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-Dusty-

Joined: 30 Dec 2005 Posts: 1891 on topic

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Posted: Thu, 22. Feb 07, 18:23 Post subject: |
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Updated the alternative link. Sorry for that error.
@all the people who downloaded the version with the readtext-error: Download >this bugfix< and copy it in your Scripts-folder, and load a savegame. Now the script fixes the error. Then, you have to save your game and exit X3. Now DELETE the bugfix-file - this is very important! Now the FCC-hotkeys should work correctly. Sorry for all the trouble...
@asmondar: To your questions about the offset values:
| FCC-Readme wrote: |
Placing the first Station:
When placing a station we distinguish two cases: 1) placing of the first station and 2)
placing an additional station in order to align it with an already placed station. When
placing the first station a position within a sector has to be chosen. As usual the numpad
is used to do that. The station will be placed at the cursor position (see figure below).
The object orientation of the initially placed station is zero for all 3 directions. These
values, including the position, can be changed after the placement. The x y z offset
values of the initially placed station are all zero !!!
Placing additional Stations:
The positioning of additional stations is not defined via the cursor. Instead, an already
placed station is selected from the list in the sector map (see figure). The alignment
of the new station is then done relative to the selected station. The newly placed station
will have the same orientation as the reference station. All position values can be
changed after the new station has been placed. If the desired reference station is
already part of a complex then this station has to be stored before. The
target, which has to be selected from the sector map before, is then ignored.
Placing the station requires offset parameters to position the station at a different location.
Offset parameters can take only value of -1, 0, or 1. These values shift the station
along the 3 axis. The distance is then calculated based on the radii of the station and
on a constant safety distance. The offset input parameters shift the station about that
distance.
X-Offset:
-1 reduces the distance along x
0 keeps x position
1 increases the distance along x
Y-Offset:
-1 reduces the distance along y
0 keeps y position
1 increases the distance along y
Z-Offset:
-1 reduces the distance along z
0 keeps z position
1 increases the distance along z
Example 1: To place a station below the control centre the following offset values are
necessary:
X-Offset = 0 Y-Offset = -1 Z-Offset = 0
Example 2: Placing a station to the right (positive x direction)
X-Offset = 1 Y-Offset = 0 Z-Offset = 0
or to the left (negative x direction)of the control centre
X-Offset = -1 Y-Offset = 0 Z-Offset = 0 |
I hope that helps... (It's from the old FCC-Manual but this part is nearly the same)
And for Complex connections...:
| Profitlord wrote: |
*Attention*
Mines and complex connections must be built with the standard command! |
With the FCC-build command you can build single control centers - no connections! You have to use the standard-command for that.
But this is helpful if you want to rotate the control center - with the normal command, it points always to north.
And the axis are correct, like you wrote it.
Btw. I think it's the easiest way tho configure your hotkeys like this: (on the numpad)
| FCC-Readme wrote: |
4 move station x-axis +
6 move station x-axis -
2 move station z-axis +
8 move station z-axis -
3 move station y-axis +
9 move station y-axis -
0 rotate station x-axis
1 rotate station y-axis
7 rotate station z-axis
5 fix/unfix station
+ move/rotate positive
- move/rotate negative |
_________________ Factory Complex Constructor 4.02
Last edited by -Dusty- on Wed, 28. Feb 07, 14:01; edited 1 time in total |
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asmondar
Joined: 29 Dec 2006 Posts: 88 on topic

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Posted: Thu, 22. Feb 07, 22:04 Post subject: |
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| Profitlord [KBG] wrote: |
I hope that helps... (It's from the old FCC-Manual but this part is nearly the same)
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I read the manual I just can't seem to get it right. It's either my own fault, or my computers i'm sure. I do the whole offset and what not but upon connecting I just can't seem to make straight pipes. It's just me I know it's all good.
| Profitlord [KBG] wrote: |
Attention*
Mines and complex connections must be built with the standard command! |
I completly skipped this. I feel like a goober now.
| Profitlord [KBG] wrote: |
But this is helpful if you want to rotate the control center - with the normal command, it points always to north.
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Yeah, and if you have enough cash an extra 250k isn't much.
| Profitlord [KBG] wrote: |
And the axis are correct, like you wrote it.
Btw. I think it's the easiest way tho configure your hotkeys like this: (on the numpad)
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Sweet, thanks. And thank you very much for your help and your work on this. With Lt. Ford. I know I appreciate it. It looks better then my Babelfish translation that's for sure and was alot less work hehe. 
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-Dusty-

Joined: 30 Dec 2005 Posts: 1891 on topic

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Posted: Thu, 22. Feb 07, 23:10 Post subject: |
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| asmondar wrote: |
| I read the manual I just can't seem to get it right. It's either my own fault, or my computers i'm sure. I do the whole offset and what not but upon connecting I just can't seem to make straight pipes. It's just me I know it's all good. |
The FCC is no guarantee for straight pipes - It just helps you positioning your stations. The offset feature is helpful if you want to build stations in a raster, what is recommoned for big complexes. But it won't help you to create straight pipes.
If you want to build complexes with straight pipes, you have to align the nodes (where the pipes come out of the station) of the factories to each other, this looks like this:
If you align the factories, so that the nodes are opposite to each other, you'll get a straight pipe. This is also called compact-complexbuilding...
I would like to give you more detailed informations about that but it's not easy to translate such difficult things...
And I'm sure that there are english guides for complexbuilding.
Anyway, this is more a general complex building theme and doesn't relate to the FCC.
_________________ Factory Complex Constructor 4.02 |
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ahdont
Joined: 19 Aug 2006 Posts: 22 on topic

