it is possible to command a fighter group to quickly attack and also retreat with the carrier.

When a ship is reverse engineered in the headquarters a blueprint for mass production is created. This process involves teams of engineers painstakingly removing, analyzing, documenting and storing the ship components. The drawback of this operation is that the resources that were used to manufacture the ship cannot be recycled. However, engineers can instead opt to strip the ship solely for these resources. This process is of course faster but will not result in the creation of a production blue print.

Many freighter pilots have reported the strange disappearance of their freight. Intelligence reports from underground sources suggest a "shield hacker" device has been covertly developed by pirates. However, no exemplars have been recovered for examination. Any pilot gaining possession of such a device should immediately contact the Argon authorities. Keep your eyes peeled!

The Bonus Package version 3.01.06 is now available for download in the download section.

The following items are in this Pack:
Enjoy the new Bonus Package!
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Sauron11
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Post by Sauron11 »

To whom should I write to receive files for official localisation? Lucike? :)
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Post by jlehtone »

:evil: I had made a bet with myself (months ago) that Ego releases 06 at midsummer. But I don't mind losing this way. :D


PS. There is something seriously funny going on with the Forum Matrix. For example, the XTM announcement was not listed immediately, but it was as latest post on Forum Index, by BurnIt!, not Abyss -- and readable. GMS thread states it is in X-Universe forum, but is not shown in any forum.
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Post by Bunny »

Ah so that was what the translation was for :)
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Post by adren »

i currently have x3 with the 2.0.02 patch installed but i've never installed the 'bonus package'.

if i install this now, will my current savegames still work correctly?

sorry for the noob question. i just don't want to ruin my current game!

thanks
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Carlo the Curious
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Post by Carlo the Curious »

If you're upgrading from 3.1.05 be prepared for a ton of message spam as all your CAGS and CLS restart :).
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Post by jlehtone »

adren wrote:i currently have x3 with the 2.0.02 patch installed but i've never installed the 'bonus package'.

if i install this now, will my current savegames still work correctly?
Yes, they will work just fine. The installer even makes backups of your saves.
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X2-Eliah
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Post by X2-Eliah »

Just for info- the link on the main Ego page for takes not to these comments, but to another post..

Edit- fixed, all seems fine now.
Last edited by X2-Eliah on Thu, 14. Jun 07, 14:40, edited 1 time in total.
teladianium
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Post by teladianium »

However, engineers can instead opt to strip the ship solely for these resources

sorry I'm at work ATM :( so can't check - does this mean that I can strip engine tunings and cargo extensions from capped ships and store at the PHQ ready to apply to another ship?
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Post by jlehtone »

teladianium wrote:sorry I'm at work ATM :( so can't check - does this mean that I can strip engine tunings and cargo extensions from capped ships and store at the PHQ ready to apply to another ship?
No, it means that ship turns into scrap metal. You get some, but not all, of the resources needed to build such ship. ECells, Microchips, Tubes, Ore, ... All upgrades are lost.
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Post by eladan »

teladianium wrote:
However, engineers can instead opt to strip the ship solely for these resources

sorry I'm at work ATM :( so can't check - does this mean that I can strip engine tunings and cargo extensions from capped ships and store at the PHQ ready to apply to another ship?
'Fraid not. It will dismantle the ship into the components which you would normally use to build a ship - in other words, it will 'unbuild' it.
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moggy2
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Post by moggy2 »

Sauron11 wrote:To whom should I write to receive files for official localisation? Lucike? :)
noone. You keep an eye on the first post in the [L3+] Script Testing forum. It always has the latest text available there, and you can see the status of the scripts we're testing.
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surferx
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Post by surferx »

Just wondering how is the compatibility with XTM? The pack looks like good stuff. Thanks.
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Post by moggy2 »

surferx wrote:Just wondering how is the compatibility with XTM? The pack looks like good stuff. Thanks.
I'm not aware of it having been tested with XTM. We do try to make sure the scripts are likely to work on any kind of map, but there are no garantees.
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surferx
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Post by surferx »

Thanks moggy2. I just saw this X Universe post that covers the subject of compatibility.
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Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
berth
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Post by berth »

I normally check the forum on a daily basis but I haven't played in a couple of weeks so yesterday I didn't check and look what happens!

Thanks to all concerned. Been looking forward to this. Now where was I?
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bonus pack question

Post by XcrazyX »

Has the bonus pack been made by Egosoft or fans?
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Re: bonus pack question

Post by jlehtone »

XcrazyX wrote:Has the bonus pack been made by Egosoft or fans?
Fans.
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moggy2
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Re: bonus pack question

Post by moggy2 »

jlehtone wrote:
XcrazyX wrote:Has the bonus pack been made by Egosoft or fans?
Fans.
It's made up of scripts written by fans. They've all been released in the scripting & modding forum before they were signed.

The Bonus Pack itself if put together by myself and Lucike with the help of some level3 users for testing and translations
spoidz
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Post by spoidz »

I am in the process of finally preparing to start the vanilla plot so I can finish and then start XTM.

I already had the XAI pack loaded through script installer and tried simply installing the .06 on top of my game.

I got a few duplicate update messages with diff version numbers.

EDIT: If the links on the first page are the included version numbers, how do I tell which is taking precedence, the pack or the script installer. Do I need to deactivate/unistall the unsigned XAI pack completely?

Also as we progress and authors update their individual scripts, do we just continue to install/overwrite the .06 from this point on, until another pack.

Thanks for any help/instruction.

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