RELEASED a new split battleship
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RELEASED a new split battleship
you will like this one . i call it the Korhlar class battlecruiser
holds 18 ships and some nice weapons. the main guns on the sides hold lasertower weapons. good anti khaak ship. it follows the paint jobs all my split ships have.steel and that red plastisteel alloy they use.
[ external image ]
its on my site in the splitbat folder
enjoy.
Balog
holds 18 ships and some nice weapons. the main guns on the sides hold lasertower weapons. good anti khaak ship. it follows the paint jobs all my split ships have.steel and that red plastisteel alloy they use.
[ external image ]
its on my site in the splitbat folder
enjoy.
Balog
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- Earthpilot
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Wow thats a cool ship! Could you maybe make it into a .XSP ? I don't know how to use this =(
Also, I have extensively rebalanced a ship you (and cycrow) made the Shadow Crab, updated for 2.0.02 and the DDRS universe. Is it ok for me to post it here to get feedback on what people think of the new 'version' ?
Also, I have an idea to use the three shadow ships in creating a kind of extended 'khaak invader' game for anyone likes to play that game mode. It would include some kind of missions which would end with you claiming one of the unknown sectors and getting a ship yard and EQ dock which make khaak ships and Kyons. I think it would add a lot of interest and goals to playing khaak. The idea is to really make you feel like you are a Khaak, with goals =) Also I have some other ideas to add to this but I gotta learn some scripting first.
Any comments on this?
I've been wondering.. How do you install lasertower weapons onto ships, and where can you buy themthe main guns on the sides hold lasertower weapons
Also, I have extensively rebalanced a ship you (and cycrow) made the Shadow Crab, updated for 2.0.02 and the DDRS universe. Is it ok for me to post it here to get feedback on what people think of the new 'version' ?
Also, I have an idea to use the three shadow ships in creating a kind of extended 'khaak invader' game for anyone likes to play that game mode. It would include some kind of missions which would end with you claiming one of the unknown sectors and getting a ship yard and EQ dock which make khaak ships and Kyons. I think it would add a lot of interest and goals to playing khaak. The idea is to really make you feel like you are a Khaak, with goals =) Also I have some other ideas to add to this but I gotta learn some scripting first.
Any comments on this?
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Starcraft Terran Battlecruiser!!
My Artwork show reel:
http://www.youtube.com/watch?v=X5R1J-_Byek
My website, click gallery for art:
http://www.richarddaborn.co.uk
http://www.youtube.com/watch?v=X5R1J-_Byek
My website, click gallery for art:
http://www.richarddaborn.co.uk
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Indeed
im wondering what shields does it carry??
Are you sure you wanna use lasertower weapons they dont seem to good to me.
Are you sure you wanna use lasertower weapons they dont seem to good to me.
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adding maually vs xsp
if you are well versed at making an xsp then adding it would be fairly easy.not being an xsp user i install my ships manually. i did release a psot awhile ago about how to do it but ill synopse it again.
1. make sure you have sub folders in the x3 main directory. name them objects,types etc etc. most folks should have these.
2. place the ships folder in the objects\balog\shipbat folder.. yes this means you need to make a sub folder in the objects folder named balog. i use this folder for my ships that are not classified into a major genre.
it will look like this
objects\balog\shipbat\
3. in the shipbat folder you will see a tshipsline.txt file. open it with wordpad and copy the line into YOUR tships file in the \types folder. there is a number at the top line 212 or so, up it by one to refect the new line you just pasted into it. save and close
**note you must have decompiled the cat\dat files previously into the above mentioned folders** and rename or cut the origional cat/dat files to a storage folder.
should work now in game. use a script to spawn the ship and see that it works. then use doubleshadows editor to mod the universe to make it buyable at a split shi[yard.
done.
thats how i do it.
merry christmas
balog
1. make sure you have sub folders in the x3 main directory. name them objects,types etc etc. most folks should have these.
