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Puruco
Joined: 06 Dec 2005 Posts: 527 on topic

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Posted: Tue, 7. Mar 06, 16:53 Post subject: |
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Hi Red: I'm getting a Text and numbers in the M6 names of the Hunt script. Do I have to reinstall it again?
The script is sending me one ship to hunt me down rare times send me 4/5 ships. The older version send me up to 9 and also different waves of the same race. Is that a change in the new version?
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alphalvr
Joined: 13 Nov 2005 Posts: 1486 on topic

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Posted: Tue, 7. Mar 06, 17:24 Post subject: |
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wow that sounds great, shame its just clusters but i must admit the `purple wing` sounds quite dangerous
yup gotta add this too.
my only worry is im still running 1.3, in my game i have no civilians left whatsoever. as well as no civilians the east side of universe is completly devoid of free traders as well which makes the east side bare apart from police/military ships.
so i just a bit worried the purple wing might finish my universe off completly poor npcs
somthing like this for xenon as well will really stir things up, they need to jump in as well cuz at the moment they have trouble getting out of their sectors
but 1 at a time let me try this, good work
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Posted: Tue, 7. Mar 06, 17:50 Post subject: |
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| Puruco wrote: |
Hi Red: I'm getting a Text and numbers in the M6 names of the Hunt script. Do I have to reinstall it again?
The script is sending me one ship to hunt me down rare times send me 4/5 ships. The older version send me up to 9 and also different waves of the same race. Is that a change in the new version? |
well thats weird ..
the other version set the hunters name to 'Hunter [shiptype]' ..
however this should 'stick' ...
anyway it never has shown up in my game and I've got my behind wacked several times testing this puppy ..
but yep .. re-installing the plugin cant hurt ..
and the complete plugin has been changed .. but it wont send you just 1 ship ... maybe the others got killed and that ship is the only survivor of the battle ..
like told in the 'new' readme .. hunters will switch from being race-owned to being pirate-owned when they leave their homesectors the 1st time ..
| alphalvr wrote: |
shame its just clusters ......................
............so i just a bit worried the purple wing might finish my universe .........
........somthing like this for xenon..........
|
just clusters ?!? ...
you have any idea what 3 KM3s with 30KM5s can do to a sector ........
that wont happen .. any part of the uni. that has enough life will be able to keep things going .. but yeah .. dead parts .. will die ... but when a sector might 'die' the plugin wont spawn an other party untill the sector has come back to life enough to take care of the 1st party...
so they wont be whiping clean whole groups of sectors ..
easy ... using ships (M3s/M4s) is way easier than using clusters ..
and as I have just been informed that I have a free day tomorrow ........
its basicly the ZzzZR plugin .. but than using Xenon 'settings' ....
(I'll name it "11010011101" or something like that ... )
G
_________________ Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total |
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Puruco
Joined: 06 Dec 2005 Posts: 527 on topic

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Posted: Tue, 7. Mar 06, 19:52 Post subject: |
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| Red Spot wrote: |
| Puruco wrote: |
Hi Red: I'm getting a Text and numbers in the M6 names of the Hunt script. Do I have to reinstall it again?
The script is sending me one ship to hunt me down rare times send me 4/5 ships. The older version send me up to 9 and also different waves of the same race. Is that a change in the new version? |
well thats weird ..
the other version set the hunters name to 'Hunter [shiptype]' ..
however this should 'stick' ...
anyway it never has shown up in my game and I've got my behind wacked several times testing this puppy ..
but yep .. re-installing the plugin cant hurt ..
and the complete plugin has been changed .. but it wont send you just 1 ship ... maybe the others got killed and that ship is the only survivor of the battle ..
like told in the 'new' readme .. hunters will switch from being race-owned to being pirate-owned when they leave their homesectors the 1st time ..
| alphalvr wrote: |
shame its just clusters ......................
............so i just a bit worried the purple wing might finish my universe .........
........somthing like this for xenon..........
|
just clusters ?!? ...
you have any idea what 3 KM3s with 30KM5s can do to a sector ........
that wont happen .. any part of the uni. that has enough life will be able to keep things going .. but yeah .. dead parts .. will die ... but when a sector might 'die' the plugin wont spawn an other party untill the sector has come back to life enough to take care of the 1st party...
so they wont be whiping clean whole groups of sectors ..
easy ... using ships (M3s/M4s) is way easier than using clusters ..
and as I have just been informed that I have a free day tomorrow ........
its basicly the ZzzZR plugin .. but than using Xenon 'settings' ....
(I'll name it "11010011101" or something like that ... )
G |
Ok, I will reinstall and see what happen, thanks...
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alphalvr
Joined: 13 Nov 2005 Posts: 1486 on topic

