AEGIS Weapon System...

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Solfi
Posts: 167
Joined: Mon, 19. Dec 05, 23:55
x3tc

AEGIS Weapon System...

Post by Solfi » Thu, 30. Nov 06, 00:10

... this seems to be an almost legendary piece of software around here. After getting the Product Finder script (great one btw), I happened to notice I had it in my product list in the game.

I couldn't find any factories producing it, but I suppose I just haven't found them yet. But now I wondering:
  • Is this a community script that slipped through with one of my installed scripts? (can't find it though) Is it an official script?
  • Where can I find a description of it and how it works?

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Sesk
Posts: 441
Joined: Fri, 17. Nov 06, 21:09
x4

Post by Sesk » Thu, 30. Nov 06, 03:58

It's in the stock game i think, but not implemented i think, and since the Product Finder script just get a list of the game's wares i think, it's normal to see some funky stuff around, i think...

No clue what it does, i think :roll:

Solfi
Posts: 167
Joined: Mon, 19. Dec 05, 23:55
x3tc

Post by Solfi » Thu, 30. Nov 06, 10:20

Okay. So what script should I be running if I want a robust turrethandler, that changes weapons on its own?

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