2. place the ships folder in the objects\balog\shipbat folder.. yes this means you need to make a sub folder in the objects folder named balog. i use this folder for my ships that are not classified into a major genre.
it will look like this
objects\balog\shipbat\
3. in the shipbat folder you will see a tshipsline.txt file. open it with wordpad and copy the line into YOUR tships file in the \types folder. there is a number at the top line 212 or so, up it by one to refect the new line you just pasted into it. save and close
**note you must have decompiled the cat\dat files previously into the above mentioned folders** and rename or cut the origional cat/dat files to a storage folder.
should work now in game. use a script to spawn the ship and see that it works. then use doubleshadows editor to mod the universe to make it buyable at a split shi[yard.
done.
thats how i do it.
merry christmas
balog
adding maually vs xsp
if you are well versed at making an xsp then adding it would be fairly easy.not being an xsp user i install my ships manually. i did release a psot awhile ago about how to do it but ill synopse it again.
1. make sure you have sub folders in the x3 main directory. name them objects,types etc etc. most folks should have these.
2. place the ships folder in the objects\balog\shipbat folder.. yes this means you need to make a sub folder in the objects folder named balog. i use this folder for my ships that are not classified into a major genre.
it will look like this
objects\balog\shipbat\
3. in the shipbat folder you will see a tshipsline.txt file. open it with wordpad and copy the line into YOUR tships file in the \types folder. there is a number at the top line 212 or so, up it by one to refect the new line you just pasted into it. save and close
**note you must have decompiled the cat\dat files previously into the above mentioned folders** and rename or cut the origional cat/dat files to a storage folder.
should work now in game. use a script to spawn the ship and see that it works. then use doubleshadows editor to mod the universe to make it buyable at a split shi[yard.
done.
thats how i do it.
merry christmas
balog
1. make sure you have sub folders in the x3 main directory. name them objects,types etc etc. most folks should have these.
2. place the ships folder in the objects\balog\shipbat folder.. yes this means you need to make a sub folder in the objects folder named balog. i use this folder for my ships that are not classified into a major genre.
it will look like this
objects\balog\shipbat\
3. in the shipbat folder you will see a tshipsline.txt file. open it with wordpad and copy the line into YOUR tships file in the \types folder. there is a number at the top line 212 or so, up it by one to refect the new line you just pasted into it. save and close
**note you must have decompiled the cat\dat files previously into the above mentioned folders** and rename or cut the origional cat/dat files to a storage folder.
should work now in game. use a script to spawn the ship and see that it works. then use doubleshadows editor to mod the universe to make it buyable at a split shi[yard.
done.
thats how i do it.
merry christmas
balog
I have made a pre-XSP file (my first one) and so far i'v got it into the game and this is one SWEET ass ship, looks like we need some adjustment of prices etc, but if anyone is interested in my compiling this up and hosting it on a web site please yell now so i know i am not just doing this for myself If Balog is happy that is to have an XSP version completed for those like me who use the installer program.
ALSO NOTE: above in the instrtuctions i think its meant to say objects/ships/..... thats how the txt file has it described Please anyone let me know there thoughts Btw this would be my first contribution to X3 so be gentle on me if i'v stepped on anyones toes, i'v made this so i could use it but am happy if others also want it and are happy its ok with them
Duke.
ALSO NOTE: above in the instrtuctions i think its meant to say objects/ships/..... thats how the txt file has it described Please anyone let me know there thoughts Btw this would be my first contribution to X3 so be gentle on me if i'v stepped on anyones toes, i'v made this so i could use it but am happy if others also want it and are happy its ok with them
Duke.
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Ok, this is a version 1 i have managed to get to work fully for me, i HOPE if you try it it will work you It uses all the stats as design by Balog, and i cant make a rebalanced one without loosing the hull, hay i never done this before So i hope for those who want to try it can, its in Split shipyards and you need 74mil, BE WARNED, this ship is WIDE, so wide if you park a large ship at the dockyard you could hit it when you leave So be carefull, lol.
Duke.
Dukes Shipyard..
Duke.
Dukes Shipyard..
Last edited by dukesatan on Sun, 31. Dec 06, 21:44, edited 2 times in total.
but its right above your post, right click and save it, hope it works for you. Or do you mean some of his other ships? Many have been done and are in the ships web pages, look in the library sticky near the bottom for the two leading pages of XSP pack's already done. I'v tried to do this one as i wanted to try this ship and its ace, i need some feedback to know if its right and if there are other ships what need to be XSPed i'd be happy to try and make them if asked, but please check those links and pages for many ships already made into XSP's
Duke.
Duke.
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