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Posted: Wed, 8. Mar 06, 06:37 Post subject: |
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| Quote: |
just clusters ?!? ...
you have any idea what 3 KM3s with 30KM5s can do to a sector ........
that wont happen .. any part of the uni. that has enough life will be able to keep things going .. but yeah .. dead parts .. will die ... but when a sector might 'die' the plugin wont spawn an other party untill the sector has come back to life enough to take care of the 1st party...
so they wont be whiping clean whole groups of sectors ..
easy ... using ships (M3s/M4s) is way easier than using clusters ..
and as I have just been informed that I have a free day tomorrow ........
its basicly the ZzzZR plugin .. but than using Xenon 'settings' ....
(I'll name it "11010011101" or something like that ...)
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1. well i guess im gonna find out
2. good to know as my game seems to have trouble respawning...but 1.4 will sort that, i hope
3. you totally lost me there....whoooosh...right over my head...but im guessing roughly translated it means the xenon are coming soon too a x universe near you 
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Posted: Wed, 8. Mar 06, 12:03 Post subject: |
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ok hold on using the ZzzZR plugin .. I made an error with connecting signals to the Kha'ak ships ..
I connected the signal attacked scripts to the signal killed ..
wich means when a ship 'should' die .. it will simply attack what 'killed' it ..
and it wont actually die untill its 'killer' has been destroyed ..
(and disabling the plugin wont help .. so anyone using this atm .. remove the plugin and go back to a save from before using the ZzzZR Plugin..
or you might end up with a somewhat messed up game ...)
anyway I have it fixed and altered the plugin a bit so the cluster make it look a bit more as if they jump in as a team ..
(they will jump in as they already did .. but wait with decoupling untill they are all there .. )
I'll upload it when I've got the 1101 Plugin ready (the Xenon one)..
I just experienced some $*^( stuff ...
the Xenon J doesnt allow docking ...
(if this is not DDRS-mod related I will for now make use of the Teladi M1 ..
as I want an M1 to deliver a pay-load of fighters to a sector .. tell them to clean out the sector .. and chooze safety for itself by jumping back into X-sectors .. (using the 'old Xenon-SY sector' as a 'home-sector' ))
G
_________________ Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total |
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Puruco
Joined: 06 Dec 2005 Posts: 527 on topic

