DOWNLOAD:
Download link for installer of : Program + full help doc + dlls (1,350 KBytes):
http://www.Exogenesis.co.uk/FactoryComp ... .0.4.5.exe
This is a stand-alone version of Merroc's 'Complex Calculator' Excel spreadsheet ‘ComplexCalculationsV2.2.xls’
(this standalone utility was originally created for players who don't have Excel)
Link to Merroc's thread :
http://forum2.egosoft.com/viewtopic.php?t=165330
This utility has two purposes:
1 To reproduce most of the functionality of Merroc's Excel spreadsheet as a stand-alone program,
that is : to show the potential inputs and outputs for a given factory complex setup.
2 To simulate what actually happens (in X3) when a complex runs,
that is : to predict the actual dynamics of ware use & production (& profit rate) + it's potential for stalling.
Use of this 2nd feature is optional, you don't necessarily need it to design complexes.
-There is a lot more visible data content in Merroc's spreadsheet, plus asteroid information.
-Some features seen in the spreadsheet are absent, other features have been added (or possibly improved).
-Big thanks to Merroc for working out the equations, and manually collecting the original
-information - without this, I certainly would not have got started.
Things have moved on with the inclusion of ‘Ashley’s XL Fabs mod’, the data is now
calculated from values seen in game-files, and is far more accurate than previous versions.
-Link to older thread where both the spreadsheet & this util were together (now locked):
http://forum2.egosoft.com/viewtopic.php?t=120355
LAST UPDATED 18th Jun 2007 = version 2.0.4.5
version history:
2.0.4.5
Added column to show TL cargo-size of factories.
Fixed silly low XXL-silicon-mine prices.
Added simulation time edit to sim-dialog (ie can change sim-time if you pause the sim.)
2.0.4.4
Fixed error with Laser/Shield with wrong type of 'food' requirement, also fixed crash during saving of factory-complex files
2.0.4.2
Added (switchable) support for 'Ashley's XL Fabs' mod (v2.3+ on it's own, or with the XFP 4.2 mod)
Can now enter 0 as the product/resource price (to allow for 'seperated' complexes).
Can now choose race colours to match ScorpBy's active map utility.
2.0.0.2
Added an Auto-Fill facility allow automatic filling of all resource factories.
2.0.0.0
updated for X3 ver. 2.0 and compatabiliy with Merroc's spreadsheet ver. 2.0:
Put Tractor Beam Factories in.
Simplified simulation (more like in-game now, I think).
Column cut+paste compatible with Merroc's spreadsheet ver. 2.0,
(1st 6 columns from spreadsheet <---> 1st 5 columns of this util's grid).
Now installed with an installer program & can be easily uninstalled.
Included required system dlls in the installer (the smaller download below doesn't have them).
(Didn't add support for Ashley's Factory mod - Merroc's spreadsheet does support this)
1.0.07
Original version.
Example dual quantum-tube complex : the below screen shots are horizontal
scroll-positions of a single screen : row 1 in each image is the same row:
Click on an image to get the enlarged version:
[ external image ]
[ external image ]
[ external image ]
Feedback & suggestions / feature requests welcome
