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[SCRIPT] Satalite Early Warning Network V1.20 : Updated 09/03/2007
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defiant1





Joined: 07 May 2006
Posts: 1141 on topic

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PostPosted: Wed, 3. Oct 07, 22:32    Post subject: Reply with quote Print

i ment the script but if u send the files to me (when u can) ill repackage them as a second version and upload (if possible and if cy allows it)


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Pogi





Joined: 13 Apr 2006
Posts: 521 on topic

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PostPosted: Wed, 3. Oct 07, 22:42    Post subject: Reply with quote Print

I don't personally think that re-packaging them and submitting them to the community is a good idea. I spent maybe 15 minutes editing a couple of files..He spent..Well I don't know, but a hell of a lot longer..I think out of respect for his hard work, it would best to let him think about modifying his script package and submitting a new one with this feature first, rather than letting a couple of hacked files float around that I edited...I told you and others the files I edited to get this to work, I think now it is best that you edit them yourselves...We "are" here to learn are we not?. It is not a hard edit, just go through the files in game and think about what the lines are asking the script to do and what to look for.....Happy Trails


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Cycrow
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Joined: 15 Nov 2004
Posts: 20480 on topic
Location: London
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PostPosted: Thu, 4. Oct 07, 00:47    Post subject: Reply with quote Print

ill look at adding a captured ship sensor as well, and add menu options to use it, when i get chance to


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defiant1





Joined: 07 May 2006
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PostPosted: Thu, 4. Oct 07, 01:08    Post subject: Reply with quote Print

minor issue pogi...i havent taken any programming classes reciently...and I dont feel like trying to read thoes things in notepad or some other program like notepad (and im not sure what file to open either)


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Pogi





Joined: 13 Apr 2006
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PostPosted: Thu, 4. Oct 07, 01:15    Post subject: Reply with quote Print

@defiant1..Please read what Cycrow just posted above...Patience is a virtue Very Happy


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defiant1





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PostPosted: Thu, 4. Oct 07, 02:09    Post subject: Reply with quote Print

i was reffering to your post about 5 posts up Razz Laughing Laughing


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Pogi





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PostPosted: Thu, 4. Oct 07, 02:14    Post subject: Reply with quote Print

Very Happy ...Ok, do you know how to get into the "in game" script editor?


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defiant1





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PostPosted: Thu, 4. Oct 07, 02:16    Post subject: Reply with quote Print

oh fun...time to unpack the game...again...yea i do...


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Pogi





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PostPosted: Thu, 4. Oct 07, 02:20    Post subject: Reply with quote Print

Unpack the game?..What are you talking about?...Thereshallbewings..Enter the script editor..While "in the game", you know how to do this?


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defiant1





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PostPosted: Thu, 4. Oct 07, 05:05    Post subject: Reply with quote Print

hmmm...not off hand (musta thought of the way its done when testing new ships in non xsp format)


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Pogi





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PostPosted: Thu, 4. Oct 07, 09:18    Post subject: Reply with quote Print

Hmmmm...First things first...Go here read this:

http://forum.egosoft.com/viewtopic.php?t=96337


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defiant1





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PostPosted: Thu, 4. Oct 07, 15:21    Post subject: Reply with quote Print

yea ive already got the "Thiershallbewings" thing enabled...and i did all that...just not exactly sure what its gonna be under (menue options,ect ect) Ive got the "general" tab (that I think is different from what your talking about?)


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Dungeoncrawler





Joined: 07 Dec 2003
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PostPosted: Sun, 7. Oct 07, 07:28    Post subject: Reply with quote Print

Quote:
would this conflict in any way with satellite limited universal trader script?
ie does it change the name of the satellite or anything like that?


Was this issue ever resolved? Would really like to use this script but also have the SLUT (LOL) installed. Thanks.

Dc

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Pogi





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PostPosted: Sun, 7. Oct 07, 12:00    Post subject: Reply with quote Print

I resolved that issue by putting two sats in my sectors..One for SEWN and the other for my MK3's...You "can" edit the SEWN files, but I just didn't feel like messing with them. Cycrow explains a little farther up the post where to edit...Cheers


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Dungeoncrawler





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PostPosted: Mon, 8. Oct 07, 00:01    Post subject: Reply with quote Print

Innovative idea there Pogi. I had read the earlier post but thought an update may have been made that addressed the issue. Anyhoo, your idea sounds the easiest as I also do not like messing with the scripts. Thanks for the reply.

Dc

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