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Posted: Wed, 8. Mar 06, 15:36 Post subject: |
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| Red Spot wrote: |
| Puruco wrote: |
Hi Red: I'm getting a Text and numbers in the M6 names of the Hunt script. Do I have to reinstall it again?
The script is sending me one ship to hunt me down rare times send me 4/5 ships. The older version send me up to 9 and also different waves of the same race. Is that a change in the new version? |
well thats weird ..
the other version set the hunters name to 'Hunter [shiptype]' ..
however this should 'stick' ...
anyway it never has shown up in my game and I've got my behind wacked several times testing this puppy ..
but yep .. re-installing the plugin cant hurt ..
and the complete plugin has been changed .. but it wont send you just 1 ship ... maybe the others got killed and that ship is the only survivor of the battle ..
like told in the 'new' readme .. hunters will switch from being race-owned to being pirate-owned when they leave their homesectors the 1st time ..
| alphalvr wrote: |
shame its just clusters ......................
............so i just a bit worried the purple wing might finish my universe .........
........somthing like this for xenon..........
|
just clusters ?!? ...
you have any idea what 3 KM3s with 30KM5s can do to a sector ........
that wont happen .. any part of the uni. that has enough life will be able to keep things going .. but yeah .. dead parts .. will die ... but when a sector might 'die' the plugin wont spawn an other party untill the sector has come back to life enough to take care of the 1st party...
so they wont be whiping clean whole groups of sectors ..
easy ... using ships (M3s/M4s) is way easier than using clusters ..
and as I have just been informed that I have a free day tomorrow ........
its basicly the ZzzZR plugin .. but than using Xenon 'settings' ....
(I'll name it "11010011101" or something like that ... )
G |
Yeap evrything is ok, I reinstall it and even appears more ships to hunt me down. How I can alter the script in order to add more M3's to each group of hunters and less M5's? Thanks Red.
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Posted: Wed, 8. Mar 06, 17:22 Post subject: |
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puruco ...
you have to find and enter the "al.RS.Hunt.Event" script ..
go to this bit;
| Code: |
012 if $Player.IsBig OR $Player.IsMed
013 $Ldr.Class = Cruiser M6
014 $Wing.Class1 = Heavy Fighter M3
015 $Wing.Class2 = Medium Fighter M4
016 if $Player.IsBig
017 $Min.Ldr = 3
018 $Max.Ldr = 6
019 $Min.WM1 = 4
020 $Max.WM1 = 7
021 $Min.WM2 = 3
022 $Max.WM2 = 7
023 $No.Wings = = random value from 1 to 3 - 1
024 else
025 $Min.Ldr = 1
026 $Max.Ldr = 4
027 $Min.WM1 = 3
028 $Max.WM1 = 6
029 $Min.WM2 = 2
030 $Max.WM2 = 5
031 $No.Wings = = random value from 2 to 4 - 1
032 end
033 else
034 $Ldr.Class = Heavy Fighter M3
035 $Wing.Class1 = Medium Fighter M4
036 $Wing.Class2 = Light Fighter M5
037 $No.Wings = = random value from 1 to 4 - 1
038 if $Player.HasBig
039 $Min.Ldr = 4
040 $Max.Ldr = 7
041 $Min.WM1 = 4
042 $Max.WM1 = 6
043 $Min.WM2 = 2
044 $Max.WM2 = 5
045 inc $No.Wings =
046 else if [PLAYERSHIP] -> is of class Heavy Fighter M3
047 $Min.Ldr = 3
048 $Max.Ldr = 5
049 $Min.WM1 = 3
050 $Max.WM1 = 6
051 $Min.WM2 = 3
052 $Max.WM2 = 5
053 else if $No.Wings > 1
054 $Min.Ldr = 1
055 $Max.Ldr = 3
056 $Min.WM1 = 4
057 $Max.WM1 = 7
058 $Min.WM2 = 3
059 $Max.WM2 = 6
060 dec $No.Wings =
061 else
062 return null
063 end
064 end
|
as you can see it sets 5 diff. sets of numbers here ..
in the 1st 2 sets you need to increase the 'Min.WM1' and 'Max.WM1' variable
do note that the 'max' number has to be '2' higher than the 'min' number ..
in the last 3 sets you need to increase the 'Min.Ldr' and 'Max.Ldr' variable
and decrease the 'Min.WM2' and 'Max.WM2' variable ..
again note that the 'max' number has to be '2' higher than the 'min' number ...
but I'm guessing this bit of code is easy enough to understand ...
G
_________________ Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total |
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Puruco
Joined: 06 Dec 2005 Posts: 527 on topic

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Posted: Wed, 8. Mar 06, 17:31 Post subject: |
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Yeap seems easy. Will try tonite when arrived from work. The reason for this is to have the script more difficult for me. Will try and let you know.
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Posted: Wed, 8. Mar 06, 17:38 Post subject: |
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| Puruco wrote: |
| Yeap seems easy. Will try tonite when arrived from work. The reason for this is to have the script more difficult for me. Will try and let you know. |
yeah its a bit .... mild .. now ..
but it did not dare to put higher numbers in there cause of poss. lag/skill issues that might happen if I would have ....
(and also to prevent being overrun when you enable all 5 plugins at once ...)
G
_________________ Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total |
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alphalvr
Joined: 13 Nov 2005 Posts: 1486 on topic

