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[AL Plugin] Litcube's Kha'ak / Xenon Invasions v15
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Litcube





Joined: 20 Oct 2006
Posts: 4208 on topic
Location: Canada
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PostPosted: Thu, 19. Apr 07, 03:12    Post subject: Reply with quote Print

Take the initial time estimate for a project and multiply it by a factor of 100 to get the amount of work required. I'll be considering this.

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subaluigi





Joined: 23 Dec 2004
Posts: 373 on topic
Location: République fédérale d'Allemagne, région Ulm/Danube
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PostPosted: Thu, 19. Apr 07, 15:46    Post subject: Reply with quote Print

Salut Litcube, Smile

your script sounds interesting, well, both Wink
Will check them tomorrow/weekend. I hope, it's working fine together with the other scripts i've installed:
1101 & Bzzztzzr by Redspot,
Bounty Hunter Guild by Cycrow,
Xenon Migration by Cycrow,
Pirate Guild Intelligent Pirate Behaviours by Serial Kicked,
YakiArmada by Serial Kicked,
Race Invasion by STM,
Race Response Fleet - jump to protect by LV + toastie
and another Kha'ak- invasion script I found in my X3 downloadfolder, but I'm sorry, I don't know anymore, who made it and where it can be found in the Forum again Sad
But they all together are making an end to the calm and peaceful vanilla- X3. Very Happy - There is always some action in universe Smile

Well, talking about to extend this script. The idea of invading enemies is really cool, but let's talk about somthing different. I've checked the "Fight Command Software MK3: The new fighting AI" by X-Freak Cartman [KBG] and it looks cool. I would be happy if u could talk to Cartman if it would be possible to take his script and combine it with yours -> would mean, tricky, quickly evading special enemies... Twisted Evil
The idea is, I think a complete armada is a bit heavy, but from time to time a "special-invasion" with maybe 10, 15 M3 using this fighting MK3- software would be really fun Cool
We all love competition Wink
But well, it's only an idea, think about it Smile

Have a good time, à la prochaine, merci


Louis


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'Cause X without scripts is like girls without tits...

another new video of the: >>Terran Conflict<<
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agleave





Joined: 24 Nov 2005
Posts: 183 on topic
Location: Adelaide, South Australia
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PostPosted: Fri, 20. Apr 07, 14:44    Post subject: Reply with quote Print

Litcube wrote:
Take the initial time estimate for a project and multiply it by a factor of 100 to get the amount of work required. I'll be considering this.


Hmm, fair enough! Well, its up to you!! I am more than happy to put my hand up as a "tester", but I'm sure you have plenty of other offers!

I think, if you feel you have the time for it, would be an amazing mod. I have not seen/heard ANYTHING along these lines. There are no mods/scripts which actually have enemies creating stations and expanding. This would be seriously popular I think.

There is an AI Competitor's script by LV, but unfortunately he's having to re-work some code, however that script I am very much looking forward too also.

AG.

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Kalen





Joined: 07 Jul 2007



PostPosted: Wed, 1. Aug 07, 18:37    Post subject: Reply with quote Print

Quote:
The invasions will only happen in any of the 5 major races sectors. The invasion will not happen in any sector containing a shipyard, or any sectors not found to have any stations.


I am playing with XTM and I would like to add the terrans to the script.
Would it be easy ?

Terrans need to know fear too Twisted Evil

Thanks

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Litcube





Joined: 20 Oct 2006
Posts: 4208 on topic
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PostPosted: Thu, 2. Aug 07, 01:34    Post subject: Reply with quote Print

Depends on how much scripting you know, I guess.[/quote]

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Litcube





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PostPosted: Thu, 2. Aug 07, 01:52    Post subject: Reply with quote Print

I'm also planning an update to this within the near future.

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Litcube





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PostPosted: Mon, 6. Aug 07, 18:01    Post subject: Reply with quote Print

Version 12 of both XTM 0.7.2 and Vanilla 2.0.02 updated! See first post!

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Sartorie





Joined: 10 Apr 2004
Posts: 384 on topic
Location: Hamburg
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PostPosted: Mon, 6. Aug 07, 18:42    Post subject: Reply with quote Print

either the installer plays trick with my mind again - or you forgot to package the text file for the XTM version ?

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Litcube





Joined: 20 Oct 2006
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PostPosted: Mon, 6. Aug 07, 18:51    Post subject: Reply with quote Print

You're right! Remove those, and download again. I updated all 4 SPKs (file name didn't change).

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Sartorie





Joined: 10 Apr 2004
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PostPosted: Mon, 6. Aug 07, 19:00    Post subject: Reply with quote Print

thank you, I really like the scripts Smile

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Litcube





Joined: 20 Oct 2006
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PostPosted: Thu, 9. Aug 07, 06:36    Post subject: Reply with quote Print

Is everything ok with these so far?

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tatakau



MEDALMEDALMEDAL

Joined: 21 Oct 2006
Posts: 562 on topic
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PostPosted: Thu, 9. Aug 07, 07:23    Post subject: Reply with quote Print

I've been looking for these scripts! I remember reading about these, and (no offense to Cycrow, undisputed demigod of X-scripting) was looking for a replacement to the Xenon Migration script. I can't wait to try these!

~ Tatakau

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Star_Raider15





Joined: 15 Jun 2006
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PostPosted: Thu, 9. Aug 07, 10:14    Post subject: Reply with quote Print

hi litcube!
first of, you have some very good plugins, i really enjoy them, like all of the players that uses them
secondly, i told you once, and il tell you again, plz, add the script to the library...its got so so so much potential...
and thirdly, some of us are combat junkies and want the script more for the exciting combat that it gives, not for the money(me) so wouldnt it be possible to decrease the amount of time between invasions(yes i know its random) and also the payouts? this could be a selectable option for the player when he starts the script Smile
im thinking of decreasing the invasion timers by half, as well as the rewards Smile


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Litcube





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PostPosted: Thu, 9. Aug 07, 17:19    Post subject: Reply with quote Print

You know, perhaps this might not be a bad idea. The initial concept, however, was just to add a looming threat over the Universe. You never know when these things are going to show up, you never know where, and worse yet, you don't even know what's going to show up when it does. That was my original intent.

That said, I should probably add the timer, trade/fight rank requirement (I read your issue), and reward variables to a text file, and have them read there, so non-scripters can at least change this stuff.

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Star_Raider15





Joined: 15 Jun 2006
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PostPosted: Thu, 9. Aug 07, 23:22    Post subject: Reply with quote Print

yeah, since i must say, that your script is truly plugins for combat out there, but still, for those that are combat lovers we need MORE, most us us probably dont even want the rewards, i for one was surprised when i got the rewards, very surprised
and also, dont worry about using this script to get ppl reps up, simply because ppl nowadays just donate for rep so it doesnt make much difference

Litcube wrote:
That said, I should probably add the timer, trade/fight rank requirement (I read your issue), and reward variables to a text file, and have them read there, so non-scripters can at least change this stuff.

great idea, i say you go ahead with tihs Very Happy


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