Please Uninstall This Plugin Until I Release The Next Build
Removal Plugin Zip Download Here
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Important Instructions for removal
when you first load the game after installing the nuke scripts will start
go into your global scripts menu and delete any script with "handymen" in apart from plugin.handymen.nuke.oldbuild & plugin.handymen.nuke.landed
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once you have done this (if there are any other scripts running in the GM other than the two above) just wait until you are hailed to remove the plugin. Then just save,quit and delete the plugin via the script installer option
LV™
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Description : AL Plugin providing now factions that will spawn and build themselves up into empire's
Version : 1.01
Date : 13/10/06
Author : LV
Zip Download Here
Here EXE
Cycrow Download Here right click save as if your struggling to download
Detailed description:
Beta Example
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On starting the plugin 5 new races will be created as a single TS trader in a random sector, the factions can be any race of the following :- Argon, Boron, Split, Teladi, Paranid, Pirate, Yaki, Race(s)1-5.
The trader will then start out trading until he has enough funds to buy another ts ship which will then start to trade. As the traders bank account increases and his AI level does he will go on to buy TP's, Fighters, Capships and Stations.
No trader can purachase anything unless he has enough funds in his account, If he only has 2 million no factory costing more than this can be purchased.
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*****NOTE*****
On first run after installing you will get this message, this will set the plugin difficulty level so choosing epic starts all factions off with next to nothing whereas if you choose EXPERIENCED then the faction will start off a touch better balanced, Using PLAYER will scan all your assets and ships and cash and give the faction that amount of credits on starting.
Eg - your in a argon buster with nothing else, Factions start with about 40k (the cost of the buster)
your in a titan with 54 stations, faction will start off with a few hundred million credits.
Commands
TS Trade - A derivative of MK3 as normal trading tests showed you would need approx 1000 years for it to level up

TP Shuttle - TP class ships will be purchased that will trade from trade dock to trade dock with wares. If the competitor has fighters in the area they will attach themselvs to the TP for protection.
Fighters - Fighters purchased will either patrol sectors looking for enemies or protect as above. Fighters also have the ability to capture ships.
Cap Ships - M6, M1 and M2 class ships on purchase will jump to any sector where the competitor has a station and patrol that secotr, again these ships come with the ability to capture ships (including playerships) and also with a local version of the Race Response Fleets plugin where they will respond to any of that factions stations and capships being attacked.
Stations - When the competitor has enough rank and cash he will start to build stations, at first he will look to build in a sector that is low on the stations product, if that sector is getting large and there are too many stations he will deploy elsewhere although some small loops may be built (not complexes as i'm a jedi not a miracle worker)
If you leave the factions alone they will continue to grow or be destroyed by other races and factions, If a faction is wiped out another will form in it's place.
If you attack one of these factions it will kill your assets on sight if it has the ordinance to do so (friendly bbs stuff soon as i know the current code is ok) If a faction is destroyed and the new faction spawn as the same race it will be hostile to you from the onset and also the old factions enemy's
Factions are made up from the forum name library and they now have 15 ranks to move through with each getting more difficult to achieve.
BBS Data--
A touch untidy currently but docking on a faction station will either display their current stock market rankings or yours.
The data will tell you how many ships/stations they have, their current stock profit calculation and rank.
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Once this code is stable i'll get to work on the eye candy of player-faction interaction and such
Enjoy and feedback!

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Install:
Manual
unzip to your main x3 folder or use the cycrow installer
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Uninstall: set the plugin to off and when it runs it will delete every faction and their assets from the game (so don't have your ships docked on their stations)
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(language files)
448023.xml
447700.xml (forum name library)
Idea's opinions welcome, as are company levels as i still have alot to do with this plugin.