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fud
Joined: 25 Jan 2006 Posts: 6976 on topic Location: IN, USA

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Posted: Mon, 29. Jan 07, 19:29 Post subject: [script] Asteroid Creator v1.2 (29/1/07) |
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Finally getting around to making a proper release of the script.
How it works:
1. Via special commands menu, you choose "create asteroid", this will prompt you to pick a sector, and location to place the new rock (works like placing a station with the numpad arrows).
2. Select ore, silicon, or nividium.
3. You input your yield (I've done yields up to 300 with no problems, be warned tho, these will take A LOT of ecells to mine).
4. After inputting the yield you want, you will recieve an instant message, containing one of two messages:
a. An "estimate" of the cost of the asteroid (not cheap*), with yes/no options.
b. A message stating you do not have the required credits for that yield (will kill the script).
If you have enough in your account and choose "yes", a new asteroid will be created. You can then place a mine on it, and start mining.
Asteroid Creator
*Each asteroid's price is based on 100000 to 110000 credits per 1 yield. So, a 10 yield asteroid, will run you between 1M and 1.1M credits.
Last edited by fud on Mon, 29. Jan 07, 19:47; edited 1 time in total |
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Temmujin
Joined: 22 Mar 2004 Posts: 70 on topic

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Posted: Mon, 29. Jan 07, 19:40 Post subject: |
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fud, it may just be me but i am having trouble with the link.
_________________ Life is like a roll of toilet paper, the closer you get to the end, the more it seems to slip through your fingers... |
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fud
Joined: 25 Jan 2006 Posts: 6976 on topic Location: IN, USA

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Posted: Mon, 29. Jan 07, 19:46 Post subject: |
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Son of a...
I keep forgetting about that (needs a %20 in it)... fixed. 
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Revan2200
Joined: 13 Sep 2006 Posts: 24 on topic

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Posted: Mon, 29. Jan 07, 20:49 Post subject: |
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I have been looking for this script forever thank you thank you 
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alawap
Joined: 02 Nov 2006 Posts: 9 on topic

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Posted: Tue, 30. Jan 07, 03:43 Post subject: |
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Avarice is now going to be worth the 705mil. thanks
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Temmujin
Joined: 22 Mar 2004 Posts: 70 on topic

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Posted: Tue, 30. Jan 07, 04:05 Post subject: |
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Holy Crap fud!!!!
Your my new best friend, i think im going to name my first son fud. I have been looking for a script like this since i started playing this game.
this needs to be stickied!
_________________ Life is like a roll of toilet paper, the closer you get to the end, the more it seems to slip through your fingers... |
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MJALowe
Joined: 05 Jan 2007 Posts: 461 on topic

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Posted: Wed, 21. Feb 07, 07:33 Post subject: |
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hey fud, quick question, do you have a mod (script), or the capability to mod (script) an entire asteroid field? i kinda think that would be cool...might be laggy with the wrong settings, but cool looking
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Artemis404
Joined: 01 Jan 2006 Posts: 313 on topic

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Posted: Wed, 21. Feb 07, 10:15 Post subject: |
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MJALowe: if you aren't worried about the yields you could always just build lots of cheap 'roids and put them in a pattern.
Heh, I wonder if you could build a 'roid tunnel from one gate to the other just for fun... *Thinks of lots of pointless but fun things to do with this script*
Thanks for this Fud, now I don't need to worry about running out of resources!
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fud
Joined: 25 Jan 2006 Posts: 6976 on topic Location: IN, USA

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Posted: Wed, 21. Feb 07, 14:56 Post subject: |
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Heh, you should see what an XXL silicon mine on a 400 yield rock spits out. Not to mention the energy it burns up. You just about need an SPP XL per mine in that situation.
If I remember correctly, it took 4800 ecells a cycle (or every minute). But it also pumps out 400 silicon wafers a minute. 
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Khaak_Slayer
Joined: 18 Apr 2004 Posts: 335 on topic Location: Suffolk, UK

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Posted: Wed, 21. Feb 07, 18:15 Post subject: |
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Time to plug up some jump gates!
Thanks fud, nice job ;D This will come in handy for ship construction!
_________________ Rawr. |
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fud
Joined: 25 Jan 2006 Posts: 6976 on topic Location: IN, USA

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Posted: Wed, 21. Feb 07, 18:47 Post subject: |
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You really can make an obscene amount of minerals with these in conjunction with a XXL mine. So much so, in fact, that the 400 yield rock produces twice in an hour what the mine can hold. 
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Artemis404
Joined: 01 Jan 2006 Posts: 313 on topic

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Posted: Wed, 21. Feb 07, 19:03 Post subject: |
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Out of curiosity, where are you getting your XXL Mine? I'm trying to stick with the vanilla game as much as possible but it would be handy to know.
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fud
Joined: 25 Jan 2006 Posts: 6976 on topic Location: IN, USA

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Posted: Wed, 21. Feb 07, 19:21 Post subject: |
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Ashley's XXL mod (factories). It was actually the reason I made this script, to compliment that mod.
In all actuality tho, just putting an L-sized mine on a huge asteroid like that will chuck out enough for just about anything you'll ever need.
Before the XXL mines got working, I was only using Ls. An L mine on a 200 yield silicon mine will supply 20 Crystal M fabs. An L ore mine on 200 yield will supply enough ore for 40 GPPC fabs as well.
So the XL and XXL mines are really over the top. 
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Artemis404
Joined: 01 Jan 2006 Posts: 313 on topic

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Posted: Wed, 21. Feb 07, 19:48 Post subject: |
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Ah, thanks for that. My PHQ is in a sector full of silicon but with very little ore, so this script will be handy. I doubt I'll need a 200 yield 'roid with an XXL Mine though!
I've a half-baked idea for a mod/script at the moment, and these spawned 'roids could work well with it. That is, once I learn how to script!
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Brendan Batt
Joined: 06 Feb 2004 Posts: 10 on topic Location: Portsmouth UK

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Posted: Tue, 27. Feb 07, 20:27 Post subject: |
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Has anyone else had a problem with the shields running down from the moment you build the mine. I don't know what is causing it but I put a nividium mine a nividium astroid and after the first minute the shields started to slowly collapse!!! This continues until the station eventually blows up!!!!
Any ideas folks??????????
Playing X3 (latest version) various mods attached mainly by cycrow.
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