[Mod] X2 - Evolution v1.0 by Darkwarrior

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baubsmyth
Posts: 66
Joined: Sat, 5. Nov 05, 06:34
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[Mod] X2 - Evolution v1.0 by Darkwarrior

Post by baubsmyth »

This is a mod from Darkwarrior over in the German forums. This thing changes everything! Ship & station textures, cockpits, weapons stats & effects, ship stats, & on & on. Clearly a LOT of work put into this one.
SFN-Darkwarrior wrote:Updated March 20th 21:10 !!!

Note: Because of further changes and a thus mismatching names, the Mod was renamed X2 - Evolution!
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Welcome to the Thread of the X2 - Evolution! This Mod gives a new Design to X2 and changes some data, for it's weapons, ships, Balancing etc....

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Name: X2 - Evolution
Version: 1.0
Format: RAR (with WinRAR open)
Size: 3,38 MB

General changes of version 0.1 to 0.2:

-When the X2 - Evolution Mod is loaded, a simple message appears on the load screen at the bottom left hand corner. If this does not appear, the Mod is not loaded.

General changes of version 0.2 to 0.3:

-None

General changes of version 0.3 to 0.4:

-Files are now in DAT and CAT format
-The start and load screen indicate the current version number of X2 - Evolution

General changes of version 0.4 to 0.5:

-The Mod not only retextures, but now also changes the game design to the extent that the data are changed on ships etc..

General changes of version 0.5 to 1.0:

-New starting screen
-Changed it so the PCK files do not integrate into the DAT files, since otherwise crashes occur (no notion why).

X²E 1 [Cockpit]

-New 10-level announcement for the SINZA system
-New font type for the rocket counter
-Rockets type status in the cockpit replaced with 3D textures
-Weapons in the cockpit changed
-3 new symbols for the freight hatch system
-Changing announcements for thrust, weapons, sign and speed

Changes in version 0.2:

-Shield Bar now has more contrast and is easier to recognize
-TL, M2 and M1 bridges with cyan-blue announcements instead of red

Changes in version 0.3:

-No changes of this module!

Changes in version 0.4:

-No changes of this module!


X²E-Module 2 [Weapons & Effects]

-Alpha HEPT is now light blue, just as the muzzle flash (I find it many times more beautiful than green...)
-Beta HEPT now has farbuebergang(morph??), the shot is green then has a flowing change into light blue
-Gamma HEPT is the same as alpha HEPT

Changes in version 0.2:

-Alpha PAC in a new light blue Design
-Gamma PAC with a better Design, bright and with Multicolor points (so similar to the gamma HEPT from X-BTF)
-PAC weapons have improved explosion effects
-Explosion shock waves now in fiery red

Changes in version 0.3:

-Graphics bug for the gamma HEPT corrected
-New animation for shock wave generators
-These weapons now form an enormous plasma cloud, this look substantially more destructive than the old effect.

Changes in version 0.4:

-No changes of this module!

Changes in version 0.5:

-All IRE weapons and Gamma PACs with new effects
-IRE weapons integrate a high-speed fire mode, thus M5s have a chance against M4s.
-Explosions effects revised again, now have "final" status.

Changes in X²E version 1.0:

-Beta and Gamme HEPTs as well as Mass Drivers do not exist any longer.
-New weapon types added, to replace the weapons mentioned above, they have different characteristics however
-Beam weapons for M3/M2/M1

X²E-Module 3 (starting from version 0.2) [Ships & Stations]

-Bio-organic armoring, the texture taken from Babylon 5 (used by nearly all people)
-Completely new design for the Argon Titan, Argon Colossus, Argon Mammoth as well as the Argon Novas, they use the bio-armoring texture.
-Further changes of textures, which make the Argon M1 and M2 ships look substantially more aggressive.
-Stations and transporters also have bio-armoring texture.
-New texture for Teladi ships & stations. The green front texture of the Teladi Phoenix, which is also used by some stations, is now in a deep resplendent blue, looks substantially cooler.

Changes in version 0.3:

-Bio-armoring for the ships of the Boron (based on the bio-armoring from Babylon 5)

Changes in version 0.4:

-Split M1/M2/Tl ships now have a red armoring with black employments in it, this corresponds to the armoring of the Narn in Babylon 5.
-Split stations now also have this "camouflage armoring" as well as further completely black modules, so that strong strong contrast occurs.
-Split stations & ships have now red glowing "windows", which fit better in the total design.
-The same texture is used by Argon stations, here the same effect is present. Since the Argon stations are generally more textured however, the effect here is different.
-Retextured the Argons Centaur.

Changes in version 0.5:

-Paranid ships & stations have a new armoring and no more (in my opinion very ugly) brown.
-Rear armoring changed in the engines with some M5 ships e.g. Argon Discoverer.
-Split Dragon center strip changed in the nose.
-Dock ramp in stations changed.

X²E-Module 4 (starting from version 0.3) [Special Effects]

-New animation for the warptunnel.
-New animation for the jump sequence.
-Revised animation of the jump gates (the eddy is now brighter and stronger) .

Changes in version 0.4:

-Correction with the jump gate texture, it is somewhat darker now and "dazzles" no more.

X²E 5 (starting from version 0.5) [Background Space Design]

-In some sectors you will now find enormous galaxies in the distance.

X²E-Module 6 (starting from version 1.0) [Game Balancing]

-Almost all ship types rebalanced, race specifically.
-Teladi are now substantially weaker, but more cargo space and more speed.
-Split are very slow, but with enormous firepower and shield power (flying bricks).
-Paranid are very very weak, but extremely fast (light ships).
-Argon somewhat aufgepeppt(outer something??), more shield power however otherwise above average.
-Argon Titan (nearly 3x times as large as a Paranid Odysseus) have adapted capabilities according to their sizes and can according carry substantially more shield generators, it is however more expensive for it.
-Lasertowers are now stronger and have a 125MW shield, thus they crack really hard.

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Download: http://www.sci-fi-network.de/x2/NeoTex-Mod.rar

Installation:

Installation of X2 - Evolution V1.0:
Simply extract the 05.cat & 05.dat into the X² install directory.

Note!!!It's Possible if there are already files with these names(e.g. 05.dat etc..), it will ask if you want to overwrite! If this should happen, you can rename the two Mod files, by giving them a higher number than the existing files. (for example 06.dat and 06.cat.)
Note: Normally however only the archive files 01.dat to 04.dat, as well as 01.cat to 04.cat are in the X²-folder.

To removing the modification the Mod files need to be deleted, or simply moved from the X²-folder into another.

Changes in version 0.4:

-Some textures are still incorrect.

So, I hope you have fun with this even if it's nothing special . A little feedback would nevertheless be beautiful.

Updates concerning the X2 - Evolution Mod will be posted here. As well as a new "original" Mod I'm beginning, which I will make a new thread for.

Salutations,

Dark

Here a few screenshots:

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I Hope you like the Mod! Please leave feedback, criticism and opinions on what you think!
Please note this is a rough translation by someone who doesn't speak/read German(me :wink:). I can't guarantee the accuracy of anything posted here.

You can find the original post here.
You can find the download here.

@Darkwarrior - If for any reason you have a problem with me posting this information, please PM me and I will take it down.
-Joshua-
Posts: 127
Joined: Tue, 12. Apr 05, 16:53
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Post by -Joshua- »

aufgepept = pimped?
The best way to survive a battle is not getting into it.

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