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[Mod] Ashleys Factories L + XL + XXL V2.5 *Updated 09/11/2007*
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Should XL food and XL Mines be inported to X3?
XL Food Yes
5%
 5%  [ 37 ]
XL Mines Yes
8%
 8%  [ 64 ]
XL Food No
0%
 0%  [ 3 ]
XL Mines No
1%
 1%  [ 11 ]
Yes for XL Plants!
80%
 80%  [ 573 ]
No! XL Plants
3%
 3%  [ 24 ]
Total Votes : 712

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Diemetius





Joined: 19 Feb 2004
Posts: 536 on topic
Location: Niesky East-Germany -> great World
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PostPosted: Sat, 11. Apr 09, 10:01    Post subject: Reply with quote Print

Is that the Mod-compaktible Vers. ?


Greetings Diemetius

Edit : Ok , i found the compactible version in the archiv.
Many Thanks


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xxx73





Joined: 10 Mar 2004
Posts: 170 on topic
Location: Oslo, Norway
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PostPosted: Sun, 26. Apr 09, 15:59    Post subject: Reply with quote Print

Hey

I want to use this mod, but I not sure how to install this correctly so it will work with XTM and several other scripts using plugin manager/installer.

I have this file (AshleysFactories&ExtendedComplexHubsXTM-V2.5-15.11.2007.spk) that I can install with plugin manager.

First, do I need to load this mod from the "select mod package" on X3 startup screen, or do I need to install it as a "fake patch"?
If i need to use it as a "fake patch", what must I do?

Second, when I install it with plugin manager it asks if I want to use it with a profile (saved games). What does this mean? Don’t I need to start a new game for this mod to work?

Thanks for any help

Tore

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Snike7603





Joined: 16 Nov 2008



PostPosted: Mon, 27. Apr 09, 07:51    Post subject: Reply with quote Print

Yes, it's correct file, with XTM compatible version. You can use it both as mod, and as fake patch. If you are planning to use some another mod, which is need to be loaded as separate mod and will not work as fake patch - then use Fabs as fake patch.
Profile - it's an internal mod profiles organizer from the installer. I've never used it Smile

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xxx73





Joined: 10 Mar 2004
Posts: 170 on topic
Location: Oslo, Norway
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PostPosted: Mon, 27. Apr 09, 14:24    Post subject: Reply with quote Print

Thanks Snike7603, thats cleared things up for me.

Now I have to learn how to turn mods into fake patches. Smile

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dralk





Joined: 01 Mar 2007
Posts: 43 on topic
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PostPosted: Thu, 7. May 09, 02:11    Post subject: Reply with quote Print

any chance to get a new link to this i cant find it Sad


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Snike7603





Joined: 16 Nov 2008



PostPosted: Thu, 7. May 09, 07:51    Post subject: Reply with quote Print

http://forum.egosoft.com/viewtopic.php?p=2839242#2839242
Link is still alive.

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dralk





Joined: 01 Mar 2007
Posts: 43 on topic
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PostPosted: Thu, 7. May 09, 17:08    Post subject: Reply with quote Print

thanks for the thread page for the link


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Varek Raith





Joined: 23 Aug 2007
Posts: 319 on topic
Location: Manassas, VA
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PostPosted: Thu, 7. May 09, 22:30    Post subject: Reply with quote Print

She actually reposted back on April 5, here ya go.

http://after-domination.net/phpbb3/viewtopic.php?f=23&t=93

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dralk





Joined: 01 Mar 2007
Posts: 43 on topic
Location: help im traped in my phone HELP!!!!
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PostPosted: Thu, 7. May 09, 23:27    Post subject: Reply with quote Print

thanks i was looking for that link but couldn't find it thanks again


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Varek Raith





Joined: 23 Aug 2007
Posts: 319 on topic
Location: Manassas, VA
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PostPosted: Fri, 8. May 09, 21:28    Post subject: Reply with quote Print

For those not shy on scripting, here's the code to fix the Teladianium XL & XXL Factories not producing anything.

In the editor, find the script called 'lib.T.Ash.Fabs.setup'. Scroll down to line 361 and add the following code. Note: Be absolutely sure it is line 361! Just copy/paste line 359 twice and modify it so it looks like this,

Code:
@ = [THIS] -> call script 'lib.Custom.Factory.List' :  Factory Type=$T.Teladianium.XL  Product Array=Teladianium  Resource Array=$resources
@ = [THIS] -> call script 'lib.Custom.Factory.List' :  Factory Type=$T.Teladianium.XXL  Product Array=Teladianium  Resource Array=$resources


Note: This will have no effect if your factories are already in a complex!

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anastasiax





Joined: 23 May 2009



PostPosted: Sun, 24. May 09, 08:55    Post subject: Reply with quote Print

How do you find cost of goods sold on a balance sheet? My Accounting professor told us to determine the Inventory turnovers from the balance sheet, but I can't find how to figure out the cost of goods sold there.
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rottenmilk





Joined: 11 Jun 2009



PostPosted: Fri, 12. Jun 09, 02:15    Post subject: Question on Ashely's Factory Reply with quote Print

if I use the Ashely Factory script and I bought the Complex Buzzard (I think that what its called, the kit that you could connect 14 factories at once), do i need a complex kit or something like that to connect each factory to the Buzzard?


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jazzdd





Joined: 27 Aug 2008



PostPosted: Tue, 16. Jun 09, 09:15    Post subject: Reply with quote Print

Hey,
a question abot the xxl fabs. What is the factor for the production? For M factories it is 2 for L 5 for XL 10. I cant find anything about this. Is it the same for mines?

Jazz

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ajw2255





Joined: 08 Oct 2005
Posts: 218 on topic

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PostPosted: Mon, 31. Aug 09, 12:31    Post subject: Reply with quote Print

http://rapidshare.com/files/273791792/AshleysFabs.rar

Rapidshare link, ive gota premium account so it should stay alive indefinitely


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exogenesis



MEDALMEDALMEDAL

Joined: 09 Sep 2007
Posts: 1453 on topic
Location: UK
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PostPosted: Tue, 1. Sep 09, 00:36    Post subject: Reply with quote Print

Is that the X3:R version, the Xtended (2.x) version or it is a TC version (is there one) ?

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