EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
The Donts of the X Universe and other stupid mistakes.
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
View previous topic :: View next topic
Author Message
membreya





Joined: 20 Feb 2006

Location: Melbourne, Australia, Earth..Sol system..somewhere in the milky way

PostPosted: Thu, 30. Mar 06, 10:19    Post subject: Reply with quote Print

Nova_Cain820 wrote:
How about don't ask for coms to dock when you are about 900 meters away from the station runing at 190 or up. ...hmm my Z button isn't working ..whoa whoa whoa whoa! Damn you and your long replies Automatic Intra-waction system


Press enter or fire Wink It makes the menu selection come up quicker Wink That or you can just press u ...that automatically lands you..

EVEN BETTER !!! Buy a docking computer and press d within 5km of the dock and you can land immediately Wink

Back to top
View user's profile Send private message Send e-mail MSN Messenger
nirwin





Joined: 02 Nov 2005
Posts: 1185 on topic
Location: UK
Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 10:23    Post subject: Reply with quote Print

Obey the proper gate usage procedures!

Lights moving in your direction mean traffic inbound, lights moving away from you mean you are clear to jump.
Fighter craft must traverse the gate at its edge, the center is for capital ships.

Flying at the centre of a gate in a buster, with the lights indicating incoming traffic is likely to end in a rather small dent in a Teladi Pheonix, a slight bit more space debris, and one dead rookie pilot.


_________________
Nirwin
------
Sector Takeover | Unlimited Resources (x2/x3)
Back to top
View user's profile Send private message Send e-mail Visit poster's website
membreya





Joined: 20 Feb 2006

Location: Melbourne, Australia, Earth..Sol system..somewhere in the milky way

PostPosted: Thu, 30. Mar 06, 10:27    Post subject: Reply with quote Print

nirwin wrote:
Obey the proper gate usage procedures!

Lights moving in your direction mean traffic inbound, lights moving away from you mean you are clear to jump.
Fighter craft must traverse the gate at its edge, the center is for capital ships.

Flying at the centre of a gate in a buster, with the lights indicating incoming traffic is likely to end in a rather small dent in a Teladi Pheonix, a slight bit more space debris, and one dead rookie pilot.


Dude I so didn't know that!! Wink I've only just started taking notice of the lights...but I'm usually in SETA so by the time I get there something else has usually jumped in Sad

Back to top
View user's profile Send private message Send e-mail MSN Messenger
JulianG





Joined: 23 Feb 2006
Posts: 60 on topic
Location: Cape Town, South Africa
Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 10:35    Post subject: Reply with quote Print

The lights are there for a reason??? I thought it was just there for decoration Smile

You learn something new everyday...

Back to top
View user's profile Send private message
Coldfire_Xero





Joined: 10 Feb 2005
Posts: 91 on topic
Location: behind you
Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 10:37    Post subject: Reply with quote Print

Don't fly a freighter and think your flying the milenium falcon,

don't think cuase your in a M3 that you are LUke Skywalker

don't be surprised if you die why flying a M5

don't tkae a M5 to a fight with a M6 and complain when it takes forever to destroy

daon't take on a assassination mission in be surprised when you go up against a M2


_________________
No power in the 'verse can stop me...
Back to top
View user's profile Send private message
tikanderoga





Joined: 28 Dec 2003
Posts: 403 on topic
Location: Australia
Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 11:01    Post subject: Reply with quote Print

I got some other DONT's...

Don't hit the Booster when just undocked with an Orca from an ED or a Shipyard - they might get grumpy trying to slice the installation in 2 with your fin.

Don't stop after you passed a gate with a big ship (Orca) - the small ships behind you won't brake but will blame you if your fat ass is responsible for their death - same for the ships wanting to pass the gate.

Don't fire a Firestorm torp if your Nova is only 2.5 km from the target..

Don't go for a spacewalk if even one enemy is round, even if he's in dogfight with anonther one - he might win and test your spacesuit for laserbolt-resistance. Rolling Eyes


_________________
If you got a monopoly on an operating system, and you make tons of money by supporting it, why fix it?
Back to top
View user's profile Send private message Visit poster's website
Voyyce





Joined: 11 Mar 2006
Posts: 38 on topic

Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 12:08    Post subject: Reply with quote Print

After ejecting from your ship do NOT doubleclick to target the ship you want to capture/enter^^

Back to top
View user's profile Send private message
djgoatboy





Joined: 13 Jan 2006
Posts: 52 on topic

Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 12:37    Post subject: Reply with quote Print

Copuple of classic don'ts i've been gulty of commiting:

1: Coming out of a gate and immediately ordering my ship to dock at a station: One swidt 90 degree turn and BOOM - My ship flied itself straight into the damn gate!

2: Forgetting to turn on autopilot and instead simply flying across space while reading your "Property" page - Asteroids are pretty bloody solid and will hurt whether you're paying attention to them or not! lol

3: (My favourite for comedy factor, if not at the time...) You cap a ship, it's a VERY fast Teladi Harrier and you get all excitied (Top speed 515+ - High speed weapons dealing/sector scouting here i come!) You get close, you hop out of your ship, you close in and claim it. All sounding good? Yeah, then what you do is order your ship to dock at the nearby shipyard to knock out some dents - And the bloody thing runs you over and kills you!!!!! lol

Apparently i was in the way! lol Very Happy


_________________
"Thank you. When the world is mine your death shall be quick and painless!"
Back to top
View user's profile Send private message
RichLondoner





Joined: 26 Sep 2005
Posts: 110 on topic
Location: London
Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 13:50    Post subject: Reply with quote Print

Don't just sit there for a few minutes at zero speed after going through a gate changing factory paramaters as there is traffic behind you and usually rusults in a death or two...

