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[script] UT Protection v1.1 14/7/07
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LV
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Joined: 06 Nov 2002
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PostPosted: Sun, 1. Apr 07, 21:01    Post subject: [script] UT Protection v1.1 14/7/07 Reply with quote Print

Universal Trader Protection

v 1.1


I've put two scripts into one here


In your TS ships secondary command menu you should have 2 options if they have MK3 Software Installed




1. Call UT Protection

2. Engage MK3 Enemy Detection

1. Call UTP









run it on the TS (must be MK3 Trader) and it will send a ship to protect (see logbook) the ship will escort the UT and attack any ship that is set to attack the UT

To remove the ship from protecting the UT run the 'Call UT Protection' command again via the TS menu and choose the UTP Ship.

As the ship lasts it will upgrade itself over time to a higher class but the pilots hire rate will also increase

Costs :

Initial 20k fee
variable rates which you will be informed of (see pic above)

2. Engage Enemy Detection

This will just run in the menu and hail you if it picks up that as ship is set to attack the TS

Costs :

Initial 5k Start up
100cr per min

-----------------------
Note the script is still beta code is ok (hopefully) i just need feedback on the costs and if they are too high/low ect

I also rename the UT's and the red (3 P) in the ship is the amount of UTP's that are protecting it. (i'm looking into better formatting here and feedback is welcome)

------------------

This script also comes packaged with the Forum Name Library script which i have now bundled into a spk version as it sets the amount of names to use for most of my plugins by use of a setup script to go along with the tfile




install via cycrow installer

Commands

<t id="1226">COMMAND_TYPE_SHIP_26</t> - Conflicts with Unsigned version of Commodity Logistics Software MK1 by Lucike / Group Management System

<t id="1228">COMMAND_TYPE_SHIP_28</t> - Conflicts with Unsigned version of Commodity Logistics Software MK2 by Lucike

tfiles used

8829 (UTP Protection)
8830 (Warning Device)
7000 (forum name library)

LV™
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si tacuisses, philosophus mansisses


Last edited by LV on Sat, 14. Jul 07, 22:37; edited 1 time in total
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Jimmy Jazz





Joined: 04 Jun 2003
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PostPosted: Sun, 1. Apr 07, 21:08    Post subject: Reply with quote Print

Exactly what I have been looking for. I don't have UT's atm since they always got lost but as soon as I have leveled up a few I will try this out.

One small thing, could you reduce the price per minute? Please, please with sugar on top? Maybe 50cr?


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zfotoguy





Joined: 22 Feb 2004
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PostPosted: Mon, 2. Apr 07, 04:51    Post subject: Reply with quote Print

How is Engaged Enemy Detection different from the N.O.S. system?

I really like the idea of hiring protection!! I'll be using that often. my UT's are always getting obliterated... how dumb to venture into Xenon sectors??? especially when they are known enemies. argh! ok, I'll stop preaching to the choir.

Great idea, Thanks for the time you put into this LV!!

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PhantomDG1





Joined: 26 Jan 2007
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PostPosted: Mon, 2. Apr 07, 16:09    Post subject: Reply with quote Print

I know your script does what it says in a more 'in depth' way but I get pretty much the same effect by assigning a couple of nova's to protect my TS ship(s) !

I may be missing the point but by doing it your way am I not just paying for something I can do myself at a cheaper rate ?

(When my ST moves up to UT I just assign a 'max'd out' Centaur ! has worked ok so far... )

I'll give your option a few more runs to compare, but I'm not totaly convinced the 'pay n display' way is the best option ?

(maybe a 'one off' payment depending on the class of ship you assign ? Then just deduct credits to pay for jump fees ? )


HTH


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zfotoguy





Joined: 22 Feb 2004
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PostPosted: Mon, 2. Apr 07, 18:17    Post subject: Reply with quote Print

Phantom, maybe that is good for you, but I do not play very often. My empire is still a hatchling. I own 2 M6's and the M7 along with a couple M3's. So it is great to have 3 or 4 UT's running around and I can use this script to pay someone else to protect them.

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Squelch





Joined: 15 May 2004
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PostPosted: Mon, 2. Apr 07, 18:21    Post subject: Reply with quote Print

This looks like it's going to be good. I haven't play tested yet, but have looked through the script, and I believe will be just what the doctor ordered for UT's.

