[Script] Signal Targeted - v1.03 (German translation added 10th Aug 2009)

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
eladan
Posts: 5327
Joined: Sat, 7. Jan 06, 17:01
x4

[Script] Signal Targeted - v1.03 (German translation added 10th Aug 2009)

Post by eladan » Sat, 21. Oct 06, 07:44

Allows you to run a command on any ship you own which has Trade Command Software Mk1, which keeps tabs on enemy ships within 8kms of your ship, and will send an audio message if your ship is targeted by an enemy.

Updated 10th August 2009 - German translation added, thanks to TheBigAl_ist-einmalig.de

Version 1.03 - Download here (Hosted by Xai-Corp. Thanks moggy2!)

Changes:
v1.03
- German translation added courtesy of TheBigAl_ist-einmalig.de

v1.02
- Fixed script reinitialisation on every load

v1.01
- Running command on playership now writes list of ships running the command to the player message log.
- Improvements to ease future script upgrades

v1.00
Initial release.

I wrote this to attempt to give the player an earlier warning that your Mk3 traders or other ships are under attack. Hopefully this will allow you to jump in to render assistance if it should be required.

Adds new command to the Trade Menu -
Run Signal Targeted Sensor/Report Use
Running once will enable it on that ship, running a second time on the same ship will disable it. Running on the players ship will write list of ships running the command to the message log, along with their current location.

Uses COMMAND_TYPE_TRADE_49 and page id 8230
Last edited by eladan on Mon, 10. Aug 09, 15:07, edited 4 times in total.

B-O'F
Posts: 719
Joined: Sat, 21. Feb 04, 03:15
x3tc

Post by B-O'F » Mon, 23. Oct 06, 15:03

Hi eladan,

Nice script - does exactly what it says on the tin.

I have had this running on my traders for a few days, but with only a few requests for assistance. Yesterday, while I was doing some scripting (new version of Remote Docked Freight Transfer) with the game running in the background, I had quite a lot. As I was busy, and did not intend saving the game, I just let them get on with it.

So it works well.

When are you going to improve it to call directly to a response fleet and cut out the middleman (me) ? <Grin>

Nice job,

Boron - Ol Fh'art
Public Service announcement

Growing old is not a disease - it is a delayed symptom of birth trauma.

User avatar
euclid
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 11483
Joined: Sun, 15. Feb 04, 21:12
x4

Post by euclid » Mon, 23. Oct 06, 15:20

A nice idea, eladen, very useful script :thumb_up:


Cheers Euclid

eladan
Posts: 5327
Joined: Sat, 7. Jan 06, 17:01
x4

Post by eladan » Mon, 23. Oct 06, 15:48

Cheers guys. I'll admit to wondering if anyone had even tried it! :roll:

I was thinking of the signals in the game, such as SIGNAL_ATTACKED and SIGNAL_KILLED and thinking there really should be a SIGNAL_TARGETED as well, which gave me the idea (gee, where'd I get the name? :D )

@B-O'F - I figured I'd start simple! I might add some functionality in future though. :wink:

:EDIT: - speling. :)
Last edited by eladan on Mon, 23. Oct 06, 15:58, edited 1 time in total.

User avatar
euclid
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 11483
Joined: Sun, 15. Feb 04, 21:12
x4

Post by euclid » Mon, 23. Oct 06, 15:58

eladan wrote: .....I'll admit to wondering if anyone had even tried it!.....
IIRC then the only one close to it is the satellite early warning system script by Cycrow.

Cheers Euclid
Last edited by euclid on Mon, 23. Oct 06, 18:36, edited 1 time in total.

B-O'F
Posts: 719
Joined: Sat, 21. Feb 04, 03:15
x3tc

Post by B-O'F » Mon, 23. Oct 06, 17:15

Hi eladan,

Yes, get the simple stuff working first - there's always someone asking for it to be made complicated.....

Why are you looking at me??

Awaiting further developments,

Boron - Ol Fh'art
Public Service announcement

Growing old is not a disease - it is a delayed symptom of birth trauma.

eladan
Posts: 5327
Joined: Sat, 7. Jan 06, 17:01
x4

Post by eladan » Fri, 27. Oct 06, 14:40

Minor update - new version 1.01. See first post.

[CMA]Radon
Posts: 63
Joined: Wed, 15. Mar 06, 23:07
x3

Post by [CMA]Radon » Mon, 13. Nov 06, 13:56

So, Eladan. Have you tested this with 2.0 yet? :P Just curious. I want to see if yours stuffs up before I stuff mine up :D

eladan
Posts: 5327
Joined: Sat, 7. Jan 06, 17:01
x4

Post by eladan » Mon, 13. Nov 06, 15:22

[CMA]Radon wrote:So, Eladan. Have you tested this with 2.0 yet? :P Just curious. I want to see if yours stuffs up before I stuff mine up :D
No, I haven't yet - I've had my head down playing v2.0 on a vanilla game. Haven't gotten around to patching my script&modding dirs yet.

I'd be confident in saying that it won't stuff up your game though. It doesn't play with anything that's in the least likely to have changed with the new version. Even if by some fluke something had changed, about the worst that would happen with this is that it wouldn't work... :roll:

User avatar
Kymura
Posts: 177
Joined: Thu, 31. Aug 06, 16:14
xr

Post by Kymura » Tue, 14. Nov 06, 11:24

great script idea!!! thanks alot!!!:D has someone tried it wit 2.0?? plz let us know the result, thanks!
Fleet Commander Kymura, Flag Ship - "Vorador"

eladan
Posts: 5327
Joined: Sat, 7. Jan 06, 17:01
x4

Post by eladan » Tue, 14. Nov 06, 13:12

Kymura wrote:great script idea!!! thanks alot!!!:D has someone tried it wit 2.0?? plz let us know the result, thanks!
Due to popular demand :wink: I've now tested it under 2.0. I'm happy to report that all works as it should!

User avatar
Kymura
Posts: 177
Joined: Thu, 31. Aug 06, 16:14
xr

Post by Kymura » Tue, 14. Nov 06, 16:57

thanx m8 much appreciated! :D downloading right now!!!
Fleet Commander Kymura, Flag Ship - "Vorador"

eladan
Posts: 5327
Joined: Sat, 7. Jan 06, 17:01
x4

Post by eladan » Sun, 10. Dec 06, 07:49

Minor update 1.02 - see original post

Khaak_Slayer
Posts: 388
Joined: Sun, 18. Apr 04, 17:04
x4

Post by Khaak_Slayer » Fri, 9. Feb 07, 06:44

Fantastic, very good and useful idea!

Thankyou very much for this!

Post Reply

Return to “X³: Reunion - Scripts and Modding”