I've actually done that one about three times now...

Don't press SHIFT + Q and automatically hit ENTER thinking it's SHIFT + E to get out and claim a ship...

Only done that once...

Rich


_________________
I need a new computer, because:

Asus A8N SLI Delux, AMD Athlon 64 X2 4600+, 4gb DDR400 RAM, Leadtek 256mb GeForce 7800GTX, Matrox DiamondMax 10 300gb, Creative X-Fi with 7.1 T7900 speakers, Sony DW-Q28A DVD Writer & Sony DDU1613 DVD Rom
Back to top
View user's profile Send private message Visit poster's website
rizzo420





Joined: 10 Jan 2006
Posts: 680 on topic
Location: Breakin 'em down into the little cubes
Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 16:21    Post subject: Reply with quote Print

The ones that got me were the time savers:

Don't NOT use the docking computer...it saves so much time and can save your profit margins in the early game.

Don't bother asking for permission to land at every station. I must have wasted hours with the comms before I figured out you could just dock.


_________________
Split Say AAAAAAAAA!!!

Cargo bay now contains: Elephant.
Back to top
View user's profile Send private message
bladesofdeath





Joined: 12 Nov 2005
Posts: 282 on topic

Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 16:43    Post subject: Reply with quote Print

Do not fly around like a manic after ejecting to claim a ship.

I've flown into the side of my own once, and that 75MW shields vs. a astronought suit

= a big mess and a whole in the wall from where i punched it in anger
i might post a photo of it one day....

Back to top
View user's profile Send private message
fud





Joined: 25 Jan 2006
Posts: 6990 on topic
Location: IN, USA
Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 16:55    Post subject: Reply with quote Print

JulianG wrote:
The lights are there for a reason??? I thought it was just there for decoration Smile

You learn something new everyday...


Amen. That's very useful info. Smile


Heh, I remember the very first game I played, buying my first TL (Mammoth), I went to the north gate in A Prime, knowing the above info now, it makes sense. The lights were strobing out, towards me, I went at the center of the gate. You should hear the [crunch] it makes when two Mammoths smack head on in a gate.

I've also greased quite a few M4/M5s in the gates with a TS.

Back to top
View user's profile Send private message
nirwin





Joined: 02 Nov 2005
Posts: 1185 on topic
Location: UK
Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 17:07    Post subject: Reply with quote Print

fud wrote:
JulianG wrote:
The lights are there for a reason??? I thought it was just there for decoration Smile

You learn something new everyday...


Amen. That's very useful info. Smile


Heh, I remember the very first game I played, buying my first TL (Mammoth), I went to the north gate in A Prime, knowing the above info now, it makes sense. The lights were strobing out, towards me, I went at the center of the gate. You should hear the [crunch] it makes when two Mammoths smack head on in a gate.

I've also greased quite a few M4/M5s in the gates with a TS.


Lol, ouch!!! Don't feel too bad, I saw the AI crash two Mammoths into eachother in a gate once. Loud bang made me jump looked behind and saw the carnage.

I only learnt the rules of the jumpgate cos I used to target them and Shift-d, and whilst waiting I'd see the lights, wonder what they meant, and then one day after I'd learnt to just fly through them, it just clicked, well you kinda have a moment of clarity when you are suddenly staring at the business end of a pheonix less than 100m away. Very Happy


_________________
Nirwin
------
Sector Takeover | Unlimited Resources (x2/x3)
Back to top
View user's profile Send private message Send e-mail Visit poster's website
mjobling





Joined: 02 Mar 2006
Posts: 21 on topic
Location: London
Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 17:12    Post subject: Reply with quote Print

Don't do the following, as I did when I first started the game:

After the first couple of plot missions you are nonchalantly following the rookies you have been flying with and they fly in to the hangar of Argon One to dock.

You casually follow them inside and wonder why you aren't docking. Hmm... you think and turn around to fly out again, only to discover that the gate has closed over the hangar entrance.

The Argon One then starts moving and you find yourself trapped inside the ship model, able freely to fly around within there, but singularly unable to leave its bounds.

On the plus side, I felt quite safe in my Buster with the Argon One's armour and shields around me. On the negative side, my scope for exploration, trading and killing was seriously curtailed.

Back to top
View user's profile Send private message Visit poster's website
plawolf





Joined: 25 Mar 2005
Posts: 412 on topic

Thank you for registering your game
PostPosted: Thu, 30. Mar 06, 18:59    Post subject: Reply with quote Print

Don't:

- Try to save a few seconds in claiming a bailed TS by ejecting out in front of it before it has fully stopped. Remember the first time I got a TS to bail, thought it would stop dead straight away like a fighter, and I was only 100m in front of it. So I ejected immediately and went towards it head on. Got to claiming range, stopped and opened the menues to claim. Suddenly realised that the damn thing was moving towards me, frantically hit 'del' and just managed to get an unobstructed view of the nose of the caiman impacting the nose of my virtual-self. pffff.

- Try firing hornets, thunderbolts or the likes when you are being peppered with incoming fire, especially not if you happen to be flying a mamba raider.

- Even think about using your wingmen to store missiles with, especially not hammerheads.

- Set your wingmen to 'attack my target', arm them with only MDs and then fly close on the tail of a target. Especially when you are flying a yaki M5.

- Firing two hornets in too quick succession - they can actually hit each other on the way out!

- Try to pick up firestorm torps flying at 200k when your cargo hold is in fact full.

- Re-map the keys so that the 'open cargo hold' key is placed too close to the strafe keys.

Thinks thats about all the public humilation I can handle for one day. Smile

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Wed, 16. Aug 17, 19:31

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.47601 seconds, sql queries = 29