Need Way to Jumpstart "Slaveconomy"

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Colonelnj10
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Need Way to Jumpstart "Slaveconomy"

Post by Colonelnj10 » Fri, 21. Jul 06, 18:45

I have been crusing the universe looking for pirate bases that sell slaves, but there doesn't seem to be any slaves in the Universe.

What should I do?

Mopy
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Post by Mopy » Fri, 21. Jul 06, 18:59

You could always look for tour of a lifetime missions and 'collect' some of
your own. I'm not sure what it'll do to your rep though. At least, I think I
remember reading that works. What do you plan to do with them, or should I
not ask? :P
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Serial Kicked
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Post by Serial Kicked » Fri, 21. Jul 06, 19:04

You need a cargo life support unit.

When a pilot eject / bail from his ship, open your cargo bay and collect him as any other ware, and you'll get a slave :)
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Colonelnj10
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Post by Colonelnj10 » Fri, 21. Jul 06, 19:06

Mopy wrote:You could always look for tour of a lifetime missions and 'collect' some of
your own. I'm not sure what it'll do to your rep though. At least, I think I
remember reading that works. What do you plan to do with them, or should I
not ask? :P
I have my ways, plan on using them as a missile countermeasure

Crimson Tears
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Post by Crimson Tears » Fri, 21. Jul 06, 19:27

Colonelnj10 wrote: I have my ways, plan on using them as a missile countermeasure
I use the pilots that bail out as target practise. :D

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fiksal
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Post by fiksal » Sat, 22. Jul 06, 08:13

Mopy wrote:You could always look for tour of a lifetime missions and 'collect' some of
your own. I'm not sure what it'll do to your rep though. At least, I think I
remember reading that works. What do you plan to do with them, or should I
not ask? :P
Dont you need to have a script for that? To 'enslave' passengers...


I havent looked, but if slaves arent sold anywhere that's kinda strange then. On the other hand would it make much sense if you'd be able to resell them ? :gruebel:
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serggio
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Post by serggio » Sat, 22. Jul 06, 08:17

i think it is "legal" to sell them to telati, But im not sure, if you can sell them to yakuzi...

Nyax
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Post by Nyax » Sat, 22. Jul 06, 12:26

How about a new super illegal station- The cloning center.

You supply it with Energy, food and the occasional prisoner and the station brainwashes them into being an obient slave, and then clones them (a lot) to be sold as slaves.

Mwhahahaha! So will the Glorious Empire of Nyax be built! :)

Fallingwater
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Post by Fallingwater » Sat, 22. Jul 06, 13:42

On the subject of slaves: am I the only one who thinks they cost much less than they should?
A spacefly is only good for running Split engines, and yet it costs some 3800 credits.
A slave can do maintenance, hard labor, work in toxic areas, building of ships/stations/whatever. Plus, they are surely much more illegal, and thus harder to traffic in, than spaceflies. And yet, they only cost 1400 credits.
I think the price of slaves should be multiplied by ten.

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fiksal
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Post by fiksal » Sun, 23. Jul 06, 07:45

Fallingwater wrote:On the subject of slaves: am I the only one who thinks they cost much less than they should?
A spacefly is only good for running Split engines, and yet it costs some 3800 credits.
A slave can do maintenance, hard labor, work in toxic areas, building of ships/stations/whatever. Plus, they are surely much more illegal, and thus harder to traffic in, than spaceflies. And yet, they only cost 1400 credits.
I think the price of slaves should be multiplied by ten.
Well, if they'd really expand on the whole illegal slave trading, - different slaves would cost different amount of cr.

But I dont see it being profitable enough to bother to pick up spacesuits. One doesnt cost much, and there's no slave market there to speak off - where as mentioned before you can buy/transport and what not. And I havent noticed any 'demand' differences either.
Gimli wrote:Let the Orcs come as thick as summer-moths round a candle!

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