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How useful are split TP's?
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zooze



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Joined: 10 Feb 2004
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PostPosted: Fri, 16. Mar 07, 18:57    Post subject: How useful are split TP's? Reply with quote Print

Having a split Iguana and Split Iguana Vanguard I'm wondering how usefull these ships are. Sure they are fast however I cant do any TP missions in them as the TP just isn't large enough....which begs the question why?!?!

Zoozer

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sun_flear





Joined: 23 Feb 2007
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PostPosted: Fri, 16. Mar 07, 19:05    Post subject: Reply with quote Print

they are not worth the credits you spend on them

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KipperTheFish





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PostPosted: Fri, 16. Mar 07, 19:31    Post subject: Reply with quote Print

TP, the MOST useless ship in the game. Only thing they are good for is the tour of a lifetime mission. And thats got to be the MOST boring mission going.
I've only ever owned 2 TP's, the free ones, and they were sold as quickly as possible.


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lestabantam





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PostPosted: Fri, 16. Mar 07, 19:39    Post subject: Reply with quote Print

They are good for delivering crystals to a solar power plant.

I kept my XL SPP away from my complex because I wanted to keep its 25 docking clamps to park some of my fighters at.

The Crystal Express does a fine job in taking the crystals from the "spaghetti and meatballs" complex to the SPP/Fighter base.

It is the only TP I own though!

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Treachery





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PostPosted: Fri, 16. Mar 07, 19:39    Post subject: Reply with quote Print

i have both free TP's. Since they have such small holds I use them specifically for illegal goods. WEED and FUEL. Ahhh YEEA, I'm in the import export business. LOL. In other games I have sold them.

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Bishop149





Joined: 09 Apr 2004
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PostPosted: Fri, 16. Mar 07, 20:03    Post subject: Reply with quote Print

Spit ones are fairly useless, occasionally you'll come across a Tour of a Lifetime in which the no. of passenger is small enough so the Iguana's speed comes in useful but these are very few and far between.

Tour of a Lifetime missions are indeed boring but can be nice little earners earlier on in the game. One MAJOR bug bear I have with them is that they won't let you use your jumpdrive AFTER the tour has finished (to get the peeps home) without a credit hit on your reward. I can understand during the mission but after. . . . that needs fixing!


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John Buford





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PostPosted: Fri, 16. Mar 07, 20:23    Post subject: Reply with quote Print

lestabantam wrote:
They are good for delivering crystals to a solar power plant.


I utterly second that, 1 SPPL in my game has 2 demeter SFs assigned who use the CR to sell energy at 18 to the sourrounding sectors and 1 ex slave transporter to buy crystals cheapest and I have no shortage of crystals whatsoever.

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zooze



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PostPosted: Fri, 16. Mar 07, 20:40    Post subject: Reply with quote Print

Thats something I hadn't thought of, using a fast TP (split) to haul crystals, normally you cant get many crystals anyways and this might work well.....mmmm

Zoozer

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KipperTheFish





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PostPosted: Fri, 16. Mar 07, 20:52    Post subject: Reply with quote Print

Like all self-respecting empire builders, all my complexes are self-sustaining, or only need e-cells brought in from one of my complexes.
So no use for a TP there.


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Umpa Lumpa





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PostPosted: Fri, 16. Mar 07, 21:41    Post subject: Reply with quote Print

I use one to sell squash mines but thats the only one ive ever had.


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John Buford





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PostPosted: Fri, 16. Mar 07, 23:01    Post subject: Reply with quote Print

KipperTheFish wrote:
Like all self-respecting empire builders, all my complexes are self-sustaining, or only need e-cells brought in from one of my complexes.
So no use for a TP there.


Dude this is my first game, gimme a break Laughing I do have a lot of respect for my entirely woven into the sourrounding community supporting growing and learning out of errors empire.

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lestabantam





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PostPosted: Sat, 17. Mar 07, 12:54    Post subject: Reply with quote Print

Kipper,

I wanted the SPPs docking clamps for my Fighter wings.

You play the game your way and I'll play it mine. Smile

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