EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[AL Plugin] Litcube's Kha'ak / Xenon Invasions v15
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5, 6  Next
View previous topic :: View next topic
Author Message
Litcube





Joined: 20 Oct 2006
Posts: 4229 on topic
Location: Canada
Thank you for registering your game
PostPosted: Mon, 20. Aug 07, 21:00    Post subject: Reply with quote Print

V14
- Integrated XTM with Vanilla version. Checks for XTM via XTMOD.ACTIVE global variable.
- Whoopsie! Those noticing long wait times for an invasion noticed a bug. This should be fixed. Follow the updating to new version instructions at the top of this thread to reset this.

Back to top
View user's profile Send private message
Litcube





Joined: 20 Oct 2006
Posts: 4229 on topic
Location: Canada
Thank you for registering your game
PostPosted: Sun, 16. Sep 07, 17:34    Post subject: Reply with quote Print

V15
- Kills were not being reset properly, causing the player to receive the current reward plus all previous rewards. This has been rectified.
- Kills are now ship specific and are paid differently per ship type instead of class.

Back to top
View user's profile Send private message
Bléral





Joined: 31 Mar 2004
Posts: 697 on topic
Location: Nantes
Thank you for registering your game
PostPosted: Sun, 16. Sep 07, 20:10    Post subject: Reply with quote Print

X³: Reunion Thank you! great work!


_________________
L'hypertrophie de louveteau se palpe.
Tiens, mais ne serait-ce pas une fonction de Recherche ?
Back to top
View user's profile Send private message
mrcann





Joined: 27 Apr 2007



PostPosted: Mon, 17. Sep 07, 06:59    Post subject: Reply with quote Print

i've been looking for something like this for a loooong time Smile

mrcann downloads

Back to top
View user's profile Send private message
Litcube





Joined: 20 Oct 2006
Posts: 4229 on topic
Location: Canada
Thank you for registering your game
modified
PostPosted: Fri, 21. Sep 07, 20:28    Post subject: Reply with quote Print

By the way, for those that use this, since version 14, this has been functioning as it should with capturing ships. Previously, you were required to destroy the ship to continue the rewards script. This is not the case anymore, and everything works as it should. I wanted to test this out and make sure before posting.



Last edited by Litcube on Sun, 8. Jun 08, 17:53; edited 1 time in total
Back to top
View user's profile Send private message
Algoran





Joined: 05 Apr 2006
Posts: 405 on topic
Location: Perth, Fourecks
Thank you for registering your game
PostPosted: Mon, 21. Jan 08, 10:25    Post subject: Reply with quote Print

Hi, i like this script Smile but i think its causing some problems.. A xenon invasion of Black Hole Sun has just started, but x3 always crashes after about 1 min insector.

There are alot of race response and xenon ships around, so its kinda laggy, but not so bad id expect a crash Razz The reason i think this script is causing it is mostly because i noticed the same thing with a previous xenon invasion in scale plate green. I dont think that invasion has actually finished - i havnt had a message about it anyway.

I have the script that puts the shipyard back in its old xenon sector above black hole sun also, and now there is a stream of xenon going from there to scale plate green... maybe theyr actually replacing the lost invasion ships?? Anyway the result is an awful lot of ships in black hole sun! I just want to steal all the dropped weapons and things, but i cant cos x3 keeps crashing before i get to them Sad

Is it likely to be caused by this script..?

edit: running v1.5 with xtm

Back to top
View user's profile Send private message
anneking





Joined: 05 Feb 2008

Location: London

PostPosted: Wed, 6. Feb 08, 20:06    Post subject: Reply with quote Print

Just tried out the script.

Looks promising, a khaak invasion began straight away Smile

Only the invasion is taking place in a sector I haven’t visited yet !!! on the other side of the universe Crying or Very sad

And I’m playing khaak start.

The khaak are my friends normally, but this script makes them enemies, I was hoping to join them in battle.

Back to top
View user's profile Send private message
Lancefighter





Joined: 19 Dec 2004
Posts: 2936 on topic

Thank you for registering your game
PostPosted: Sun, 8. Jun 08, 17:28    Post subject: Reply with quote Print

*pokes thread with stick* has there been a change in the claiming ships yet?

