Need Way to Jumpstart "Slaveconomy"
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Need Way to Jumpstart "Slaveconomy"
I have been crusing the universe looking for pirate bases that sell slaves, but there doesn't seem to be any slaves in the Universe.
What should I do?
What should I do?
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You need a cargo life support unit.
When a pilot eject / bail from his ship, open your cargo bay and collect him as any other ware, and you'll get a slave
When a pilot eject / bail from his ship, open your cargo bay and collect him as any other ware, and you'll get a slave
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I have my ways, plan on using them as a missile countermeasureMopy wrote:You could always look for tour of a lifetime missions and 'collect' some of
your own. I'm not sure what it'll do to your rep though. At least, I think I
remember reading that works. What do you plan to do with them, or should I
not ask?
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Dont you need to have a script for that? To 'enslave' passengers...Mopy wrote:You could always look for tour of a lifetime missions and 'collect' some of
your own. I'm not sure what it'll do to your rep though. At least, I think I
remember reading that works. What do you plan to do with them, or should I
not ask?
I havent looked, but if slaves arent sold anywhere that's kinda strange then. On the other hand would it make much sense if you'd be able to resell them ?
Gimli wrote:Let the Orcs come as thick as summer-moths round a candle!
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On the subject of slaves: am I the only one who thinks they cost much less than they should?
A spacefly is only good for running Split engines, and yet it costs some 3800 credits.
A slave can do maintenance, hard labor, work in toxic areas, building of ships/stations/whatever. Plus, they are surely much more illegal, and thus harder to traffic in, than spaceflies. And yet, they only cost 1400 credits.
I think the price of slaves should be multiplied by ten.
A spacefly is only good for running Split engines, and yet it costs some 3800 credits.
A slave can do maintenance, hard labor, work in toxic areas, building of ships/stations/whatever. Plus, they are surely much more illegal, and thus harder to traffic in, than spaceflies. And yet, they only cost 1400 credits.
I think the price of slaves should be multiplied by ten.
Well, if they'd really expand on the whole illegal slave trading, - different slaves would cost different amount of cr.Fallingwater wrote:On the subject of slaves: am I the only one who thinks they cost much less than they should?
A spacefly is only good for running Split engines, and yet it costs some 3800 credits.
A slave can do maintenance, hard labor, work in toxic areas, building of ships/stations/whatever. Plus, they are surely much more illegal, and thus harder to traffic in, than spaceflies. And yet, they only cost 1400 credits.
I think the price of slaves should be multiplied by ten.
But I dont see it being profitable enough to bother to pick up spacesuits. One doesnt cost much, and there's no slave market there to speak off - where as mentioned before you can buy/transport and what not. And I havent noticed any 'demand' differences either.
Gimli wrote:Let the Orcs come as thick as summer-moths round a candle!