[Mod] HQ Credit Less Production

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What do you think of this little mod?

GREAT!!!!
49
68%
Neuter
9
13%
wtf is this crap?
14
19%
 
Total votes: 72

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jocan2003
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[Mod] HQ Credit Less Production

Post by jocan2003 »

**** IF YOU VOTE NEGATIVE PLEASE SEND YOUR FEEDBACK OR DONT VOTE****


Fully fonctional HQ producing ships without the need of any credits.

Know Issues

HQ WONT REFRESH you will have to Make a new HQ to have it fonctional, wich mean new game.... or blow it up and create a new one with the *cheat* of your choice

all ressourced needed has been increased by 20% for balance purpose, depending on feedback, i may increase it more.

there is a sticky with cheat script and how they work, you may want to install it if you dont want to start a new game, then add all the ships you had in the blueprint Queue may take long but well.

ToDO make a script to buy the Blueprint and a cheat script to add the blueprint

this is my first attemp in modding/scripting so gimme a chance :P as i will learn scripting in the next days, i will be releasing commands and so on to add blueprint buy blueprint.

This is a mod, and if you are using other mod, it can also work under the radar ( false patch )

A readme file is included also for the false patch instalation.

*edit*

File modified

types/HQ.pck

3 Version is available

5Mil in storage
http://www.savefile.com/files/556207

2.5mil in storage
http://www.savefile.com/files/563174

1mil in storage
http://www.savefile.com/files/563174
Last edited by jocan2003 on Fri, 11. May 07, 20:45, edited 5 times in total.
reinhart_menken
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Post by reinhart_menken »

Oh this is a nice mod! I've always thought it didn't really make much sense if it needed credits when I have all the materials (they ain't gonna attach "credits" to the haul ain't they?). Though now that I think about it, if the process weren't automatic my mechanics might actually ask me to pay them :P But anyhow, a great mod nevertheless!

I don't know why people votes negatively. Must be a jealousy.
Rikaelus
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Post by Rikaelus »

I'd vote great except I'd rather deal with passing creds to the HQ than have to restart or deal with offloading all my wares, destroying my HQ, and scripting another one in. I just transfered 50mil creds to it so it'll be able to build a few Hyperions without needing personal attention.

But if I start a new game I'll definately put this in.
Rikaelus
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Post by Rikaelus »

reinhart_menken wrote:I don't know why people votes negatively. Must be a jealousy.
Seriously. I agree that it makes no sense to require credits when you own everything involved in the production. Are you paying yourself and the credits are being lost in the transaction? :?

From a gameplay perspective I can see putting in credit requirements so to lower the requirements of other resources, but that really means your only half-building ships, and apparently outsourcing the rest or something. I have more than enough resources being made in my production complex for ships to require even twice the resources they do now (if the HQ would hold that much) so I'd rather dish up more resources than have to worry about credits.
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jocan2003
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Post by jocan2003 »

eh thanks for feedback, at least somone trying to cheer me up a bit loll, 3 minute after i posted it first thing i saw was a neg vote i was wtf?! nearly felt of my chair.

im also working on a ship salvage mod based on Salvage mod, still trying to figure out where to find command in the script editor lolll.

Anyway feedback would be kind on how i should change the value of some ressources as i cant play with it yet, just made it then went to start scripting XD
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Diablos
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Post by Diablos »

This is a great idea- personally I like the idea of credits being used to pay an army of workers to build my ships but i could quite feasably believe it was all automated so it would make no sense to have the credit requitement- this adds choice to the player experience, and that is what we all want.

Its not productive for people to leave negative votes without, also giving some feedback on what they don't like or would like changed- I agree it must be jealousy!

keep up the good work :)
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Shovinus
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Post by Shovinus »

Great script, I was thinking of doing something like this, only I wanted to make a personal market, that converts raw materials into money, after all you need money to pay your mechanics and pilots and anyone else you use, but as this is only because they need money to buy things for themselves, but if you stock those things anyway then you only need to give them what they need, so even if you become enemys with everyone you can still feed and keep your pilots happy. I was thinking of also adding a script meaning that for every pilot you have, and dockworkers you get carged a certain amount per hour, not much of course, say 6 credits an hour for every pilot, this is more realistic. Of course you could argue that everything is automated, anyway so why bother, that seems a bit silly. Especially for stations, and every trade mk3 has a pilot.
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Ikaruga
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Post by Ikaruga »

Great idea, really


I agree with all other that credits should not be used in ship building.


But link is dead :(

Can you give another link please ?
If brute force doesn't solve your problems, then you aren't using enough
exelsiar
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Post by exelsiar »

Hi i a mod just like this one a few days ago, but have kept it for personal use (its really more of a bunch of minor PHQ modifications). I never thought of trying to build a new PHQ, will have to give that a shot when i get home, should save me a lot of effort with my plan of restarting :P

Anyway, back to my point... i've gone a different approach to removing credits, i decided to replace it with food. I read somewhere, some time ago, that credits could be thought of as wages for your workers, so i thought, well whose gonna seriously pay their engineers nearly 11m for building an M7, but then i thought.. i would feed them tho. Some could argue they would need wages still, even if its like child labour wages :P but i thought naa slaves dont need it ;)

I was originly thinking give then a wide variety of food stuffs, but i thought of the effort that would need from complex builders (like myself), so i just went with what was already needed to supply the other resources, Meatsteak Cahoona's, and BoFu, i then toyed around with the quantitys in my head, and looked at what was needed for say, and M5, and chose to have the same rarity as Cloth Rimes/Crystals/Quantum Tubes, etc.. i cant remember the exact figure that was as i dun have to tools to check with me (am at a public library).

