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[ALPLUGIN] Xenon Migration V1.40 : Update 09/01/2007
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How do you find this script ?
5. Excelant
62%
 62%  [ 87 ]
4. Good
20%
 20%  [ 28 ]
3. Ok
9%
 9%  [ 13 ]
2. Poor
0%
 0%  [ 0 ]
1. Terrible
1%
 1%  [ 2 ]
Not my thing
6%
 6%  [ 9 ]
Total Votes : 139

Author Message
Cycrow
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modified
PostPosted: Thu, 1. Jun 06, 18:27    Post subject: [ALPLUGIN] Xenon Migration V1.40 : Update 09/01/2007 Reply with quote Print

===========================================
Name: X3 Xenon Migration
Version: V1.40
Author: Cycrow
Updated: 09/01/2007
Webpage: http://xpluginmanager.co.uk/scripts/html/xenonmig/
===========================================
Arrow Download Script Package Main Page - Mirror Page
===========================================

This script creates xenon convoys that travel between xenon sectors.

you can configure the d ifficulty level which you wish to use, the higher the difficulty the more ships there will be.

To configure xenon migration, you need to set the hotkey in the controls menu, under the interface tab.
Pressing it will ask what level to set to, Easy, Medium, Hard or X-Treme.

You can also disable the migrations on the AL Settings menu.


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Last edited by Cycrow on Sun, 30. Mar 08, 05:00; edited 7 times in total
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ezra-r





Joined: 14 Oct 2005
Posts: 3052 on topic

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PostPosted: Thu, 1. Jun 06, 18:36    Post subject: Reply with quote Print

Cool! guess they will be more dangerous now..

Keep up the awesome work, will give it a test run


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Underz





Joined: 03 Nov 2005
Posts: 137 on topic

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PostPosted: Thu, 1. Jun 06, 19:03    Post subject: Reply with quote Print

Thanks so much Very Happy , keep up the great work!

Cheers again Thumb up Underz

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999-JAY-999





Joined: 07 Apr 2003
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PostPosted: Thu, 1. Jun 06, 20:39    Post subject: Reply with quote Print

When you think there isnt anything left to script.....

Simply spot on Cycrow.

Thumb up


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ezra-r





Joined: 14 Oct 2005
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PostPosted: Thu, 1. Jun 06, 23:25    Post subject: Reply with quote Print

Well, i have installed it and I have already seen long wings of m5's and m4's travelling around... so its working perfectly.. waiting to see some bigger ships but i havent played much Smile


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Ideas: * Revamp Miner Profession
X3 mods: Shielding Upgrade *Pirate Patrols,Khaa'k Invasions
Creative: Nula The Xenon
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Underz





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PostPosted: Fri, 2. Jun 06, 00:57    Post subject: Reply with quote Print

Working great, lots of M3/4/5's flying around now, and just had a K and about 30 fighters fly throughScale Plate Green. It was carnage with the race response fleets enabled great script! Thumb up

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Dark-Sun





Joined: 18 Feb 2004
Posts: 27 on topic
Location: England, MK
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PostPosted: Fri, 2. Jun 06, 14:48    Post subject: Reply with quote Print

Thanks, this is gonna be great! DL now

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fud





Joined: 25 Jan 2006
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PostPosted: Fri, 2. Jun 06, 15:02    Post subject: Reply with quote Print

ezra-r wrote:
Well, i have installed it and I have already seen long wings of m5's and m4's travelling around... so its working perfectly.. waiting to see some bigger ships but i havent played much Smile



This small plugin is nothing short of insane. Last night, Zrt's Dominion, SPG, Thynn's Abyss, Men Paradise, were polluted with Xenon. There were about 7 sectors that looked like regular Xenon sectors. Wastelands had 2K, 2J, 6P and it looked like someone blasted my monitor with a shotgun loaded with red paint balls for all the escorts. Who needs an XI mission, and the hassle of finding one with this?

Numerous 2P/6L + M/N patrols. The easter block of sectors was a scary place for a while. Since I'm still not into this game far enough to gain an M2 (or ten), I think I'll disable it for now. It's really brutal.

I'm also running Red Spots 11010101 and rrzrrzrrzzz scripts, so in the above-mentioned Wastelands, there was also a 2KM2+KM1+4 Cluster party. I sat back and watched them shoot the piss out of each other.

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Dread





Joined: 23 Jun 2005
Posts: 484 on topic
Location: Im Somewhere out in the new wilderness known as Space or ill be somewhere in Yorkshire
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PostPosted: Fri, 2. Jun 06, 15:17    Post subject: Reply with quote Print

Im sat at work reading this and I might explode with lack of patience. I wanna go hooooome.

I play with a load of scripts such as the 11010101 and rrzrrzrrzzz and the Race Response and Yaki Armada, so with this my universe is going to be Total mayhem Very Happy

Are the migrations done on a random basis and once every so often, but not all the time I hope as that would be a bit overwhelming methinks.


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fud





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PostPosted: Fri, 2. Jun 06, 15:26    Post subject: Reply with quote Print

I think it's every so often, maybe random. I haven't looked at the script. Very Happy I'm sure cycrow could tell you tho.


All I do know, is it added a s**t-ton of Xenon, in all shapes/sizes in several sectors. Seeing a couple dozen L/M/N moving along side a pair of Js and Ks with some Ps mixed in is rather impressive. It's one parade you *don't* want to have throw candy at you. Very Happy

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Cycrow
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PostPosted: Fri, 2. Jun 06, 15:28    Post subject: Reply with quote Print

well, im going to make so its random, but right now, the xenon convoy is created every minute from one of the stations.

if it becomes too insane, i could always cut it down Wink


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fud





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PostPosted: Fri, 2. Jun 06, 16:05    Post subject: Reply with quote Print

Every minute? Jee-zus. I like the script, love it, just not at this point in my game, I've still got an entire Argon rank to gain before I can buy the big boys. It's a bit overwhelming atm. Very Happy


Perhaps I could knock that back to an hour or so? Smile


Keep in mind too, it's not a single convoy, at least from what I saw. There were at least 4 parades last night. Tho, they didn't seem too bothered by much in the sectors they were in. I didn't really notice them laying the smackdown on much of anything.

"All hell breaks loose" seems to ba an appropriate description of this plugin. Smile

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Dread





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PostPosted: Fri, 2. Jun 06, 16:09    Post subject: Reply with quote Print

Every minute Surprised - 'a bit too insane' doesn't cover it, thats more like absolute Bedlam Laughing


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Cycrow
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PostPosted: Fri, 2. Jun 06, 16:54    Post subject: Reply with quote Print

well, they dont attack sectors, they simply travel from one sector to another, unless they are attacked Wink

changing the time is easy enuf, just edit the al.xenon.main file and change the time for the AL plugin


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Emerald Flint





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PostPosted: Fri, 2. Jun 06, 16:56    Post subject: Reply with quote Print

1 minute is allright, so my Taskforces will have plenty to do Mr. Green


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