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[SCRIPT] Reveal Pandora Crate Positions V1.00
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Skite





Joined: 21 Dec 2006
Posts: 259 on topic

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PostPosted: Wed, 16. May 07, 10:52    Post subject: Reply with quote Print

Bunny wrote:
Maybe the game code throws these crates out as freebies to simulate the spoils of conflict or accidents Thinking .


That far out?

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jlehtone



MEDALMEDALMEDAL

Joined: 23 Apr 2005
Posts: 16955 on topic
Location: GalNet BBS
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PostPosted: Wed, 16. May 07, 10:59    Post subject: Reply with quote Print

The original Pandora revealer script did just print the sectors from variables where the Pandora script had stored the locations.

Lucike listed on german thread the pivots that the Pandora script uses for placing those tunings in the first place. There are only a handful of pivot sectors and each crate is within couple jumps from those.


Btw,
1. Player A writes a script and executes it, receiving tunings.
2. Player B writes a script. Player A unknowingly installs and executes the script, receiving tunings.
Can you tell the difference? Razz

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cloppy007





Joined: 19 Jan 2007



PostPosted: Wed, 16. May 07, 11:10    Post subject: Reply with quote Print

jlehtone wrote:

Can you tell the difference? Razz


no Rolling Eyes

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Bunny



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Joined: 01 Dec 2003
Posts: 1138 on topic

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PostPosted: Wed, 16. May 07, 11:13    Post subject: Reply with quote Print

I think Lucike had insider information on those variables Smile.

(one meaning of Aijo is devotion Thinking)

[EDIT] I reckon this script should be renamed "Find remote crates"

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RiSkE





Joined: 03 Aug 2006
Posts: 115 on topic
Location: Brisbane, Australia
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PostPosted: Sun, 20. Apr 08, 14:22    Post subject: Reply with quote Print

This script doesn't work for me. It detects any crates in the game, but the Pandora crates don't appear. I assume it's because they aren't visible until you are very close to them, so they probably haven't been called into existence yet.

Can anyone link me to that script that tells you what the Pandora sectors are? I can't find it. I saw a Pandora BBS message when I started playing and thought nothing of it, and now I'm 16 game days in, and haven't seen another.

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Carlo the Curious





Joined: 05 Mar 2007
Posts: 15622 on topic
Location: London, UK
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PostPosted: Sun, 20. Apr 08, 14:48    Post subject: Reply with quote Print

The Pandora crates are spawned not long after the game starts - having a find script would be pretty pointless if it didn't work until you'd already found them!

I forget if they were added as part of the bonus pack or a patch though.

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eladan





Joined: 07 Jan 2006
Posts: 5307 on topic
Location: Sunshine Coast, Australia
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PostPosted: Sun, 20. Apr 08, 15:17    Post subject: Reply with quote Print

Carlo the Curious wrote:
I forget if they were added as part of the bonus pack or a patch though.

Bonus pack. Smile

If you have the bonus pack installed, they should exist.

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Dandz





Joined: 19 May 2010
Posts: 16 on topic

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PostPosted: Wed, 2. Jun 10, 04:49    Post subject: Reply with quote Print

Sorry for the epic necromancing here! The link for downloading this script is dead. Anyone know of a way to get it or could re upload it? Much appreciated

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cr8zyeddie





Joined: 05 Jun 2013



PostPosted: Wed, 17. Jul 13, 20:42    Post subject: Reply with quote Print

This is where I found the script - although I haven't tried it yet to verify it still works.

http://www.xai-corp.net/en/node/1462

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GTB





Joined: 08 Feb 2016



PostPosted: Fri, 15. Dec 17, 21:49    Post subject: Reply with quote Print

Sorry about bumping an old topic.

But I need to know something reading this topic. Are the Pandora creates with speed and rudder boost not there unless you install the bonus pack? As I run the stock game (without bonus pack installed) and want to know if I'm wasting my time looking for them?

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