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frediculous_biggs





Joined: 24 May 2006
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PostPosted: Tue, 20. Jun 06, 15:30    Post subject: Slaves Reply with quote Print

Has anybody tried selling/buying slaves?
Can any money be made from them?

If a police ship scans you, I guess that they'll be treated the same as Space Weed.

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esd
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PostPosted: Tue, 20. Jun 06, 15:31    Post subject: Reply with quote Print

Slaves are indeed illegal cargo, but you can flog them quite happily to pirate stations.


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shadowolf03





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PostPosted: Tue, 20. Jun 06, 15:34    Post subject: Reply with quote Print

remember that you need the cargo life support system installed on your ship to be able to keep them alive in your hold. Otherwise they will immediately die once you pick them up.


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esd
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PostPosted: Tue, 20. Jun 06, 15:54    Post subject: Reply with quote Print

shadowolf03 wrote:
remember that you need the cargo life support system installed on your ship to be able to keep them alive in your hold. Otherwise they will immediately die once you pick them up.

Unless they're in a TP, which is a passenger ship and so doesn't require that piece of equipment.


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apogee



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PostPosted: Tue, 20. Jun 06, 16:02    Post subject: Reply with quote Print

Ooooh and don't forget that they are not illegal in split space.

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Etolf





Joined: 11 Nov 2002
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PostPosted: Tue, 20. Jun 06, 16:12    Post subject: Reply with quote Print

what makes me chuckle about slaves is that it's illegal to carry them, yet the authorities are quite happy if you eject them... they will then quite happily destroy them!


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tikanderoga



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PostPosted: Tue, 20. Jun 06, 17:00    Post subject: Reply with quote Print

Etolf wrote:
what makes me chuckle about slaves is that it's illegal to carry them, yet the authorities are quite happy if you eject them... they will then quite happily destroy them!

Unlike Space fuel and Space wheed, they don't survive the ejection and get destroyed right away, just as spaceflies.


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Mazer





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PostPosted: Tue, 20. Jun 06, 18:03    Post subject: Reply with quote Print

slaves make a heep of money, the more ships you cap the more slaves you get. i have made a lot of money off of slaves.


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Uzi77





Joined: 04 Jan 2006
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PostPosted: Tue, 20. Jun 06, 18:30    Post subject: Reply with quote Print

Early in the game; Yes. Once you can afford a ship, bigger than an M4, they are for a better word... worthless. Although the profit margin is brilliant: free to get, 2,000Cr to sell, 100% profit, you will never get them in a sufficient enough quantity to make big money. On the other hand, you could always "create" *cough, cough* a station that 'produces' slaves from say... the resources cloth rimes, and a food. A "Slave Trading Sation", or a "Slave Processing Station". Then you could sell them to the Split, or whatever, but they would at least be a useful commodity in the Universe.
Just an idea though, wouldn't want to corrupt you to the uses of 'Cheating'. Thumb up

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fud





Joined: 25 Jan 2006
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PostPosted: Tue, 20. Jun 06, 19:00    Post subject: Reply with quote Print

You could get cycrow's "passengers to slaves" script, that adds a command in the piracy menu to convert passengers from Tour/Ride to Nowhere missions into slaves.


Selling them 400 at a time (in a couple pirate bases that is) is very lucrative. Tho, as soon as you convert them, your rank with that race goes straight to the s**tter.

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Uzi77





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PostPosted: Tue, 20. Jun 06, 23:10    Post subject: Reply with quote Print

Thats funny... I gave him that idea for that script... haven't used it, but nice to know its there just incase I want to turn Pirate. http://forum2.egosoft.com/viewtopic.php?t=131836
I think you meant 4,000, rather than 400. Smile

Edit: Oh, your on that thread too, what a coincidence. Thumb up

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pkd



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PostPosted: Wed, 21. Jun 06, 00:18    Post subject: Reply with quote Print

esd wrote:
but you can flog them quite happily


Interesting way to deal with the slaves. I'll keep that in mind. Do they enjoy a good flogging, or is that your preferred personal method of 'discipline'? lol


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Tw122le





Joined: 06 Nov 2002
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PostPosted: Wed, 21. Jun 06, 02:19    Post subject: Reply with quote Print

esd wrote:
shadowolf03 wrote:
remember that you need the cargo life support system installed on your ship to be able to keep them alive in your hold. Otherwise they will immediately die once you pick them up.

Unless they're in a TP, which is a passenger ship and so doesn't require that piece of equipment.


Agreed, unless you're using a TP to collect the astronauts/slaves you do need the life support module installed to allow for their capture, however you can then transfer them to another ship without the life support being installed and they still survive okay. Thinking


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shane-oh





Joined: 05 Jan 2006
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PostPosted: Wed, 21. Jun 06, 09:51    Post subject: Reply with quote Print

I like to make prison ships and fill them up with the slaves (they're all pirates so i don't worry about imprisoning innocent people), I get a TP, give it shields (so it is less likely do be destroyed), no weapons (what if the slaves took over the ship), add 20 fighter drones ("guards"), some argnu beef (food), and send it out to the middle of nowhere. Yes it is pointless but i have a lot of time on my hands. Alternatively you could send it through a xenon sector, and if it survives let them go . . . in space Twisted Evil

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