west gate in maelstrom

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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volkov545
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Joined: Tue, 17. Apr 07, 21:15

west gate in maelstrom

Post by volkov545 » Wed, 18. Apr 07, 06:58

am I retarded or is this supposed to be impossible to find? or both



edit: found it, damn what a long distance

crawlerw
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Post by crawlerw » Wed, 18. Apr 07, 07:46

there is a trick to find it easily.

just go in the general direction once you think your close then have one of your ships jump to you.
the AI always choses the closest gate even if you dont know it

Psirus
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Post by Psirus » Wed, 18. Apr 07, 07:56

there's an easier way than that which uses the same principle, but I'll let you figure it out lol

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apricotslice
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Post by apricotslice » Wed, 18. Apr 07, 10:15

Its actually off the map. Zoom out as far as you can, then go west until half the scanner range is off the map.

Triplex of course. Duplex will never find it.

Emre Yigit
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Post by Emre Yigit » Wed, 18. Apr 07, 11:32

The co-ordinates are (-181,0,0). Fly in the general direction and you'll probably see it before you sense it.
We are star-stuff. We are the universe made manifest, trying to figure itself out.

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BugMeister
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Post by BugMeister » Wed, 18. Apr 07, 13:30

and when you get there, drop a navsat,
so you can find it again if you need to..
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:

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apricotslice
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Post by apricotslice » Wed, 18. Apr 07, 15:43

You dont need to. Once you found it the first time, it remains on the nav map. You just list, find, select and auto.

Stormsong
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Post by Stormsong » Wed, 18. Apr 07, 16:05

Another way to find jumpgates that are "off the map", is to use the jump and fly to position command. Select the target coordinates in the area you think the gate might be, and your ship will use the previously undiscovered jumpgate. While that's pretty much what crawlerw suggested, doing it yourself is faster since it saves the time flying around.
"The most beautiful thing we can experience is the mysterious. It is the source of all true art and science."

HammerSun
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Post by HammerSun » Wed, 18. Apr 07, 17:10

Psirus wrote:there's an easier way than that which uses the same principle, but I'll let you figure it out lol
I think maybe we'er talking about the same way.
SpoilerShow
Order youself Jump and fly to position where youself is.
Right?

Psirus
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Post by Psirus » Wed, 18. Apr 07, 18:11

exactly, storm gave it away though! lol

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mrbadger
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Post by mrbadger » Thu, 19. Apr 07, 08:04

what!

All the times I had to search for that gate, and I could have just done something that simple!

Nooooooo!

I bet that won't work for X4..
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli

donzi
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Post by donzi » Thu, 19. Apr 07, 08:50

mrbadger wrote:what!

All the times I had to search for that gate, and I could have just done something that simple!
Been there, repeatedly -- poking along at 150-200 m/s way out into BFE wondering if the west gate is actually west of the east gate.. ;) It's almost as bad as
SpoilerShow
me paying to repair the BalaGi nemesis and days later finding out here that docking it as the GE (or was that KE) shipyard would have been a free repair.
..uggg.
mrbadger wrote:bet that won't work for X4..
heh heh. If it doesn't then the X4 expansion pack will probably include sourpusses to throw freebees at you like BalaGi did.

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