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Stevio

Joined: 04 Jun 2005 Posts: 1983 on topic Location: Kent, England

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Posted: Mon, 6. Feb 06, 11:26 Post subject: [INDEX] Stevio Index :: 03/10/2006 |
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Steviocorp© -26
Getsu Fune
Reporting Bugs:
Visit my forum over at www.thexuniverse.com: My Script Forum
Scripts
- [AL Plugin] Steviocorp© :: Fab Supplier
This AL Plugin Randomly adds 2 Shipyards to a Races Sectors Owned By the company Steviocorp© but franchised to each Race/Faction {Argon, Boron, Paranid, Split, Teladi}.
The Fab supplier Department of Steviocorp© sells Stations of all varieties, from Rimes Facts to GPPC Forges!
- [AL Plugin] Steviocorp© :: Shipyard
This AL Plugin Randomly adds 2 Shipyards to a Races Sectors Owned By the company Steviocorp© but franchised to each Race/Faction {Argon, Boron, Paranid, Split, Teladi, Pirate, Yaki}.
The Shipyard Department of Steviocorp© sells Ships of all Classes, from Scout ships to Destroyers!
- [AL Plugin] Steviocorp© :: Weapons Dealer
This AL Plugin Randomly adds 2 Equipment Docks to a Races Sectors Owned By the company Steviocorp© but franchised to each Race/Faction {Argon, Boron, Paranid, Split, Teladi, Pirate, Yaki}.
The Weapons Department of Steviocorp© sells Lasers, Missiles and Equipment of all Varieties, from Engine Tunings to BEMC's!
- [Upgrade] Steviocorp© :: Missile Bay Extension
This Script adds 1 New Ship Upgrade Manufactured By the company Steviocorp© but franchised to the Argon and Split Government.
The Research and Development Department of Steviocorp© came up with the idea for this new upgrade during a triskele game with the Company director "Stevio".
Cheats
- [Hack] Steviocorp© :: Start Mode Unlocker
Ever wondered what it would be like if you were born into an alien family?
Thanks to Steviocorp© this Hack Unlocks All The Starting Positions in X³:Reunion. You Can Play As A Enemy of the State, Anonymous Argon, Boring Boron, Pious Paranid, Savage Split, Teladi Trafficker, Goner Witness, and Kha'ak Invader.
- [Cheat] Steviocorp© :: Hotkey Cheats
So X³: Reunion is that hard for you is it?
Not to worry Steviocorp© will help. Destroy your targeted object with a single press of a hotkey or Capture it with another hotkey.
Your losing a battle and your down to a percentage of hull, Press another hotkey and your shields and hull will be restored, one of your ships is damaged target it and press another hotkey and it will be restored.
Useful links
Stevio
_________________ My Scripts
So say we all!
Last edited by Stevio on Thu, 1. Feb 07, 00:06; edited 69 times in total |
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Raptordraco
Joined: 26 Dec 2003 Posts: 70 on topic Location: Australia

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Posted: Mon, 6. Feb 06, 12:41 Post subject: |
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Thanks for the weapons dealer update v1.10 
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gutkin
Joined: 03 Feb 2006 Posts: 6 on topic

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Posted: Thu, 9. Feb 06, 02:05 Post subject: |
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The shipyard not working for me. The Weapon Dealer is fine, but the shipyard does not show up. I am using the Cycrow installer. Any ideas?
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Bassetthound6969
Joined: 15 Nov 2005 Posts: 137 on topic

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Posted: Thu, 9. Feb 06, 02:10 Post subject: |
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Stevio,
I, like gutkin can't seem to get the shipyard to work either. It does not appear to show up in the script editor. When I used your All scripts package, the only scripts that show up are these:
setup.steveio.addstation
stevio.addware
stevio.combatfabs
stevio.weaponsdealer
Thanks for your help Stevio.
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Stevio

Joined: 04 Jun 2005 Posts: 1983 on topic Location: Kent, England

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Posted: Thu, 9. Feb 06, 12:07 Post subject: |
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@Basset *All scripts Multi package* updated
now includes the Shipyard script
thought it was already in it
@gutkin combat fabs and shipyard both need executing.
highlight the two scripts "stevio.combatfabs" and "stevio.shipyard" individually in the SE and Press "r" then select "null"
sorry for the inconvenience (Spelling?)
_________________ My Scripts
So say we all! |
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Stevio

Joined: 04 Jun 2005 Posts: 1983 on topic Location: Kent, England

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Posted: Fri, 24. Feb 06, 16:15 Post subject: |
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Destruct Hotkey
V1.01 - 24/02/2006
• Changed so it shows no explosion
Combat Fabs
Thread
V2.82
*02/03/2006*
_________________ My Scripts
So say we all! |
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RyuNoKami
Joined: 02 Aug 2006
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Posted: Wed, 2. Aug 06, 22:33 Post subject: |
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er....for the shipyard, does it replace the shipyard tht is already there or do i have to destroy it and then enable it. And how do i activate any of them in game? just "null" them all?
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Stevio

Joined: 04 Jun 2005 Posts: 1983 on topic Location: Kent, England

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Posted: Thu, 3. Aug 06, 17:22 Post subject: |
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there shouldn't be a shipyard there to start with
_________________ My Scripts
So say we all! |
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RyuNoKami
Joined: 02 Aug 2006
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Posted: Fri, 4. Aug 06, 00:00 Post subject: |
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same thing with the equipment dock right? damn i must be stupid or something....
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Dino_keepper
Joined: 13 Feb 2006 Posts: 39 on topic

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Posted: Tue, 29. Aug 06, 12:19 Post subject: |
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Is this compatible with v 1.4.3?
There is no factories on your fabs (all is 0) and equipment docks sell alot of read text objekts...
what jave i done wrong?
P.s sorry the bad english i'm from Finland
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Stevio

Joined: 04 Jun 2005 Posts: 1983 on topic Location: Kent, England

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Posted: Tue, 29. Aug 06, 12:46 Post subject: |
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Yes its compatible with any version of X³
Make sure The AL plugins are set to 'Yes' in the "Options" -> "gameplay" -> "AL settings" menu
the stations are randomly placed throughout the universe and can be upto 50km from the centre of the sector. so some may not be easy to find
--------------
The Read texts are from all the custom wares in the game, including the Extra custom wares created buy the {emp} extended mod pack
they are there so if you install any scripts that use any wares or custom wares the weapons dealer will sell them.
for example the Xtended mod uses several new wares such as the OWP ware
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And your english is perfectly understandable 
_________________ My Scripts
So say we all! |
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Dino_keepper
Joined: 13 Feb 2006 Posts: 39 on topic

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Posted: Tue, 29. Aug 06, 14:10 Post subject: |
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The argon fab co. in
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doesn't have any stations to sell.
Do they get stations over time(played for two days with the mod) or do i have to create them in with some mod?
Al plugins are set to yes.
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Stevio

Joined: 04 Jun 2005 Posts: 1983 on topic Location: Kent, England

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Posted: Tue, 29. Aug 06, 14:27 Post subject: |
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No spoiler tags Needed all stations are random and completely different in every game
it should have Stations to sell ALL THE TIME!
Make sure the Script editor has been enabled and the save and reload your game.
try turning the al setting off, then on again
NOTE: THIS WILL RESET THE LOCATIONS THE STATIONS WILL SPAWN IN !!!
if it still doesn't work try Uninstalling the script and reinstalling
-----------------------------------------------------------------------------------------
[Edit]
IF you can help with any Translations for Any language Please take a look here
_________________ My Scripts
So say we all! |
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Dino_keepper
Joined: 13 Feb 2006 Posts: 39 on topic

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Posted: Wed, 30. Aug 06, 08:00 Post subject: |
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Ok so i disabled and enabled the script but now i can't find any fabs that sells stations I'm going to continue the search today.
One questoin, is there only one fab of a kind/race (that would explain why i haven't found one yet) or more?
Does your stations have lower notoriety rating than the races own, because i can buy adv. jumpdrives from your weapons fabs but can't buy them in Terracorp...
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Stevio

Joined: 04 Jun 2005 Posts: 1983 on topic Location: Kent, England

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Posted: Wed, 30. Aug 06, 10:04 Post subject: |
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there are 2 stations of each race in all three scripts
and No i haven't changed any notoriety its all based on standard Egosoft race reputation
_________________ My Scripts
So say we all! |
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