[SCRIPT] Passenger Slaves V1.00 : Update 08/03/2006

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20547
Joined: Mon, 15. Nov 04, 00:26
x4

[SCRIPT] Passenger Slaves V1.00 : Update 08/03/2006

Post by Cycrow » Wed, 8. Mar 06, 17:30

A simple command to turn passengers from your cargo hold into slaves.

Whenever you have passengers in your cargo hold the command in the piracy menu will appear which will turn all the passengers to slaves

Download Here
Mirror Here
Mirror Here

* Requires Script Manager to install

User avatar
al_main
Posts: 1379
Joined: Wed, 6. Oct 04, 10:26
x3

Post by al_main » Thu, 9. Mar 06, 02:19

Good stuff i'm gonna swap from TS to TP next time I load....

Uyresoul
Posts: 34
Joined: Mon, 15. Dec 03, 16:43
x3

Post by Uyresoul » Thu, 9. Mar 06, 03:53

Since I can not try this yet, I was wondering if effects reputation?. I mean, since this is a form of piracy, I believe this should have a slight chance of lowering your reputation. Remeber the BBS that describes an event of a transport carrying slaves was thwarted by one of the slaves befriending one of the slave traders? Is this even possible to do?
Your imperfection is the ability to not see it.

fud
Posts: 6989
Joined: Wed, 25. Jan 06, 15:26
x3

Post by fud » Thu, 9. Mar 06, 04:28

It most definitely affects rank. As noted in the other thread, I lost 20% rank.

Tho, doing it again, it doesn't seem to matter how many passengers it is. Seems to be a straight 2000 point hit on your rank (based on Queen's Knight and losing 20%).

McPhearsom
Posts: 231
Joined: Wed, 31. Aug 05, 20:27
x3

Post by McPhearsom » Thu, 9. Mar 06, 04:49

Arrgh! the perfect add-on for any aspiring pirate :twisted:

999-JAY-999
Posts: 610
Joined: Mon, 7. Apr 03, 16:29
x3tc

Post by 999-JAY-999 » Thu, 9. Mar 06, 15:17

Just when you think everything possible has been covered, out pops a useful little number like this.....

Makes the Evil Pirate in all of us jump with joy doesnt it.
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse

fud
Posts: 6989
Joined: Wed, 25. Jan 06, 15:26
x3

Post by fud » Thu, 9. Mar 06, 15:32

heh. I used it twice last night. Pulled in about 900k. The really bad part is, I went back to the Boron trading dock I took them from (after selling the first group), and bought a police license. Then I took another group 198 to another pirate base....


Corruption is a wonderful thing.

Uzi77
Posts: 520
Joined: Wed, 4. Jan 06, 00:55
x4

Post by Uzi77 » Thu, 9. Mar 06, 15:41

COMPLETE NOOB QUESTION

Do you have to be on a custom or non-plot game for any script to work?

fud
Posts: 6989
Joined: Wed, 25. Jan 06, 15:26
x3

Post by fud » Thu, 9. Mar 06, 16:03

Nope. I'm currently in the plot game. A script should work in either.

Uzi77
Posts: 520
Joined: Wed, 4. Jan 06, 00:55
x4

Post by Uzi77 » Thu, 9. Mar 06, 16:04

Well, thats a relief... ok, so how long does it take for a script to be intergrated into the game....?

User avatar
Stevio
Posts: 1983
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio » Thu, 9. Mar 06, 16:58

»» if you mean how do you use it then you need the Xscript installer.

»» but if you mean script signing:

egosoft will not start script signing until the game is in a good state

• and only the ones put forward will get considered
• and only a few will be signed
:edit: for moggy2 :P -> Depending on how many egosoft like :wink:


cheers

stevio
Last edited by Stevio on Thu, 9. Mar 06, 17:17, edited 1 time in total.
My Scripts
Image
So say we all!

User avatar
moggy2
Posts: 4588
Joined: Wed, 6. Nov 02, 21:31
x3ap

Post by moggy2 » Thu, 9. Mar 06, 17:00

stevio wrote: • and only a few will be signed (and i mean few, as in less than 10)
says who?

User avatar
Stevio
Posts: 1983
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio » Thu, 9. Mar 06, 17:15

said i :lol:

well not many got signed for X² :roll:

so i guessed that not alot will get signed this time round.

egosoft game designers are very picky :wink:
My Scripts
Image
So say we all!

User avatar
moggy2
Posts: 4588
Joined: Wed, 6. Nov 02, 21:31
x3ap

Post by moggy2 » Thu, 9. Mar 06, 20:08


User avatar
Stevio
Posts: 1983
Joined: Sat, 4. Jun 05, 10:36
x3tc

Post by Stevio » Thu, 9. Mar 06, 20:29

:? No i didn't, thanks Moggy :wink:
My Scripts
Image
So say we all!

Post Reply

Return to “X³: Reunion - Scripts and Modding”