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[SCRIPT] Passenger Slaves V1.00 : Update 08/03/2006
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Cycrow
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Joined: 15 Nov 2004
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PostPosted: Wed, 8. Mar 06, 17:30    Post subject: [SCRIPT] Passenger Slaves V1.00 : Update 08/03/2006 Reply with quote Print

A simple command to turn passengers from your cargo hold into slaves.

Whenever you have passengers in your cargo hold the command in the piracy menu will appear which will turn all the passengers to slaves

Download Here
Mirror Here
Mirror Here

* Requires Script Manager to install


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al_main





Joined: 06 Oct 2004
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PostPosted: Thu, 9. Mar 06, 02:19    Post subject: Reply with quote Print

Good stuff i'm gonna swap from TS to TP next time I load....

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Uyresoul





Joined: 15 Dec 2003
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PostPosted: Thu, 9. Mar 06, 03:53    Post subject: Reply with quote Print

Since I can not try this yet, I was wondering if effects reputation?. I mean, since this is a form of piracy, I believe this should have a slight chance of lowering your reputation. Remeber the BBS that describes an event of a transport carrying slaves was thwarted by one of the slaves befriending one of the slave traders? Is this even possible to do?


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fud





Joined: 25 Jan 2006
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PostPosted: Thu, 9. Mar 06, 04:28    Post subject: Reply with quote Print

It most definitely affects rank. As noted in the other thread, I lost 20% rank.

Tho, doing it again, it doesn't seem to matter how many passengers it is. Seems to be a straight 2000 point hit on your rank (based on Queen's Knight and losing 20%).

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McPhearsom





Joined: 31 Aug 2005
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PostPosted: Thu, 9. Mar 06, 04:49    Post subject: Reply with quote Print

Arrgh! the perfect add-on for any aspiring pirate Twisted Evil

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999-JAY-999





Joined: 07 Apr 2003
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PostPosted: Thu, 9. Mar 06, 15:17    Post subject: Reply with quote Print

Just when you think everything possible has been covered, out pops a useful little number like this.....

Makes the Evil Pirate in all of us jump with joy doesnt it.


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fud





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PostPosted: Thu, 9. Mar 06, 15:32    Post subject: Reply with quote Print

heh. I used it twice last night. Pulled in about 900k. The really bad part is, I went back to the Boron trading dock I took them from (after selling the first group), and bought a police license. Then I took another group 198 to another pirate base....


Corruption is a wonderful thing.

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Uzi77





Joined: 04 Jan 2006
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PostPosted: Thu, 9. Mar 06, 15:41    Post subject: Reply with quote Print

COMPLETE NOOB QUESTION

Do you have to be on a custom or non-plot game for any script to work?

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fud





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PostPosted: Thu, 9. Mar 06, 16:03    Post subject: Reply with quote Print

Nope. I'm currently in the plot game. A script should work in either.

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Uzi77





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PostPosted: Thu, 9. Mar 06, 16:04    Post subject: Reply with quote Print

Well, thats a relief... ok, so how long does it take for a script to be intergrated into the game....?

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Stevio





Joined: 04 Jun 2005
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modified
PostPosted: Thu, 9. Mar 06, 16:58    Post subject: Reply with quote Print

»» if you mean how do you use it then you need the Xscript installer.

»» but if you mean script signing:

egosoft will not start script signing until the game is in a good state

• and only the ones put forward will get considered
• and only a few will be signed
:edit: for moggy2 Razz -> Depending on how many egosoft like Wink


cheers

stevio


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Last edited by Stevio on Thu, 9. Mar 06, 17:17; edited 1 time in total
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moggy2



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PostPosted: Thu, 9. Mar 06, 17:00    Post subject: Reply with quote Print

stevio wrote:

• and only a few will be signed (and i mean few, as in less than 10)


says who?


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Stevio





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PostPosted: Thu, 9. Mar 06, 17:15    Post subject: Reply with quote Print

said i Laughing

well not many got signed for X² Rolling Eyes

so i guessed that not alot will get signed this time round.

egosoft game designers are very picky Wink


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moggy2



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PostPosted: Thu, 9. Mar 06, 20:08    Post subject: Reply with quote Print

you do know who you have to impress?


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Stevio





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PostPosted: Thu, 9. Mar 06, 20:29    Post subject: Reply with quote Print

Confused No i didn't, thanks Moggy Wink


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