After reading though the topic it seems not, but wanted to ask to make sure.


_________________
in the market for a new sig, willing to pay 1 billion credits for a proper sig...
Back to top
View user's profile Send private message
Litcube





Joined: 20 Oct 2006
Posts: 4229 on topic
Location: Canada
Thank you for registering your game
PostPosted: Sun, 8. Jun 08, 17:54    Post subject: Reply with quote Print

Litcube wrote:
By the way, for those that use this, since version 14, this has been functioning as it should with capturing ships. Previously, you were required to destroy the ship to continue the rewards script. This is not the case anymore, and everything works as it should. I wanted to test this out and make sure before posting.


Yeah, sorry, Lancefighter. This statement wasn't as clear as it should have been. Capturing ships is fine now. It will close the mission just as it would if you had destroyed the ship. So, capture away!

Back to top
View user's profile Send private message
Litcube





Joined: 20 Oct 2006
Posts: 4229 on topic
Location: Canada
Thank you for registering your game
PostPosted: Sun, 8. Jun 08, 19:06    Post subject: Reply with quote Print

And Algoron,

Sorry for the late reply. I've used my own script here for quite some time, and I've never experienced a crash. Script can freeze your game if they're caught in a loop, but can't cause a crash on their own. I suspect my script might have been a catalyst for something else fundamentaly flawed in your game's configuration/installation/etc.

Back to top
View user's profile Send private message
Lancefighter





Joined: 19 Dec 2004
Posts: 2936 on topic

Thank you for registering your game
PostPosted: Sun, 8. Jun 08, 21:20    Post subject: Reply with quote Print

Litcube wrote:
Litcube wrote:
By the way, for those that use this, since version 14, this has been functioning as it should with capturing ships. Previously, you were required to destroy the ship to continue the rewards script. This is not the case anymore, and everything works as it should. I wanted to test this out and make sure before posting.


Yeah, sorry, Lancefighter. This statement wasn't as clear as it should have been. Capturing ships is fine now. It will close the mission just as it would if you had destroyed the ship. So, capture away!


Embarassed sorry for disturbing you by my failing to read >.<


_________________
in the market for a new sig, willing to pay 1 billion credits for a proper sig...
Back to top
View user's profile Send private message
Algoran





Joined: 05 Apr 2006
Posts: 405 on topic
Location: Perth, Fourecks
Thank you for registering your game
PostPosted: Mon, 9. Jun 08, 00:37    Post subject: Reply with quote Print

Litcube wrote:
And Algoron,

Sorry for the late reply. I've used my own script here for quite some time, and I've never experienced a crash. Script can freeze your game if they're caught in a loop, but can't cause a crash on their own. I suspect my script might have been a catalyst for something else fundamentaly flawed in your game's configuration/installation/etc.


Ok, I actually cant remember what I did about it now lol, but it was awhile ago and no problems since I think Smile

Although, come to think of it I havnt seen an invasion generated by this script for quite awhile either! Neutral Odd..

Back to top
View user's profile Send private message
mike_w





Joined: 25 Jan 2004
Posts: 31 on topic
Location: Hertfordshire
Thank you for registering your game
PostPosted: Sat, 28. Mar 09, 13:52    Post subject: Reply with quote Print

The link on the front page seems to be broken... can anybody point me towards a mirror?

Back to top
View user's profile Send private message
Pirate hater





Joined: 02 May 2004
Posts: 1132 on topic

Thank you for registering your game
PostPosted: Sat, 28. Mar 09, 18:04    Post subject: Reply with quote Print

mike_w wrote:
The link on the front page seems to be broken... can anybody point me towards a mirror?


The classic problem of unable to locate an old script.

I am going to check google will link if I find it.

Back to top
View user's profile Send private message AIM Address
Pirate hater





Joined: 02 May 2004
Posts: 1132 on topic

Thank you for registering your game
PostPosted: Sat, 28. Mar 09, 18:22    Post subject: Reply with quote Print

No I can not find this file hosted else where.

A solution would be if someone who still has the files can host them so we can download them.

Back to top
View user's profile Send private message AIM Address
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5, 6  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 24. May 18, 16:01

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.10693 seconds, sql queries = 29