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[SCRIPT] Jump to Target
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moggy2



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Joined: 06 Nov 2002
Posts: 4588 on topic
Location: Montréal
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PostPosted: Sat, 25. Feb 06, 20:06    Post subject: [SCRIPT] Jump to Target Reply with quote Print

Title: Xai Corp. Jump to Target (JTT)
Version: X3-1.0
Download: www.xai-corp.net/project/XaiCorp-JTT
Description:
Replaces the Jump to Sector command with Jump to Target

I said I wasn't going to do this, but I got so fed up of using 2 command to get a ship to jump to me instead on just one I was used to in X2


After jumping the ship will continue on towards the target. The command will automaticaly decide on the best action to carry out once it reaches the target.


    Using this command you can:
  1. Jump and attack target
  2. Jump and protect friend
  3. Jump and follow target (for non combat vessels)
  4. Jump and dock at station or carrier



----
Uses:
Textfile/Textpage 7202


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Stevio





Joined: 04 Jun 2005
Posts: 1983 on topic
Location: Kent, England
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PostPosted: Sat, 25. Feb 06, 20:56    Post subject: Reply with quote Print

Good work moggy Very Happy Thumb up

another great script Razz


cheers

stevio


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moggy2



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PostPosted: Sun, 26. Feb 06, 06:39    Post subject: Reply with quote Print

I'm disapointed. Nobody spotted my cockup.

Fixed, as if anyone cares Razz


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InvrSmall



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PostPosted: Tue, 28. Feb 06, 06:24    Post subject: Reply with quote Print

Nice 1


thx

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fud





Joined: 25 Jan 2006
Posts: 6990 on topic
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PostPosted: Tue, 28. Feb 06, 17:39    Post subject: Reply with quote Print

Very nice. Could this work to have them follow you when you jump?

Regardless, I'll grab it when I get home. Thumb up

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apricotslice





Joined: 16 May 2004
Posts: 13374 on topic
Location: Mapping beyond the Unknown Regions.
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PostPosted: Thu, 30. Mar 06, 06:20    Post subject: Re: [SCRIPT] Jump to Target Reply with quote Print

moggy2 wrote:

Replaces the Jump to Sector command with Jump to Target


I like the look of these commands, but I use jump to sector a lot. mainly for TL's where I want them just inside the gate, but no further as its too dangerours for them to move much.

Any chance of them being added rather than replacing ?


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