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caster
Joined: 08 Jul 2004 Posts: 6 on topic

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Posted: Wed, 11. Aug 04, 16:07 Post subject: |
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thx srted it lol
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GoateeCat

Joined: 11 Mar 2003 Posts: 976 on topic Location: Canberra, Australia

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Posted: Thu, 12. Aug 04, 07:36 Post subject: |
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Scuse my blind ignorance but...
Where can we make requests for changes to the scripting engine? In the generic 'Things I would like to see in X2' place or is there a scripting specific spot I need to visit?
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CBJ EGOSOFT

Joined: 29 Apr 2003 Posts: 32433 on topic

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Posted: Thu, 12. Aug 04, 10:03 Post subject: |
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Head for DevNet and post in the main Ideas forum there. There isn't a separate forum for scripting engine functionality requests.
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Lucrativus

Joined: 06 Nov 2002 Posts: 325 on topic Location: Lost in Space

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Posted: Mon, 23. Aug 04, 21:52 Post subject: |
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Any idea when we are going to get the definitive guide to the scripting engine that Burnit started ages ago. I would have thought it would be finished by now.
Edit 07 sept :
Guess from the flurry of responses by the powers that be that we aint going to get the guide after all.
Didn't ES push the scripting feature of X2 to us all and I seem to remember ES telling us we would get the guide that was in the process of being written.
Ah well, that was just advertising wasn't it.... you can say anything you like in adverts, doesn't have to be true, does it.
Edit 21st Sept
Still NO response to the question ...... Must be because I didn't ask about blowing things up and combat and the size of peoples rockets.....
So can I please have the Scripting Manual so I can get the BIGGEST GUNS and the FASTEST SHIPS and the MOST POWERFUL MISSILES and equip my ships with the MOST POWERFUL SHIELDS.
That should do it, now I await eagerly for the publication of the manual.
SOME BLOODY HOPES
_________________ When one door closes, another slams in your face.
"They say I am so far out that even the Hubble Telescope can't see where I am coming from" |
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X³pro

Joined: 14 Dec 2004 Posts: 31 on topic Location: Helsinki, Finland (Europe)

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Posted: Mon, 20. Dec 04, 13:14 Post subject: |
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How do i run a script in the editor??? when i start the mod nothing happens i have tried many times to run a script and load script and when i load it ask a string and all kind of stuff, so how do i run scripts. I would like to know 
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Burianek

Joined: 29 Dec 2003 Posts: 2925 on topic Location: Chicago, IL

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Posted: Mon, 20. Dec 04, 19:57 Post subject: |
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That depends on the script.
Read the instructions / readme that came with it.
If it doesn't have any instructions, your guess is as good as mine as to how it works. PM the author.
In general, if you have the script editor active, you may manually run a script by entering the script editor, highlighting the script, and pressing 'r' to run it.
The questions it is asking you are the arguments to the script. What they do? That depends on the script.
_________________ "Nature's first green is gold" . . . stay golden.
Join the Guild Wars: X Universe Guild! |
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Hansaw

Joined: 29 Jul 2004 Posts: 385 on topic Location: Earth, St Albans (England).

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Posted: Sat, 30. Jul 05, 14:43 Post subject: |
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OK I'm a dumb ass but how do I activat the Script Editor?
I have tried flying in space and typing Thereshallbewings but all that happens is my ship speeds to full power.
I cannot see where to type this or how to get to any window that lets me type anything with a curser.
How do I get to the point at where I can write Thereshallbewings ?
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moggy2


Joined: 06 Nov 2002 Posts: 4588 on topic Location: Montréal

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Posted: Sat, 30. Jul 05, 14:48 Post subject: |
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if you're in space, you're in the right place. You'll never see what you typed, there is no cursor.
If no menu's opened when you typed it then it probably worked. Go the the ships command menu and press 's'. If it's worked you should be in the script editor.
_________________
RSS Feed : Submit News Article : Download Scripts : Image Galleries |
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Hansaw

Joined: 29 Jul 2004 Posts: 385 on topic Location: Earth, St Albans (England).

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Posted: Sat, 30. Jul 05, 15:00 Post subject: |
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Wow! a reply so quickly Thanks
But I went to the FAQ and found what you have told me here and it worked now I got to write thet buy.xshuttle.xml script for the xshuttle.
looks like a cool ship...
Thanks again.
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Hansaw

Joined: 29 Jul 2004 Posts: 385 on topic Location: Earth, St Albans (England).

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Posted: Sat, 30. Jul 05, 15:34 Post subject: |
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Well it says "to get the shuttle there is a small script: "buy.xshuttle.xml"
you have to activate it with the script-editor."
So looks like I dont have to write a script.. Think I have to make this 1 true or something.. what you think?
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Hansaw

Joined: 29 Jul 2004 Posts: 385 on topic Location: Earth, St Albans (England).

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Posted: Sat, 30. Jul 05, 16:38 Post subject: |
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LOL it took me 3 trys, 2 re-reads of what you said here and 2 re-loads of the game to do it but I now have me ship... Weeeeeeeeeeeeeeee!
Thanks alot friend!
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Piratehunter
Joined: 14 Jul 2005 Posts: 6 on topic Location: Rome, Italy

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Posted: Sat, 6. Aug 05, 11:36 Post subject: |
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um...in my X2 when i try to start my script editor it does nothing, except boost the ship, open the command menu and start looking for hostile targets. Also, in the top left corner it says 'modified' but apart from that nothing. whats wrong?!?!?
_________________ Life Ain't That Bad After All, if you're in something bigger than an M4  |
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Burianek

Joined: 29 Dec 2003 Posts: 2925 on topic Location: Chicago, IL

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Posted: Sat, 6. Aug 05, 20:43 Post subject: |
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If you have the modified tag, then you've already enabled the script editor.
You can enter the script editor in the game from your ship's command menu.
The key sequence 's' 'c' 's' will get you into the script editor once it's been enabled.
Cheers.
_________________ "Nature's first green is gold" . . . stay golden.
Join the Guild Wars: X Universe Guild! |
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