PhantomDG1 - I believe the script does more than you think. It does not simply assign a ship to follow and protect your UT. It will look after it's own energy cell requirements, and by the looks will make a pre-emptive strike on incoming enemy ships.

A maxed out Centaur will run out of energy after a while, and will only attack once the initial attack has been made, usualy too late.

This looks like it might be worth the credits. I'm going to test it over the next couple of days. I believe that the pricing is about right on first sight, but maybe there should be a lower standby fee, with a higher rate based on time fighting. Just a thought.

LV, do you foresee any issues with enhanced Mk3 on this?

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LV
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PostPosted: Mon, 2. Apr 07, 20:20    Post subject: Reply with quote Print

zfotoguy wrote:
How is Engaged Enemy Detection different from the N.O.S. system?


dunno seeing i have no idea what NOS is, if there's a better script with the same function (it took me all of 10 mins to write this part of it) then i can remove it from the beta Smile

Quote:
LV, do you foresee any issues with enhanced Mk3 on this?

what's an enhanced MK3?

the prices are subject to review but in my testing my mk3's still made a decent profit but i didn't go into finding out how many ships you can attach before profit is neutralised. Also these ships wont be able to anything other than die if they wander into a xenon sector as i've not touched the mk3 code and i believe there are scripts that cover the xenon issue

I can also substitute the startup cost by creating a ware via the EMP mod so you purchase the software to run UTP


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si tacuisses, philosophus mansisses
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Jimmy Jazz





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PostPosted: Mon, 2. Apr 07, 21:45    Post subject: Reply with quote Print

start up cost are no problem, 5k is peanuts


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Squelch





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PostPosted: Mon, 2. Apr 07, 22:36    Post subject: Reply with quote Print

LV wrote:
what's an enhanced MK3?


The enhanced Mk3 trader I've seen kicking around. It has proposed enemy avoidance, but maybe it won't happen.

I've spotted a minor bug.

The protection ship's pilot name shows as READTEXT7000 53 or something like.

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zfotoguy





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PostPosted: Tue, 3. Apr 07, 05:13    Post subject: Reply with quote Print

The NOS I was talking about is part of the Xia Corp software.

N.O.S. Navigation Over-ride Software

Basically if pirate has the UT targetted, the UT begins evasive maneuvers... i.e. docks asap. You also get a message telling you the UT has been targetted. I think the distance is 5km???

I use NOS along with the Xia Corp auto-drone launcher and it works pretty good most of the time for the random wing of pirates. I found it depends on how many pirate M3's are involved and which type.


As for the hiring of pilots to protect the UT's I think is awesome. Much better than a drone. Smile

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PhantomDG1





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PostPosted: Tue, 3. Apr 07, 15:10    Post subject: Reply with quote Print

LV... I retract my previous doubts !

I do however think an adjustment to the pricing would help. The prices seem fine but maybe more experienced players with lots more cred should be charged a higher rate !

Apart from that as usual you have come up with a quality script !


Thanks


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LV
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PostPosted: Tue, 3. Apr 07, 19:59    Post subject: Reply with quote Print

Squelch wrote:

The protection ship's pilot name shows as READTEXT7000 53 or something like.


re-download vai the OP link and re-install the forum name library spk, i forgot to load the text id via the setup script
any current UTP's will stay RT but new ones will be fine

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TSM
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PostPosted: Tue, 3. Apr 07, 22:08    Post subject: Reply with quote Print

This looks well good LV I am at stage in game where foes try to kick my traders asses so I give this a go Smile

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The Shadow Wolf





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PostPosted: Wed, 11. Apr 07, 23:59    Post subject: Reply with quote Print

LV I've got the script installed but now when I use the Call button to remove ships it keeps adding them plus I can't see the ship in sector anymore.


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D_Zorro





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PostPosted: Wed, 23. May 07, 17:40    Post subject: Reply with quote Print

This looks like a great script. Is it possible for you to create the ame funnction above but for your own ships ?? Is it possible for you to make it use the ships you bought yourself, that way you don't have to pay them wages since they are your ships right ??


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