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postulio





Joined: 23 Mar 2007
Posts: 65 on topic

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PostPosted: Mon, 26. Mar 07, 13:51    Post subject: slave trade Reply with quote Print

ok, i got myself a ship fitted to transport people and i thought i would put it to good use hauling slaves or workers or something but i am not sure how to do this.
where do i buy and sell slaves?
how do i transport workers? do i need to be flying or can i just command it?
any help would be great!

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Gothic_Angel





Joined: 20 Mar 2005
Posts: 230 on topic

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PostPosted: Mon, 26. Mar 07, 13:58    Post subject: Re: slave trade Reply with quote Print

postulio wrote:
ok, i got myself a ship fitted to transport people and i thought i would put it to good use hauling slaves or workers or something but i am not sure how to do this.
where do i buy and sell slaves?
how do i transport workers? do i need to be flying or can i just command it?
any help would be great!


Slaves as far as i know u getting by capturing enemy ships
and when the pilot bail you capture the pilot.

To transport other civilians you have to do the BBS missions

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apogee



MEDALMEDALMEDAL

Joined: 22 Jul 2004
Posts: 1099 on topic
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PostPosted: Mon, 26. Mar 07, 14:25    Post subject: Reply with quote Print

I've never seen a quantity of slaves for sale at a pirate station (always 0), they only ever buy, and these you get from capping. And obviously you may find that difficult in a TP. Equip your fighter with a cargo bay lifesupport system, and then scoop up any astronoughts that have bailed!

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Bishop149





Joined: 09 Apr 2004
Posts: 1419 on topic
Location: London
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PostPosted: Mon, 26. Mar 07, 15:21    Post subject: Reply with quote Print

Can you sell passenger you pick up as slaves?

If you were that way inclined, that is. . . . .


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western





Joined: 24 Feb 2006
Posts: 915 on topic
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PostPosted: Mon, 26. Mar 07, 15:24    Post subject: Reply with quote Print

Yes, but if you're scanned, they're illegal cargo!


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postulio





Joined: 23 Mar 2007
Posts: 65 on topic

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PostPosted: Mon, 26. Mar 07, 18:00    Post subject: Reply with quote Print

hmm. its sounding more and more like i should just sell the thing :/

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Luxio01





Joined: 04 Jan 2004
Posts: 87 on topic

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PostPosted: Mon, 26. Mar 07, 18:19    Post subject: Reply with quote Print

I dunno about X3, but in X2 I belive that if you accept a Tour of a lifetime/Another ride to nowhere mission, and then dock at a pirate station, the passengers where transformed into slaves. Haven't tried it in X3 yet.. feels a bit too cruel to me Very Happy

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davebispham





Joined: 07 Dec 2005
Posts: 202 on topic
Location: Burnley
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PostPosted: Mon, 26. Mar 07, 19:39    Post subject: Reply with quote Print

its just not profitable enough for it to be worth doing. slaves should be worth much more credits. i think they should of put prison stations into the game and if you have a police licence you can capture the pirates that bail out and take their ass to jail.... all for a nice reward of couse Very Happy

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VioletRapture





Joined: 27 Feb 2007



PostPosted: Mon, 26. Mar 07, 19:49    Post subject: Reply with quote Print

davebispham wrote:
its just not profitable enough for it to be worth doing. slaves should be worth much more credits. i think they should of put prison stations into the game and if you have a police licence you can capture the pirates that bail out and take their ass to jail.... all for a nice reward of couse Very Happy


This can be done with a script.

e.g.

Create X stations in random sectors named <race> Prison Relay Station

When capping ships:

if Pirates race ship: on bail, remove Astronaut, put in <race> Pirate
when Pirate Astronaut collected, create Captured <race> Pirate in inventory

Captured <race> Pirate can only be sold at Prison Relay Station, extra reward if the pirate race is the same race of the PRS.

Or something like that.


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