EnglishGermanFrenchRussianItalianSpanish
Log inRegister
 
[ALPLUGIN] Xenon Migration V1.40 : Update 09/01/2007
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 12, 13, 14, 15  Next
View previous topic :: View next topic

How do you find this script ?
5. Excelant
62%
 62%  [ 87 ]
4. Good
20%
 20%  [ 28 ]
3. Ok
9%
 9%  [ 13 ]
2. Poor
0%
 0%  [ 0 ]
1. Terrible
1%
 1%  [ 2 ]
Not my thing
6%
 6%  [ 9 ]
Total Votes : 139

Author Message
jonzrx





Joined: 17 Jan 2006
Posts: 84 on topic

Thank you for registering your game
PostPosted: Wed, 21. Mar 07, 17:12    Post subject: Invincible ships-again Reply with quote Print

Cycrow,

Any update on a fix for this problem? Someone has given me a tip for a workaround but obviously it would be nice if we could get rid of the little bu**ers permanently Laughing

As an aside, thanks for all the scripts. I'm using quite a few of yours (Guild Pack, Xenon Migration, Advanced Jumpdrive, etc.) and they do make a real difference to the game. It's almost impossible not to find something to do on the BBS's, whereas before it was often the other way round!

Jon

Back to top
View user's profile Send private message
xalien





Joined: 12 Mar 2004
Posts: 1803 on topic
Location: LV-426
Thank you for registering your game
PostPosted: Wed, 21. Mar 07, 17:29    Post subject: Re: Invincible ships-again Reply with quote Print

jonzrx wrote:
Cycrow,

Any update on a fix for this problem?

You should have probably specified what exactly is this problem Rolling Eyes

Back to top
View user's profile Send private message Send e-mail
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20500 on topic
Location: London
Thank you for registering your game
PostPosted: Wed, 21. Mar 07, 22:53    Post subject: Reply with quote Print

as i've mentioned previously, the latest version should be fixed.

but u just have to make sure u turn of the plugin so it can remove any of the ships that already exists.

the only problem is that some of the ships might not be removed, because basically the game wont let them be removed. The script does have a work around when trying to removing them, but it might not work on all of them


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
agleave





Joined: 24 Nov 2005
Posts: 183 on topic
Location: Adelaide, South Australia
Thank you for registering your game
PostPosted: Sun, 8. Apr 07, 10:46    Post subject: Xenon Invasion Reply with quote Print

Hi Cycrow,

Any news yet on your possible "Xenon Invasion" script? You mentioned it quite a number of months ago now, not sure if you ever got it off the ground?

AG.

Back to top
View user's profile Send private message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20500 on topic
Location: London
Thank you for registering your game
PostPosted: Sun, 8. Apr 07, 15:51    Post subject: Reply with quote Print

i have started work on it, but its being fairly slow as i havn't had much time to do it


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Schabernack





Joined: 18 Apr 2007

Location: Nürnberg

PostPosted: Sun, 22. Apr 07, 13:39    Post subject: Reply with quote Print

is this script compatible with the Sector takeover script?
http://forum.egosoft.com/viewtopic.php?t=143524&highlight=goner+map+udate+service

Back to top
View user's profile Send private message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20500 on topic
Location: London
Thank you for registering your game
PostPosted: Sun, 22. Apr 07, 17:48    Post subject: Reply with quote Print

i dont c y it wouldn't be compatable


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Flybye





Joined: 09 Feb 2007
Posts: 1381 on topic

Thank you for registering your game
PostPosted: Sun, 22. Apr 07, 18:44    Post subject: Reply with quote Print

I use both and have no problems with either one.

Just don't expect to take over a sector that sits next to a Xenon sector and be all peachy about it Wink

Back to top
View user's profile Send private message
Schabernack





Joined: 18 Apr 2007

Location: Nürnberg

PostPosted: Wed, 25. Apr 07, 13:21    Post subject: Reply with quote Print

the point is i dont't know exactly if the xenon of the xenon migration script are spawing out of the shipyards and so are bound to it or
if they are spawning out of nowhere causing trouble in a sektor allready belonging to my empire ^^

That xenon of nearby sector would try to recapture in great numbers the sektor i would think of being normal.


_________________
learn from the past, live the moment, dream of the future
tc-ap minimax
Back to top
View user's profile Send private message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20500 on topic
Location: London
Thank you for registering your game
PostPosted: Wed, 25. Apr 07, 14:30    Post subject: Reply with quote Print

the xenon are always spawned from Xenon Stations, if you destroy all he xenon stations, u'll get no more ships migrating


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Schabernack





Joined: 18 Apr 2007

Location: Nürnberg

PostPosted: Wed, 25. Apr 07, 16:48    Post subject: Reply with quote Print

very well , thx&hf


_________________
learn from the past, live the moment, dream of the future
tc-ap minimax
Back to top
View user's profile Send private message
Flybye





Joined: 09 Feb 2007
Posts: 1381 on topic

Thank you for registering your game
PostPosted: Wed, 25. Apr 07, 16:56    Post subject: Reply with quote Print

Do the Xenon stations respawn in a different Xenon sector?

Back to top
View user's profile Send private message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20500 on topic
Location: London
Thank you for registering your game
PostPosted: Wed, 25. Apr 07, 20:27    Post subject: Reply with quote Print

i think they jsut respawn in the same sector like the equipment docks do, but im not certain


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
agleave





Joined: 24 Nov 2005
Posts: 183 on topic
Location: Adelaide, South Australia
Thank you for registering your game
PostPosted: Thu, 26. Apr 07, 06:55    Post subject: Reply with quote Print

Flybye wrote:
Do the Xenon stations respawn in a different Xenon sector?


In my game, Xenon Stations only spawn in Sector 472, 597, and 596.

If you destroy them, they come back. You can destroy all 3, and they will still come back. It takes a little while, but they WILL be back.

AG

Back to top
View user's profile Send private message
sylvimaus





Joined: 08 Jul 2007

Location: Dortmund

PostPosted: Sat, 14. Jul 07, 03:42    Post subject: Reply with quote Print

Haha, through this script the Xenon blew up some complete sectors...finally I deactivated it, because the Teladi didn't got a chance to rebuild the shipyard in Ianumas Zura. Laughing

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 12, 13, 14, 15  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Thu, 24. May 18, 04:10

All times are GMT + 2 Hours

[ Disclaimer / Impressum ] | [ Privacy Policy / Datenschutz ]

Board Security

Copyright © EGOSOFT 1989-2018
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.08290 seconds, sql queries = 31