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[UTILITY] Remove Rocks From Sector v1.03 [UPDATED 07/09/06]
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Bunny



MEDALMEDAL

Joined: 01 Dec 2003
Posts: 1138 on topic

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PostPosted: Sun, 25. Mar 07, 00:27    Post subject: Reply with quote Print

It is not meant to remove asteroids, only rocks Smile .

Build three medium mines and throw the self destruct button on each. Bye bye asteroids.

During script testing I deleted all map asteroids from the universe. After three days I had no repawns. It may suppress it Thinking - which is the reason I did not add "mine low yield asteroids" to the mobile miner script*.


* hornet missile and the mobile drilling systems would create rocks when fired at asteroids OOS. The only problem was the asteroid refused to die and more and more rocks would be produced every time it got hit. Now we are talking about an insane amount of rocks here. Anyway, deleting the asteroid seemed like a work around but then there was the problem with the respawns...so that idea got canned.

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synctrance





Joined: 14 Aug 2006



PostPosted: Thu, 29. Mar 07, 22:48    Post subject: Reply with quote Print

Sorry for this lame question, im new to using scripts, but how does this affect your saved game?
If i do a fresh install of X3 and load my saved game without rocks, would they spawn again?

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Shovinus





Joined: 09 Dec 2006
Posts: 560 on topic
Location: Liverpool, UK
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PostPosted: Thu, 29. Mar 07, 23:39    Post subject: Reply with quote Print

They shouldn't, no


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alienjohnson





Joined: 03 Apr 2007
Posts: 11 on topic

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PostPosted: Wed, 4. Apr 07, 18:18    Post subject: remove rocks Reply with quote Print

Where I can find a current and active download of Romove Rocks? And will it work with X3/2.0.02?

I am unable to get the file from the updated thread for this subject.

I found the file for Less Rocks just fine.

Thanks,

AJ

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CBJ
EGOSOFT
EGOSOFT



Joined: 29 Apr 2003
Posts: 32436 on topic

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PostPosted: Wed, 4. Apr 07, 18:20    Post subject: Reply with quote Print

Well you won't find it in the X Universe forum. Moved to Scripts and Modding where it belongs.

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SymTec ltd.





Joined: 11 Apr 2005
Posts: 4389 on topic
Location: Göttingen, Germany
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PostPosted: Wed, 4. Apr 07, 18:29    Post subject: Reply with quote Print

Jep - you should be right here Very Happy


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alienjohnson





Joined: 03 Apr 2007
Posts: 11 on topic

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PostPosted: Wed, 4. Apr 07, 18:38    Post subject: remove rocks Reply with quote Print

Thank you,

The download worked now.

So does this work with X3/ 2.0.02?

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SymTec ltd.





Joined: 11 Apr 2005
Posts: 4389 on topic
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PostPosted: Wed, 4. Apr 07, 19:29    Post subject: Reply with quote Print

Yes.

(In fact I don't know, but as nobody complained and this script still exists, I have reason to say so.)

The problems with 2.0.02 are mostly with mods, almost none with scripts Smile


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Graxster





Joined: 14 Oct 2006
Posts: 801 on topic

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PostPosted: Wed, 4. Apr 07, 20:12    Post subject: Reply with quote Print

Works fine with v2.0.02. Just started a new install and new game with 2.0.02 and removed the rocks w/o a problem. As this is a "manually run" script rather than and "active" script, it doesn't hurt saved games (ie: a saved game with rocks removed would probably work with any version of X3, current or future). This script is on my Top 3 "must have" scripts/mods for any game of X3. Love it!

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alienjohnson





Joined: 03 Apr 2007
Posts: 11 on topic

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PostPosted: Thu, 5. Apr 07, 03:49    Post subject: other 2 Reply with quote Print

And what are your other two must haves?

(grin)

thanks,

AJ

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paulms1980





Joined: 05 Mar 2004
Posts: 833 on topic

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PostPosted: Fri, 6. Jul 07, 12:20    Post subject: Reply with quote Print

i know im being naughty with an old thread but does this work with the newest xtm mod??

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Bunny



MEDALMEDAL

Joined: 01 Dec 2003
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PostPosted: Fri, 6. Jul 07, 20:15    Post subject: Reply with quote Print

Should be fine - although in clean universe mode it might miss some sectors on the bottom right of the map. IIRC it covers sectors with co-ordinates up to 25,25.

If not, then it is 30 seconds to fix it.

BTW. No problem with raising old threads in scripting forum as long as it is relevant to the script.

Cheers

Bunny

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neumanf15





Joined: 26 Dec 2005
Posts: 257 on topic
Location: Virginia, USA
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PostPosted: Sat, 7. Jul 07, 19:18    Post subject: Reply with quote Print

And sometimes it's nice to have an old thread resurrected! I loved what this utility did for me and newer folks might not know about it!

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RichG





Joined: 14 Apr 2004
Posts: 101 on topic

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PostPosted: Thu, 19. Jul 07, 17:17    Post subject: Reply with quote Print

Resurrecting this again sorry Embarassed Ran this last night on my save when the lag hit ~2fps and tried to remove all the rocks in the universe, which it claimed it did instantly according to the log, is this likely or has it gone wrong? there was no change in savefile size or lag Confused

BTW running XTM 7.2 and bonus pack .06 and 2.0.0.2

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Bunny



MEDALMEDAL

Joined: 01 Dec 2003
Posts: 1138 on topic

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PostPosted: Thu, 19. Jul 07, 20:56    Post subject: Reply with quote Print

No problem - I just checked it with my XTM game and the rocks were removed.

But there are three things to watch out for
1. With mode four (clean universe) you must select a sector, it doesn't matter which one. If you enter null then the script will refuse to work.

2. While the script is running the auto pilot X is on the screen - don't move the ship while it is running as this will terminate it early. Just wiat for it to finish. On XTM the universe is big - it took 20 seconds on aged machine to complete.

3. If there are rocks in sector then they will not disappear until you reenter the sector.

Cheers

Bunny

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