pjknibbs wrote:
I don't think ANY piece of hardware can magically perform the three-sided view you're talking about without software support--the game or what-have-you has to be written to provide the capability.
Yeah, that's true. 'Turning camera' was probably done at a software.
I think I found that article that I was thinking of on Matrox's site... the keywords were "surround gaming". Unfortunately that article is gone.
Looks like Matrox replaced that article with their TripleHead2Go.
But I did find the monitors that were used in that article.
linky
pjknibbs wrote:
Given that, it's just as possible that somebody could write a game that supported this on a TripleHead2Go as they could on a card with three outputs--it just requires you to render a different view on each third of the screen, after all.
Trouble is, a triple-monitor setup is an expensive and bulky proposition and I just don't see most game companies bothering to support it--
Yep. Right now that is about as likely as companies writing games with 3D glasses support.
I think now I might have been mistaken about that article. I could swear there were screenshots of AVP2 and a Formula 1 game, where the view angle was different on the side monitors... but oh well
pjknibbs wrote:
Matrox *has* to come up with gimmicks like triple outputs because they have nowhere else to go--they lost the lead in 3D cards more than a decade ago
It's not a card for an average gamer, and especially - an average user.
aka1nas wrote:The_Abyss wrote:How can you support 3 8800's?
I guess you could physically fit 3 of them into a Quad-FX platform(You wouldn't be able to do 4 double-slot cards in an ATX form factor). I honestly don't know if Nvidia's drivers will allow 3-way SLI on that platform, or just 2-way or 4-way. My guess would be the latter.
drivers? there's only one connector per card (isnt there?), so you cant have 3-way SLI... unless nvidia can do it through the bus on the motherboard...
seems like it's easier to by dual core card