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nirwin

Joined: 02 Nov 2005 Posts: 1185 on topic Location: UK

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Posted: Sat, 9. Dec 06, 15:56 Post subject: [SCRIPT]Unlimited Resources v1.2 [30th Jan 2008) -Ashleys Factories conflict resolved |
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Name: Unlimited Resources
Version: 1.2
Known compatability: x3:reunion v2.0.02 + v2.5
Description:
This script will keep your factories' resources at maximum so you don't have to supply them with anything.
Usage:
Go to the stations 'command console', and highlight a blank command slot (none), press RETURN and then select 'Unlimited Resources' from the list. Your stations resources will now be topped up every 30 seconds.
I advise you backup your saves before using this script (just in case)
Zip: Here
CSI: Here (Cycrow Script Installer)
WARNING:
If you use Ashleys' Factories, you will find this script conflicts with it. To fix this problem download this modified version of the script instead. Sadly this version conflicts with "Install Crystal Free SPP Upgrade, by Serial Kicked and/or Removes Resources from Factory, Resource-Free Factory by arcana75 ". Sorry but all the command slots are used, so it's one or the other. If you use this script you probably won't need the other two this script clashes with anyway.
Zip: Here
CSI: Here (Cycrow Script Installer)
Changelist:
v1.2 - Further improvement for PlayerHQ. Wares are now added in the (roughly) correct proportion, so overstocking should not be an issue.
v1.1 - Fixed problem with Headquarters & removed dependency on LVs add.ware command.
v1.0 - Initial release
_________________ Nirwin
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Sector Takeover | Unlimited Resources (x2/x3)
Last edited by nirwin on Thu, 31. Jan 08, 15:17; edited 7 times in total |
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D_Zorro
Joined: 06 Nov 2002 Posts: 1572 on topic Location: The Netherlands

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Posted: Sun, 10. Dec 06, 14:13 Post subject: |
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This scripts sounds great for my power plants, will try it out.
_________________ System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200 |
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Ice-Dragon

Joined: 24 Oct 2006 Posts: 11 on topic

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Posted: Sun, 10. Dec 06, 18:25 Post subject: |
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Great script
money for nothing gotta love that
_________________
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nirwin

Joined: 02 Nov 2005 Posts: 1185 on topic Location: UK

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Posted: Mon, 11. Dec 06, 11:20 Post subject: |
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Cheers people,
I must say it has helped me get started with the functionality of the PHQ, I couldn't be bothered to set up a load of suppliers for all the wares, so I didn't and my HQ sat there doing nothing.
But the brilliance of it is, I'm not cheating, I'm "testing"! 
_________________ Nirwin
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Sector Takeover | Unlimited Resources (x2/x3) |
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Bos_Hybrid
Joined: 12 Dec 2006 Posts: 1 on topic

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Posted: Sun, 17. Dec 06, 13:31 Post subject: |
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Great script, thanks.
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Nathansalyer
Joined: 10 Nov 2006 Posts: 29 on topic

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Posted: Sat, 23. Dec 06, 06:30 Post subject: how do I get patch to work |
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I was trying to download your patch for unlimited resources in stations but I think i did something wrong because it did not work
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xierxior
Joined: 16 Jan 2003 Posts: 78 on topic

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Posted: Mon, 1. Jan 07, 23:48 Post subject: |
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I was getting tired of my convoys getting killed becuase they seem to think it's a GOOD idea to fly through xenon sectors anyways this is a awsome script because its cut my work load down by 50 percent.
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nirwin

Joined: 02 Nov 2005 Posts: 1185 on topic Location: UK

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Posted: Wed, 10. Jan 07, 11:05 Post subject: Re: how do I get patch to work |
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| Nathansalyer wrote: |
| I was trying to download your patch for unlimited resources in stations but I think i did something wrong because it did not work |
Do you mean you could not download it, or it did not work in game? If you mean downloading, I have just tested it and it seems to be ok at the moment, could have been a server glitch.
If you mean in game, does the option appear in the commands list?
_________________ Nirwin
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Sector Takeover | Unlimited Resources (x2/x3) |
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chilipalmer

Joined: 28 Dec 2005 Posts: 571 on topic Location: uk

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Posted: Mon, 5. Feb 07, 10:11 Post subject: |
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i tried this script and i noticed that my stations seemed to stop selling goods ?
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garrry34

Joined: 17 Jul 2005 Posts: 908 on topic Location: Belfast

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Posted: Tue, 6. Feb 07, 16:23 Post subject: |
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is there a possibility you could set max limits for the wares added to the HQ, as it adds way too much of one and not enough of the other, i was thinking along the lines of where the limits are set to the required amount for a capship i think M2's require the most.
ive notice the script continues to run after you deactivate it,
to change the tone of this post your script really does rock
_________________ PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit |
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chilipalmer

Joined: 28 Dec 2005 Posts: 571 on topic Location: uk

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Posted: Tue, 6. Feb 07, 17:03 Post subject: |
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| garrry34 wrote: |
is there a possibility you could set max limits for the wares added to the HQ, as it adds way too much of one and not enough of the other, i was thinking along the lines of where the limits are set to the required amount for a capship i think M2's require the most.
ive notice the script continues to run after you deactivate it,
to change the tone of this post your script really does rock |
it filled all of mine to the max. ?
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garrry34

Joined: 17 Jul 2005 Posts: 908 on topic Location: Belfast

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Posted: Tue, 6. Feb 07, 18:14 Post subject: |
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it filled mine to the 500,000 but there is usually too much teladiadium or ore basically the larger materials, then there is no room left for the smaller materials, thats just one example
_________________ PhenomII X4 940 black edition
8GB DDR2
ATI HD4890
Windows 7 64bit |
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nirwin

Joined: 02 Nov 2005 Posts: 1185 on topic Location: UK

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Posted: Mon, 5. Mar 07, 13:58 Post subject: |
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Sorry everyone, I didn't notice the replies here.
But I came here to post that I had noticed a problem with the PHQ supplying too much of some resources...
I will work on this problem and fix it soon hopefully, the problem is that the HQ doesn't work like a factory, so it doesn't say how much of each material it needs at any one time, so you just have to give it certain amounts.
I once saw a thread about what components were required and in what quantity to build different ships, can anyone find it for me? As that information would be very useful in fixing this script.
As a short term solution, just load up on all the resources it has an excess of, in a ship with a big cargo bay, undock, and eject/sell the excess. then the script will carry on adding the supplies, including any you were short on.
About the script still running when disabled, are you sure? Maybe your HQ is just full so you think something is interfering with transfers - tricked me for a while. I never noticed this, but I will look into it and make sure.
Update coming soon.
---EDIT---
Personal note: The information to solve this problem can be found from here http://www.exogenesis.co.uk/HQProductionCosts.htm
_________________ Nirwin
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Sector Takeover | Unlimited Resources (x2/x3) |
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CaptainRAVE
Joined: 23 Oct 2003 Posts: 124 on topic

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Posted: Fri, 10. Aug 07, 13:27 Post subject: |
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It doesnt work with Ashleys XXL fabs
It needs to be assigned to a different command....STATION 59 conflicts with the fix resources option. Is this easy to change?
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werevolf
Joined: 23 Jan 2006 Posts: 4 on topic Location: Sweden

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Posted: Sun, 7. Oct 07, 14:35 Post subject: |
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the download links are broken.
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