[SHIPS] Ships in XSP format

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Cycrow
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[SHIPS] Ships in XSP format

Post by Cycrow » Tue, 10. Oct 06, 12:32

I've created various ships on my site in XSP format.

They've all been created using the latest Ship Manager and i have tested them all to see if they work individually.

Plugin Manager Ships
Last edited by Cycrow on Fri, 4. Jul 08, 03:01, edited 1 time in total.

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sepa
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Post by sepa » Tue, 10. Oct 06, 13:14

Nice,

those r the same ships that r found in DDRS, am i right?

One thing about X-wing and Y-wing:

X-wing is fighter, Ywing is bomber, that means: X is faster, more manuvrable and has much less cargo space than Y-wing (almost none).
So, u have to re-balance them (at least for manuvrability).

Also, Tie Defender speed is 155 MGLT and TIE Interceptor's - 111, and YT-2400 has bigger cargo space than YT-1300 (150 'somethings' instead of 100). Speed of YT-1300 is 100 (same as X-wing, but this is something wrong about it - it was slower than TIE fighters, anyway, thats what books say).
As for speed, X-wing speed is 100 MGLT (same as TIE Fighter), Y-wing 80 (or 100, see wiki).

I know that im talking sh... but hey, i grow up playing those games...
It would be nice to have those ships at same roles thay had in movies etc...

Greets,
SEPA
Last edited by sepa on Tue, 10. Oct 06, 16:40, edited 1 time in total.

Saint-Ashley
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Post by Saint-Ashley » Tue, 10. Oct 06, 15:03

Take a look at something that will take care of all of your questions... (Or... Statements...) :wink:

http://xperiment-fusion-project.net/php ... .php?t=926

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sepa
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Post by sepa » Tue, 10. Oct 06, 16:37

I dont see any point in those pages U provide... I know the balance feature, its gr8, but what it has to do with star wars ships stats?
They r just not the way they should be imo...

Cycrow
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Post by Cycrow » Tue, 10. Oct 06, 16:47

all the ones that state they are by DeadlyDa are from DDRS, but there are others that are from Balogt as well.

i havn't rebalanced the DDRS ones, so they are the same stats as in the mod.

of course, u could always configure them urself, just open the XSP in the ship creator

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sepa
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Post by sepa » Tue, 10. Oct 06, 17:01

I know i can, i did it :)

But then i will have to go through DDRS scripts and change AI behavior (so it will not take TS to attack mission, coz ti was a M3 earlier)...
Thats why im babling about those ships constantly hehe, maybe Deadly will consider those mad-man cries and place those ships in correct roles :)

BTW, any1 has a TIE Figter/Bomber model? If so, ill gladly put them in X3 (even if it will take me a month to learn how to do so ;))

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Post by Cycrow » Tue, 10. Oct 06, 17:08

i think deadlyda has the tie fighter and bomber made, i think there planned for the next release of DDRS

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sepa
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Post by sepa » Tue, 10. Oct 06, 17:20

Yep, he was talking he has it, but not that he will include them for 100% -
The basic Tie Fighter and also the Tie Bomber are pretty much ready to go, but since we already have a heap of small and medium fighters, I have been focusing my efforts on finishing off the missing M6, TP/TS, and TL ships.
And this is fully understandable...

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TiggerBandit
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Post by TiggerBandit » Sun, 29. Oct 06, 05:50

Cycrow

have you tested all your ships with the DDRS mod ?

coz I am stuck in the middle of my ship again after importing the kamekh, your battlestar and the dragon fighter
It is hard to soar like an eagle, when you are surrounded by Turkeys.

Cycrow
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Post by Cycrow » Sun, 29. Oct 06, 06:05

i havn't tested every ship with every mod.

i just tested every ship on thier own and a few ships with DDRS.

have you made sure ur using the latest ship manager ?

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Post by jpcawley » Mon, 30. Oct 06, 13:03

Message deleted.

Silly question answered by going to appropriate thread.

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TiggerBandit
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Post by TiggerBandit » Tue, 31. Oct 06, 05:06

woohoo

by using 1.84 and ships from your site, the problem went away.

all good and all happy now !
It is hard to soar like an eagle, when you are surrounded by Turkeys.

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jackleonfraust
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Post by jackleonfraust » Tue, 31. Oct 06, 21:34

Any plans for adding some of the other ships?

Cycrow
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Post by Cycrow » Tue, 31. Oct 06, 21:35

which other ships ?

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Post by bob hope » Tue, 31. Oct 06, 22:04

about the xwings tie fighters and the rest, depending on the books you use thier stats differ greatly, x wings had 2 or 3 versions, so did y wings, personally in the pnp roleplay i have a y wing that was faster than xwings because it was the longrange scout, where its cargo capacity was used for scanning equipment etc instead of for massive amounts of bombs, also because of its scout type it was faster to get away from stuff, also later varients of xwing had the full cargo capacity of the y wing as well as the same shields and was slightly faster than the original x wing.

It all depends on your source information, if you use the lucas games as a base i would say thats the best option, use the ship speeds from there as a basis for a ship because it was from George Lucas`s own company and not some wild interpretation like with a lot of others, for instance the rpg books also mention ships that are built after the defeat of the empire

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