[Script] Cargo Delivery Service V1.04 07/01/06 (July 1)

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

What do you think?

Excellent
90
71%
Good
24
19%
OK
5
4%
Poor
2
2%
Terrible
0
No votes
Not really my thing
5
4%
 
Total votes: 126

Laar
Posts: 173
Joined: Wed, 2. May 07, 15:51
x3

Post by Laar » Fri, 4. May 07, 16:18

a question, is it compatible with the dockware manager?

Thraxwhirl
Posts: 683
Joined: Fri, 17. Feb 06, 20:54
x3ap

Post by Thraxwhirl » Sun, 6. May 07, 22:35

I'm having problems with this one, Klaatu.

I created 3 TS vessels, with the intention that they would deliver Silicon Wafers, SQUASH Mines and Microchips from my Complex to my HQ.

Silicon's not a problem. The TS is doing that fine. But the other two just sit there in the complex and do nothing.

Why? Well, I have a theory. You say that the Freighter will wait until its cargo hold is 25% full before heading out, right? Well, that will never ever happen because the complex's max production is 200 Microchips (that's 400 vol.) and 270 SQUASH Mines (1350 vol.) well below 25% of the TS ships' cargo capacity.

So they can never fly.

Point is, they don't load up what stock the Complex has so far produced into their cargo bays. They are WAITING for the Complex to produce enough to merit the journey, but it never can because it's a small complex.

Catch 22.

The only solution is to load the TS manually while it's docked and waiting, so that the Complex can start production again, and keep on doing this until the TS is 25% full.

What needs to happen is for that process to be automated. You need the TS to load up whatever products the Complex has produced so far, and continue to wait, so that the Complex can produce more. Then, in time, the Complex WILL have produced sufficient for the ship to fly.

I SUPPOSE one could get around this by filling up 25% of the Freighter with stuff it doesn't need, like unusable weapons or something, but that's not ideal.

Any chance you could fix this? Get the TS to load up whatever's available before asking itself if it has enough, rather than waiting until there's enough before loading?

Narcil
Posts: 50
Joined: Mon, 27. Feb 06, 01:59
x3tc

Post by Narcil » Thu, 28. Jun 07, 14:14

is there a way to make 1 ts move more than 1 type of ware. for example transfers picks up energy from station 1 drops it off at station 2 lys back to station 1 picks up ore then flys back and drop it off at station 2 then repeats the loop? or do i need to get 2 ts's for this problem.

i ask because i want to automate the HQ supply from my complex which makes everything required for ship building. so to automate this atm i would need a ts for every ware i want to transfer.

Tritous
Posts: 899
Joined: Sat, 15. Jan 05, 17:20
x3tc

Post by Tritous » Sun, 3. Aug 08, 21:07

I dont think the ware storage limit on my HQ is working, so is there a way for a capper, such that it has the option to deliver from a complex to the HQ but rather than a "until 90% full" fill it until it has X amount of ware?

As for the problem with the complex being too small, I advise it automatically sending off if the producing factory has over 90% capacity
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life ;)

wwilcz
Posts: 7
Joined: Tue, 2. Sep 08, 23:24

Cargo Delivery Service 1.04 script problem

Post by wwilcz » Wed, 3. Sep 08, 01:14

After installing Cargo Delivery Service 1.04 script(link) with Plugin Manager 2.12 the two trade commands do not appear in the trade orders menu. I have X3 v2.0 and Bonus Package 3.1.07 insalled. My guess is that some scripts from the package might override the CDS 1.04 but I lack the knowledge to prove this theory. Could someone please check it for me?

Pogi
Posts: 522
Joined: Thu, 13. Apr 06, 12:35
x2

Post by Pogi » Wed, 3. Sep 08, 06:52

Make sure you have trade Command 1 and 2 installed on your ship...I think these are required for it to work..I use this script a lot and it works great for me..Cheers
X3..The most fun a man can have...With his clothes on.

wwilcz
Posts: 7
Joined: Tue, 2. Sep 08, 23:24

Post by wwilcz » Wed, 3. Sep 08, 11:35

I have those

Kong
Posts: 253
Joined: Sun, 28. Mar 04, 15:04
x3tc

Post by Kong » Thu, 2. Oct 08, 18:29

Please accept my gratitude for this script. Simple Genius.
Stop the War on Drugs. It is killing more people than the drugs. Not a single death in history worldwide can be directly related to cannabis, yet in some countries you will be murdered by the state for simple possession. The UN admitted the failure of its repressive measures. Stop the madness, legalize drugs!

Snowdogjoe
Posts: 196
Joined: Sun, 18. Jul 04, 23:26
xr

Post by Snowdogjoe » Wed, 3. Jun 09, 15:43

I tried in stalling this in x3:tc, I am gussing it does not work with the new version of x3 or did I do something wrong.

The plug-in manager says it is there but the commands do not show up in the trade window .
"so many socialists, so little ammunition :)"

username-1
Posts: 119
Joined: Sun, 6. Apr 08, 05:33

Post by username-1 » Wed, 24. Jun 09, 06:42

Where is the Linux version of the installer needed to install this script?

LycanFhang
Posts: 2
Joined: Thu, 21. May 09, 21:32
x3tc

Post by LycanFhang » Mon, 22. Mar 10, 16:21

Just what I was looking for. ^_^ Thanks!

-Newb to trading resources among his own stations.

erik nilsson
Posts: 90
Joined: Sat, 17. Jul 04, 00:51
x3tc

SPK file is too old so X Plugin Manager can not open it!

Post by erik nilsson » Fri, 2. Jul 10, 22:59

SPK file is too old so X Plugin Manager can not open it!

_Skywalker_
Posts: 34
Joined: Tue, 16. Oct 07, 09:44

Post by _Skywalker_ » Tue, 3. Dec 13, 18:15

Can I ask for an update? Need a possibility to carry multiple wares at once.
Thanks in advance
May the force be with you

xxx73
Posts: 170
Joined: Wed, 10. Mar 04, 22:16
x3tc

Post by xxx73 » Wed, 4. Dec 13, 13:15

I have not used this script but I will recommend the bonus pack plugins:
[Bonus Plugin] Commodity Logistics Software MK1
[Bonus Plugin] Commodity Logistics Software MK2

This should be able to do what you want and these scripts is signed by Egosoft and will not create any problems for you.

Link to bonus pack:
http://forum.egosoft.com/viewtopic.php?t=191863[url][/url]

leecarter
Posts: 379
Joined: Sat, 9. Sep 06, 22:35
x3tc

Post by leecarter » Wed, 11. Dec 13, 01:56

I wish there were multiple stops allowed in this. It works great, but I'd like to get one ship to go in a loop with more than 2 stops.

I've tried CLS and I'm at my wits end trying to get it to work correctly. It seems to be way overkill for what I'm trying to do, and somewhat buggy from my experience. I've got it to work, but only sometimes.

Is there a mod out there like cargo delivery service that allows for multiple station drops and pick ups that is not CLS?

leecarter
Posts: 379
Joined: Sat, 9. Sep 06, 22:35
x3tc

Post by leecarter » Sat, 14. Dec 13, 15:52

leecarter wrote:I wish there were multiple stops allowed in this. It works great, but I'd like to get one ship to go in a loop with more than 2 stops.

I've tried CLS and I'm at my wits end trying to get it to work correctly. It seems to be way overkill for what I'm trying to do, and somewhat buggy from my experience. I've got it to work, but only sometimes.

Is there a mod out there like cargo delivery service that allows for multiple station drops and pick ups that is not CLS?
Just wanted to update this for anyone else having the same problem.

Turns out what I was doing wrong was assuming the "Unload to..." function meant the cargo size on the ship, not in the hold of the station. So I'd "load to..." 9k energy, then "Unload to..." 9k energy and wonder why my ship just sat there. It was sitting there because the station it was going to deliver to already had over 9k energy in it's hold.

What I needed to do was "Load to..." 9k. and then "Unload to..." 25k (the station's max capacity). Once I did this CLS has worked fine. Maybe this was apparent to everyone else and I'm just a blockhead.

I doubt there is any more work being done on this, but an "Unload to station's capacity" function would be nice to see.

Post Reply

Return to “X³: Reunion - Scripts and Modding”