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Posted: Thu, 22. Feb 07, 23:56 Post subject: |
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wowwww, this save so much time now. the patch fixes the language problem, i can actually see the name of the command and receive the messages now. just a quick question, how do we disassemble the factory? i have two factories connected with the complex construction kit. just wondering.
cheers,
ahdont
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asmondar
Joined: 29 Dec 2006 Posts: 88 on topic

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Posted: Fri, 23. Feb 07, 01:30 Post subject: |
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Dock at the Hub and select.......Self Destruct.
This will destory the Hub and Hub only. It will leave you with (in your case) 2 non-connected stations.
Or, if you have FCC you can also select the hub and hit Fix/Unfix.
However, This will disconnect your stations and you will have to use 2 hub's to reconnect all 3 pieces. Connect in this order Hub to Station 1 and then Hub to station 2.
Blowing it up is more cost efficient. Because it will only cost you 1 Hub to reconnect them.
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Stu Austin
 
Joined: 23 Dec 2003 Posts: 1652 on topic Location: Stella, North Carolina

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Posted: Fri, 23. Feb 07, 04:15 Post subject: |
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Everytime I click on the download link, it takes me to a picture or gif of "Download" picture and nothing else. 
_________________ Transcend Mod Team
X3 Reunion vanilla
Combat - XTREME
Trading - XTREME |
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asmondar
Joined: 29 Dec 2006 Posts: 88 on topic

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Posted: Fri, 23. Feb 07, 04:18 Post subject: |
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Even the 2nd link up there? The 2nd link for me pulls up a download/save window on my computer straight away.
I can't dl from the first link, cause my computer is old and hates me. But 2nd link works for me.
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Stu Austin
 
Joined: 23 Dec 2003 Posts: 1652 on topic Location: Stella, North Carolina

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Posted: Fri, 23. Feb 07, 04:27 Post subject: |
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Both links are doing the same thing to me. I don't get a save file window or nothing except this picture "Download".
_________________ Transcend Mod Team
X3 Reunion vanilla
Combat - XTREME
Trading - XTREME |
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-Ford-

 
Joined: 18 Jan 2006 Posts: 1513 on topic Location: Germany

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Posted: Fri, 23. Feb 07, 13:54 Post subject: |
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Hmm why the 1st Link doesent work? For me all work fine. Maybe the Visual permisson code. Ive deactivated it. Now only klick on "Download" and save.
Greets
Ford
_________________ Ponyfabulous |
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-Dusty-

Joined: 30 Dec 2005 Posts: 1891 on topic

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Posted: Fri, 23. Feb 07, 17:39 Post subject: |
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The download error was caused by the "download" gif-image... This usually works every time but I think that some people have some wrong internet-settings which make downloading this impossible. I've replaced the image with a normal link - This should work for everybody 
_________________ Factory Complex Constructor 4.02 |
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Stu Austin
 
Joined: 23 Dec 2003 Posts: 1652 on topic Location: Stella, North Carolina

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Posted: Fri, 23. Feb 07, 18:37 Post subject: |
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Thanks. It works. 
_________________ Transcend Mod Team
X3 Reunion vanilla
Combat - XTREME
Trading - XTREME |
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ChemODun
Joined: 12 Feb 2007 Posts: 320 on topic Location: Kyiv, Ukraine

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Posted: Mon, 26. Feb 07, 12:39 Post subject: |
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Hi, Lt. Ford [KBG] and Profitlord [KBG].
Thanks for you work.
I can send to you Russian translation for new version of FCC, i.e. 78845.xml.
How I can do it?
_________________ Multiply entropy by absolute zero
Ñâîáîäà ñðåäè çâåçä / Freedom in space |
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-Dusty-

Joined: 30 Dec 2005 Posts: 1891 on topic

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Posted: Mon, 26. Feb 07, 13:41 Post subject: |
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| ChemODun wrote: |
I can send to you Russian translation for new version of FCC, i.e. 78845.xml.
How I can do it? |
Hi, that sounds great
Did you also translate this thread? That would be important cause it contains the most important informations about the FCC.
You could send me the file via e-mail, you'll find my adress in my profile.
_________________ Factory Complex Constructor 4.02 |
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ChemODun
Joined: 12 Feb 2007 Posts: 320 on topic Location: Kyiv, Ukraine

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Posted: Mon, 26. Feb 07, 13:48 Post subject: |
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| Profitlord [KBG] wrote: |
Hi, that sounds great
Did you also translate this thread? That would be important cause it contains the most important informations about the FCC.
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Ok. e-mail was sent.
About this threat - I will try 
_________________ Multiply entropy by absolute zero
Ñâîáîäà ñðåäè çâåçä / Freedom in space |
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-Dusty-

Joined: 30 Dec 2005 Posts: 1891 on topic

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Posted: Mon, 26. Feb 07, 13:57 Post subject: |
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Thanks for that (even if I don't understand one word in russian^^)
When you've translated the thread, I would be glad if you could send me a PN.
_________________ Factory Complex Constructor 4.02 |
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