I'm also a modding newb and am still learning, i'm hoping to get a script or something that can be run to update the PHQ thats already ingame... tho i think that might actually conflict with Ashleys XXL factory mods resource checker... anyone know about that?
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Ikaruga
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Post by Ikaruga »

I finally could download it, your link is not dead :)

I'll try it tonight

Thanks ;)
If brute force doesn't solve your problems, then you aren't using enough
The Shadow Wolf
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Post by The Shadow Wolf »

The credits used are not wasted. As has been stated before the credits are used for wages for the engineering team. If you think about it you're asking them to muck around with compounds and systems that have the potential to be some kind of WMD per ship produced and something as large as an M7, M2 or M1 class ship would take a long time to produce and most mechanical engineers, in real life, of top notch quality are probably taking in excess of 50 grand a year anyhow and you would need a massive team to build a ship the size of London or New York.

I still appreciate that you could change the credits to food or even up the ante on goods needed for starship production and the effort involved in creating scripts and mods so please don't think I'm flaming. I'm just putting in my thoughts hopefully without offending any of you as I know you have gone through a great deal of work to create anything you release through this forum or elsewhere.
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Klyith
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Post by Klyith »

reinhart_menken wrote:I don't know why people votes negatively. Must be a jealousy.
They don't like the concept, maybe? Personally I never put polls in my script/mod releases, because I do this stuff for myself and don't really care what other people think. But if the OP included a poll with a negative option, I guess that he wants honest feedback.
v:sceptic:v
Rikaelus
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Post by Rikaelus »

The Shadow Wolf wrote:The credits used are not wasted. As has been stated before the credits are used for wages for the engineering team. If you think about it you're asking them to muck around with compounds and systems that have the potential to be some kind of WMD per ship produced and something as large as an M7, M2 or M1 class ship would take a long time to produce and most mechanical engineers, in real life, of top notch quality are probably taking in excess of 50 grand a year anyhow and you would need a massive team to build a ship the size of London or New York.

I still appreciate that you could change the credits to food or even up the ante on goods needed for starship production and the effort involved in creating scripts and mods so please don't think I'm flaming. I'm just putting in my thoughts hopefully without offending any of you as I know you have gone through a great deal of work to create anything you release through this forum or elsewhere.
And yet you can fly around space in an M2 and not have to pay any crewmembers? You can run a thousand stations and not have any upkeep payments? Seems quite obvious to me that there are very few workers in this future and that most things are automated. The only thing I could readily see people involved in with the HQ is reverse engineering, since that would equate to people programming the construction machines.

And then there's the bigger thing. Who "mints" these credits? Do all 5 races get together - despite hostilities - and come up with a common value for credits across all their empires? What happens if you wipe out all 5 races and take over the galaxy? Wouldn't you be determining the value of any currency, then? When you become an empire upon yourself you can really handle money any way you want. Being forced to put credits towards production in your own complexes (and even with your own pilots) becomes illogical and unrealistic at that point.

Besides. What if your a pirate and all your workers are slaves? :P
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jocan2003
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Post by jocan2003 »

ermmm the link is not dewad, its only that the download appear a bit lower than the middle of the screen, can be tricky

i forgot to add, the HQ got ten time the storage it had before, so no more, my phq is full!!! Main post updated

*edit* Should i add food to the production cost?
Rikaelus
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Post by Rikaelus »

jocan2003 wrote:ermmm the link is not dewad, its only that the download appear a bit lower than the middle of the screen, can be tricky

i forgot to add, the HQ got ten time the storage it had before, so no more, my phq is full!!! Main post updated
Wow, nice. But I do have to ask... are you sure that isn't a bit much? Default storage is 500,000 and if you compare its size and dimensions to that of a TL (which have ~50,000), I can see the HQ having 500k or 1000k... but 5,000,000 seems to be pretty high.
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jocan2003
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Post by jocan2003 »

The player HQ is aquired from a long quest pretty long should i say and most of all its the latest KNOWN technology right out of the bala gi research lab with latest cargo compression technology!!!

But yeah i think its pretty much also, but think of all your HUGE empire that need a lot of latest missiles turret, weapon, energy other consumable!! now you got a real warehouse !!!!

how much would you like it to be? 1mil?
reinhart_menken
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Post by reinhart_menken »

Klyith wrote: They don't like the concept, maybe? Personally I never put polls in my script/mod releases, because I do this stuff for myself and don't really care what other people think. But if the OP included a poll with a negative option, I guess that he wants honest feedback.
v:sceptic:v
True, I knew someone would eventually come along and point that out :P My thought was that going along with the poll option and actually choosing "wtf is this crap" for something that someone put work into is somewhat extreme, at least go with neuter :P Let's just leave it at that ;)
Rikaelus
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Post by Rikaelus »

jocan2003 wrote:The player HQ is aquired from a long quest pretty long should i say and most of all its the latest KNOWN technology right out of the bala gi research lab with latest cargo compression technology!!!

But yeah i think its pretty much also, but think of all your HUGE empire that need a lot of latest missiles turret, weapon, energy other consumable!! now you got a real warehouse !!!!

how much would you like it to be? 1mil?
Yeah that's a good point. So long as we don't have some other kind of storage station that stores wares based on total capacity (like the HQ does), I suppose the HQ storing a lot of stuff helps make up for that shortcoming.

As much as one would think an EQ Dock would store EQ, it has ridiculously small limits on items.
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jocan2003
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Post by jocan2003 »

so i leave it that way? or i change it 1mil?
exelsiar
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Post by exelsiar »

Hi, just to correct myself from my last post my food values are equal to Rastar oil, so its about double the values of Crystals/etc.

the idea of 500k cargo space anoyed me too, i also put it upto 5mill, but realised i'd never effectivly use it all, i've droped it to 2.5mill, am thinking of using 1mill.

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