Delta Kyon Emitter (help needed)
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Delta Kyon Emitter (help needed)
To create an extra laser type, do I just need to add an entry in Tlasers.txt ?
Or do I have to add that to a wares-list somewhere? I have no idea where such a wares-list might be, I don't think there is a Twares.txt, is there?
Edit: I guess I have the same question for missiles and the Tmissiles.txt file.
Thanks for any info!
Or do I have to add that to a wares-list somewhere? I have no idea where such a wares-list might be, I don't think there is a Twares.txt, is there?
Edit: I guess I have the same question for missiles and the Tmissiles.txt file.
Thanks for any info!
You'll need to make a new entry in TLasers, and TBullets (and make sure the IDs match each other, so you get the right bullet with the right gun). You'll also need a text file reference to get it it's name. Then you'll have to edit TShips, and TCockpits if you want to make it compatible with any ships.
You can go even further adding a new entry to TFactories that will produce the new gun. But that will require a bit more work, as you'll have to set up resources for the factory.
You can go even further adding a new entry to TFactories that will produce the new gun. But that will require a bit more work, as you'll have to set up resources for the factory.
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You also need to be aware that there are only 32 weapon slots...and only 31 of them are usable. With the recent addition of the CIG from the Bala Gi patch, there is only one open slot left (I used it to add a new weapon called the AMPC in DDRS Rebalanced).
Also, once you add a new weapon, the only way to equip it is by using the mouse and changing the lasers via the loadout icons in the lower left corner of the screen (e.g. the weapon selection menu doesn't work).
Unless you plan on replacing an existing weapon, you will have problems.
Also, once you add a new weapon, the only way to equip it is by using the mouse and changing the lasers via the loadout icons in the lower left corner of the screen (e.g. the weapon selection menu doesn't work).
Unless you plan on replacing an existing weapon, you will have problems.
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Thanks for the heads-up. I guess I will be replacing the terran weapons at firstDeadlyDa wrote:You also need to be aware that there are only 32 weapon slots...and only 31 of them are usable. With the recent addition of the CIG from the Bala Gi patch, there is only one open slot left (I used it to add a new weapon called the AMPC in DDRS Rebalanced).
Also, once you add a new weapon, the only way to equip it is by using the mouse and changing the lasers via the loadout icons in the lower left corner of the screen (e.g. the weapon selection menu doesn't work).
Unless you plan on replacing an existing weapon, you will have problems.
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You can easily get them through the Script Editor though. Only Terran ships can equip them, and they are also the only things that Terran ships CAN equip.
Not THAT big of a deal though, seeing as how they are one of the strongest weapons in the game, and don't really use that much energy.
I <3 my Thor so much.
Not THAT big of a deal though, seeing as how they are one of the strongest weapons in the game, and don't really use that much energy.
I <3 my Thor so much.
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I've replaced the Repair Laser but it won't be compatible with my turrents, even though I added it to all turret's compatible lasers.
I've also edited the standard gamma kyon emitter and added it to the compatibility laser list of the raptor (same with the repair laser), and this works. (Having a raptor with gamma kyon is funny as heck).
I've also edited the standard gamma kyon emitter and added it to the compatibility laser list of the raptor (same with the repair laser), and this works. (Having a raptor with gamma kyon is funny as heck).
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there is the amount of weapons that can be mounted max too, something like 72 as shown by Hawkbs`s galactica and other bsg models
About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"
i was born and raised argumentative i dont mean to offend ...... sorry
i was born and raised argumentative i dont mean to offend ...... sorry
well Hawkbs has got ships with 24 guns per turret, see the pegasus and the basestar for details but i think also he has had to drop a certain amount of guns off other bits
About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"
i was born and raised argumentative i dont mean to offend ...... sorry
i was born and raised argumentative i dont mean to offend ...... sorry