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west gate in maelstrom
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volkov545





Joined: 17 Apr 2007



PostPosted: Wed, 18. Apr 07, 06:58    Post subject: west gate in maelstrom Reply with quote Print

am I retarded or is this supposed to be impossible to find? or both



edit: found it, damn what a long distance

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crawlerw





Joined: 13 Feb 2004
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PostPosted: Wed, 18. Apr 07, 07:46    Post subject: Reply with quote Print

there is a trick to find it easily.

just go in the general direction once you think your close then have one of your ships jump to you.
the AI always choses the closest gate even if you dont know it

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Psirus



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PostPosted: Wed, 18. Apr 07, 07:56    Post subject: Reply with quote Print

there's an easier way than that which uses the same principle, but I'll let you figure it out lol

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apricotslice





Joined: 16 May 2004
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PostPosted: Wed, 18. Apr 07, 10:15    Post subject: Reply with quote Print

Its actually off the map. Zoom out as far as you can, then go west until half the scanner range is off the map.

Triplex of course. Duplex will never find it.


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Emre Yigit





Joined: 03 Mar 2007
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PostPosted: Wed, 18. Apr 07, 11:32    Post subject: Reply with quote Print

The co-ordinates are (-181,0,0). Fly in the general direction and you'll probably see it before you sense it.


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BugMeister



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PostPosted: Wed, 18. Apr 07, 13:30    Post subject: Reply with quote Print

and when you get there, drop a navsat,
so you can find it again if you need to..


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apricotslice





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PostPosted: Wed, 18. Apr 07, 15:43    Post subject: Reply with quote Print

You dont need to. Once you found it the first time, it remains on the nav map. You just list, find, select and auto.


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Stormsong





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PostPosted: Wed, 18. Apr 07, 16:05    Post subject: Reply with quote Print

Another way to find jumpgates that are "off the map", is to use the jump and fly to position command. Select the target coordinates in the area you think the gate might be, and your ship will use the previously undiscovered jumpgate. While that's pretty much what crawlerw suggested, doing it yourself is faster since it saves the time flying around.


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HammerSun





Joined: 12 Dec 2006

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PostPosted: Wed, 18. Apr 07, 17:10    Post subject: Reply with quote Print

Psirus wrote:
there's an easier way than that which uses the same principle, but I'll let you figure it out lol

I think maybe we'er talking about the same way.
Spoiler

Order youself Jump and fly to position where youself is.
Spoiler

Right?

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Psirus



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PostPosted: Wed, 18. Apr 07, 18:11    Post subject: Reply with quote Print

exactly, storm gave it away though! lol

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mrbadger





Joined: 28 Oct 2005
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PostPosted: Thu, 19. Apr 07, 08:04    Post subject: Reply with quote Print

what!

All the times I had to search for that gate, and I could have just done something that simple!

Nooooooo!

I bet that won't work for X4..


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donzi



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PostPosted: Thu, 19. Apr 07, 08:50    Post subject: Reply with quote Print

mrbadger wrote:
what!

All the times I had to search for that gate, and I could have just done something that simple!


Been there, repeatedly -- poking along at 150-200 m/s way out into BFE wondering if the west gate is actually west of the east gate.. Wink It's almost as bad as
Spoiler
me paying to repair the BalaGi nemesis and days later finding out here that docking it as the GE (or was that KE) shipyard would have been a free repair.
Spoiler
..uggg.

mrbadger wrote:
bet that won't work for X4..

heh heh. If it doesn't then the X4 expansion pack will probably include sourpusses to throw freebees at you like BalaGi did.

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