The 1.4 update for X³ provides some new game features as well as improving on those added in 1.3 and fixing a variety of problems experienced by some players in different parts of the game. For those who have been playing the 1.3.1 and 1.3.2 BETA versions, the even better news is that savegames from these versions are compatible with 1.4.
New features:
Tug Laser allows M6/TL class ships to move stations using a tractor beam
New commands for automated mobile mining are available through the Special Command Software
New option to have ships contact you once they have completed their current command
Other improvements:
Improved performance in sectors with large asteroid counts
If a hired TL freighter is destroyed an entry in your logbook will be created
New military ships have better scanners
M6 class ships have better energy generators
Adjusted collision avoidance of gates and small asteroids
Number of Xenon ships roaming the universe has been reduced
Amount of civilian ships has been rebalanced
New graphics options:
More Dynamic Light Sources: if disabled the number of dynamic light sources will be reduced (per pixel light is still rendered); disabling this will have a slight positive effect on game performance
Ship Colour Variations: if disabled ship colours will not be shifted; disabling this will have a slight positive effect on game performance
Disable Vertex Size Optimisation: enabling this option will fix the "black triangle" bug some ATI users reported in 1.3:
Please note that this issue only occurs on newer ATI cards with certain driver versions. ATI has found the problem and it should be fixed in future driver versions. Please check if you still need to disable this option when you update your drivers so you can take advantage of the optimisation.
Bug fixes
Alt-Tab should no longer cause a crash!
Freeze caused by story mission fixed
Freeze caused by Trade Command Software MK3 fixed
Trade Command Software MK3 energy supply fixed
Factory in Bala Gi's Joy is rebuilt
Black screen when leaving a sector fixed
Jump drive functionality after buying Kha’ak specifications restored
Xenon ships no longer spawn in Teladi shipyards
Yaki pilots without face/voice fixed
Motionless Kha’ak clusters fixed
Usage of video and audio codecs optimised to fix various problems
Shockwave Generator and Mass Driver weapons have been optimised to reduce their impact on game performance
Cockpit positions for turrets corrected
Lighting of custom geometry (e.g. cockpit mod) fixed
Terran ships no longer pursue the player through the whole universe after he jumped out of the sector
Newly built Xenon M2 ships are properly equipped with shields
Uncontrolled spawning of large amounts of Yaki ships in certain sectors has been fixed. (note that it may take a few minutes after loading a savegame until the numbers are back to normal)
Many other minor problems resolved
Note: Savegame compatibility is maintained from all previous publicly released versions to 1.4, including public BETA versions 1.3.1 and 1.3.2.
Downloading
If you are having difficulty accessing the downloads page due to the large number of people downloading then the mirror sites are:
Update from version 1.0, 1.1, 1.2 or 1.2.01 to version 1.4 (162 MB)
Great time to release the patch, downloaded so fast
Have a virtual malt on me
"A leader is best when people barely know he exists, when his work is done, his aim fulfilled, they will all say, we did this ourselves' - Lao Tse (circa 600 BC)
heh i leave the x community for a while to wait for the 1.3 patch to come out and when i come back 1.4 is out!! i should start checking in more often. anyways still downloading so i'll be back once i've installed the game and patch.
Did not say anything about the load savegame crash or the crash when there are not enough nodes to complete a comlex... are these fixes included with
"Many other minor problems resolved" or are those for future fixes?
This is all kinds of awesome! Just wanted to thank all of you guys for all of the effort you have put into the patch, especially amidst the moaning of some of us. It's what makes this game so incredible. It was annoying to see so many negative posts on the board, and it just goes to show how completely undeserved it was when you all show so much dedication to this frankly stunning franchise.
Awesome work, Egosoft. Knew you'd come through for us
They even fixed alt-tabbing amongst everything else. Excellent job. Kudos.
Edit:
-------
Lighting for customized geometry, ie; the Cockpit mod?
I don't even use that mod but that's going beyond the call of duty, thanks Egosoft, I think you've made a lot of people very happy. Now go relax for a while and ignore any whiners that are still clinging on.
Gotta couple ?'s. Can the Tug Laser pull stations already placed, can it move stations with complex construction kits, and can you move other stations or tug hurt ships that cant move as fast as you?
My only concern is the lessened Khaak forces.
I really enjoyed being opposed in certain sectors by mass amounts of them. It is one of the few things that made the late game enjoyable for me, rather than taking over a universe without having to defend sectors.
Now it's time to actually buy the game and move up to the X3 universe. This will hopefully take most of the bugs out. I like the new features that have been added.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB