slave trade

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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postulio
Posts: 65
Joined: Fri, 23. Mar 07, 13:40

slave trade

Post by postulio » Mon, 26. Mar 07, 13:51

ok, i got myself a ship fitted to transport people and i thought i would put it to good use hauling slaves or workers or something but i am not sure how to do this.
where do i buy and sell slaves?
how do i transport workers? do i need to be flying or can i just command it?
any help would be great!

Gothic_Angel
Posts: 230
Joined: Sun, 20. Mar 05, 17:47

Re: slave trade

Post by Gothic_Angel » Mon, 26. Mar 07, 13:58

postulio wrote:ok, i got myself a ship fitted to transport people and i thought i would put it to good use hauling slaves or workers or something but i am not sure how to do this.
where do i buy and sell slaves?
how do i transport workers? do i need to be flying or can i just command it?
any help would be great!
Slaves as far as i know u getting by capturing enemy ships
and when the pilot bail you capture the pilot.

To transport other civilians you have to do the BBS missions

apogee
Posts: 1101
Joined: Thu, 22. Jul 04, 13:35

Post by apogee » Mon, 26. Mar 07, 14:25

I've never seen a quantity of slaves for sale at a pirate station (always 0), they only ever buy, and these you get from capping. And obviously you may find that difficult in a TP. Equip your fighter with a cargo bay lifesupport system, and then scoop up any astronoughts that have bailed!

Bishop149
Posts: 1435
Joined: Fri, 9. Apr 04, 21:19

Post by Bishop149 » Mon, 26. Mar 07, 15:21

Can you sell passenger you pick up as slaves?

If you were that way inclined, that is. . . . .
"Shoot for the Moon. If you miss, you'll end up co-orbiting the Sun alongside Earth, living out your days alone in the void within sight of the lush, welcoming home you left behind." - XKCD

western
Posts: 915
Joined: Fri, 24. Feb 06, 23:32

Post by western » Mon, 26. Mar 07, 15:24

Yes, but if you're scanned, they're illegal cargo!
If things don't change, they'll stay as they are.

postulio
Posts: 65
Joined: Fri, 23. Mar 07, 13:40

Post by postulio » Mon, 26. Mar 07, 18:00

hmm. its sounding more and more like i should just sell the thing :/

Luxio01
Posts: 87
Joined: Sun, 4. Jan 04, 17:28

Post by Luxio01 » Mon, 26. Mar 07, 18:19

I dunno about X3, but in X2 I belive that if you accept a Tour of a lifetime/Another ride to nowhere mission, and then dock at a pirate station, the passengers where transformed into slaves. Haven't tried it in X3 yet.. feels a bit too cruel to me :D

davebispham
Posts: 202
Joined: Wed, 7. Dec 05, 22:38

Post by davebispham » Mon, 26. Mar 07, 19:39

its just not profitable enough for it to be worth doing. slaves should be worth much more credits. i think they should of put prison stations into the game and if you have a police licence you can capture the pirates that bail out and take their ass to jail.... all for a nice reward of couse :D

VioletRapture
Posts: 260
Joined: Tue, 27. Feb 07, 00:27

Post by VioletRapture » Mon, 26. Mar 07, 19:49

davebispham wrote:its just not profitable enough for it to be worth doing. slaves should be worth much more credits. i think they should of put prison stations into the game and if you have a police licence you can capture the pirates that bail out and take their ass to jail.... all for a nice reward of couse :D
This can be done with a script.

e.g.

Create X stations in random sectors named <race> Prison Relay Station

When capping ships:

if Pirates race ship: on bail, remove Astronaut, put in <race> Pirate
when Pirate Astronaut collected, create Captured <race> Pirate in inventory

Captured <race> Pirate can only be sold at Prison Relay Station, extra reward if the pirate race is the same race of the PRS.

Or something like that.
Proud Boron fanatic.
Split say - AAAAAAGGGHH!!

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