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Posted: Wed, 8. Mar 06, 17:39 Post subject: |
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so the current zzzz doent work awwww
the only thing id say is pehaps it would be a tiny bit better if after 30 mins it checks the khaak are dead and if they are it spawns another lot in 1-20mins (so it doesnt seem like every 30 mins on the dot theres a attack)???
but hey get it workin first
i hope your wrong about the j dockin....cuz boy is that gonna be cool.....j jumpin in deploying fighter....woohoo....my dreams are becoming reality
the teladi ship !!!!!, well lets just hope the j works 
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Puruco
Joined: 06 Dec 2005 Posts: 527 on topic

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Posted: Wed, 8. Mar 06, 17:57 Post subject: |
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| Red Spot wrote: |
| Puruco wrote: |
| Yeap seems easy. Will try tonite when arrived from work. The reason for this is to have the script more difficult for me. Will try and let you know. |
yeah its a bit .... mild .. now ..
but it did not dare to put higher numbers in there cause of poss. lag/skill issues that might happen if I would have ....
(and also to prevent being overrun when you enable all 5 plugins at once ...)
G |
Ok, let you know if theis is any lag. Thanks.
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Posted: Wed, 8. Mar 06, 18:18 Post subject: |
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| alphalvr wrote: |
but hey get it workin first
i hope your wrong about the j dockin.... |
1) its working ... I just havent released it yet ..
(nice thing is .. these purple critters cant get the shields of a Dock down .. so they will never be able to completelly clear a sector .. they however take down Centaurs without lozing too many M5s ...... )
2)nope ... J-docking is a 'no-go' ..... hope that gets altered in v1.4
(but I have the feeling I'm better of asking someone else ........... )
=======================
Puruco ..
its not so much if its lags on your system ..
its that if I push up the numbers some people with 'old rigs' might not be able to run it in a decent way simply because there might than be to many ships firing at once while in sector ...(as that seems to be a 'mayor' issue)
I also want to keep it 'acceptable' .. as in .. anyone with a decent ship should be able to enable a plugin .. not just the vet. combat-pilots ..
(or the onces taking 10 wingmen with them ..)
G
_________________ Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total |
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alphalvr
Joined: 13 Nov 2005 Posts: 1486 on topic

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Posted: Thu, 9. Mar 06, 05:21 Post subject: |
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| Quote: |
2)nope ... J-docking is a 'no-go' ..... hope that gets altered in v1.4
(but I have the feeling I'm better of asking someone else ........... ) |
but wud that make it a mod rather than a script??? its already hard enuff to choose 1
is it just the sheilds on a dock (ie trade dock) that they cant get down?? in other words they can destroy facts??? or can they only manage ships??
maybe once ive got used to it you can do a evil version if so
| Quote: |
I also want to keep it 'acceptable' .. as in .. anyone with a decent ship should be able to enable a plugin .. not just the vet. combat-pilots ..
(or the onces taking 10 wingmen with them ..)
|
nope im gonna disagree, if u must pander to these wimpy trader types and peeps running x on a zx81 then i think you should complicate things with 2 versions.
1.weedy trader with 10 wingys slow computer version
2.combat vet wants suicide and assets obliterated version
yes thats it, just wot we need 
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Rainen
Joined: 08 Dec 2005 Posts: 11 on topic Location: Australia

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Posted: Thu, 9. Mar 06, 15:07 Post subject: |
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Really stupid question time Red spot, Been playing bankrupt assasin and have been avoiding killing any pirates and doing alot of trading to see if i can become friendly with them, then to my horror i saw post about hunters becoming pirates and i have killed a million of them it feels like, have i been shooting myself in the foot the whole time
Do you get a pirate rep hit every kill along with race rep increase?
Great plugin BTW, with waves of hunters comming from multiple enemy races the game finally has a real X-Treme level 
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