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[SCRIPT] Satalite Early Warning Network V1.20 : Updated 09/03/2007
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Cycrow
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PostPosted: Sun, 14. May 06, 00:38    Post subject: [SCRIPT] Satalite Early Warning Network V1.20 : Updated 09/03/2007 Reply with quote Print

===========================================
Name: X3 Satalite Early Warning Network
Version: V1.20
Author: Cycrow
Updated: 09/03/2007
Website: http://cycrow.thexuniverse.us/scripts/html/sewn
===========================================
Arrow Requires Script Manager to install
Arrow Download Package: Main Webpage - Mirror Webpage
===========================================
My other scripts are available Here
===========================================

This scripts turns your Advanced satalites into an Early warning network to warn you of enemy ships.

You must first assign the satalites you wish to use onto the network. Using the add/remove satalites command in the combat menu.
Just select the satalite and it will be added or removed.

Once an enemy craft enters its scanning range, you will be warned.

Configuration:

The script adds a new hotkey to allow you to configure your satalite network to only detect certain types of ships.
Once you have assigned the hotkey, just press it for the menu to appear.
On the menu you have 4 options.

1. All Ships - Detect any enemy ships
2. Fighters and Capital ships - Detect any M3/M4/M5/M2/M1/M6 ships
3. Capital Ships - Detect any capital ship
4. Capital ships without M6 - Detect M2/M1 class ships

It also includes a satalite replacement service


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Last edited by Cycrow on Wed, 26. Mar 08, 00:49; edited 7 times in total
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Syklon





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PostPosted: Sun, 14. May 06, 03:01    Post subject: Reply with quote Print

someones been busy recently havent they? Wink

would this conflict in any way with satellite limited universal trader script?
ie does it change the name of the satellite or anything like that?

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Cycrow
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PostPosted: Sun, 14. May 06, 03:33    Post subject: Reply with quote Print

it does rename the sats, but it doesn't have to, its more for display purposes to make it easier to c

if that does effect other scripts, then its easy to removejust remove the set name command from the script Wink


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Syklon





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PostPosted: Sun, 14. May 06, 07:14    Post subject: Reply with quote Print

k thanks cyc, keep up the good work Thumb up

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Stevio





Joined: 04 Jun 2005
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PostPosted: Sun, 14. May 06, 09:21    Post subject: Reply with quote Print

ahh, never did get round to revamping that SEWS script,

glad to see i someone did it for me Very Happy Thumb up


so many scripts Razz


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Cycrow
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PostPosted: Sun, 14. May 06, 14:42    Post subject: Reply with quote Print

actaullys its not a revamp
i made it from scratch.

i was going to do that, but the download didn't work
so i just made one myself Razz


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Stevio





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PostPosted: Sun, 14. May 06, 15:02    Post subject: Reply with quote Print

even better Razz

well done cycrow another great script Wink


stevio


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Jase555





Joined: 13 May 2005
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PostPosted: Sun, 14. May 06, 18:45    Post subject: Reply with quote Print

Cycrow

I have resisted using any scripts until now but have been frustrated by pirates destroying my assets before I can get to them. This early warning system is exactly what I need to keep an eye on them and also be able to pick the best ones for capping.

thanks.

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Cycrow
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PostPosted: Sun, 14. May 06, 20:26    Post subject: Update 1.01 Reply with quote Print

ok, fixed the problem with readtext Smile


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bendyspex





Joined: 13 Apr 2004
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PostPosted: Sun, 14. May 06, 22:40    Post subject: Reply with quote Print

Since you have just released a whole load of great scripts, does this mean you will have more time to begin on making a ship loading program, so we can use different ships without having loads of conflicting mods?
If so that would be great Thumb up

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Cycrow
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PostPosted: Mon, 15. May 06, 00:25    Post subject: Reply with quote Print

im still investing it, but hopefully ill get chance to do some work on it

i still need to work out a few things first before it will work


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JabbatheHutt





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PostPosted: Mon, 15. May 06, 02:35    Post subject: Reply with quote Print

Thanks a lot

DO you actually sleep or can you type while asleep ? Laughing


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Cycrow
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PostPosted: Mon, 15. May 06, 02:56    Post subject: Reply with quote Print

i get some sleep
....occasionly

Razz


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russbo





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PostPosted: Mon, 15. May 06, 08:35    Post subject: Reply with quote Print

Nice job, professional and overly competent, as usual.

As some of us are completely foreign to modifying these scripts, is there any way you can make this one "compatible" with the satellite trading script (that renames the satellites to 'adv trader...' something or other)? I find that one very useful to keep my UT's out of trouble, but I'd love to incorporate this early warning system also.

Thanks! Hope you find time for sleep...


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Cycrow
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PostPosted: Mon, 15. May 06, 14:11    Post subject: Reply with quote Print

yeah, i mentioned it early how to do it.

in the script plugin.sewn.addsat just remove the set name commands
and the satlites wont be renamed.


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