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[Script] Freight Transporter Upgrade 1.2 3/10/06
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LV
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PostPosted: Thu, 19. Jan 06, 00:18    Post subject: [Script] Freight Transporter Upgrade 1.2 3/10/06 Reply with quote Print

Freight Transporter Upgrade 1.2 Zip Download

Freight Transporter Upgrade 1.2 Cycrow Installer Download right click save as




Name : Freight Transporter Upgrade (Available in your "Custom" Menu after purchase)

Description : Allows equipped ships to beam cargo from space
Version : 1.2
Date : 3/10/06
Author : LV

Note this script uses the {EMP} see thread for details..


Detailed description:



On installing Boron Trade Docks will have Freight Transporter upgrades available for 38,000 credits

Ships that have the upgrade installed in addition to a transporter device can beam any flying ware which is within 3k of their ship as long as they have space in the cargo hold.

Enjoy Smile

---------------------------------------------------------------------
Install:

Just extract the zip file to your main X3 directory


---------------------------------------------------------------------
Uninstall: manually run plugin.lv.uninstall.beam.box "r,enter,enter" once then delete the following scripts from your x3 scripts directory

setup.cargobeam
plugin.lv.beam.box
plugin.uninstall.beam.box

and 448818 from your t directory





---------------------------------------------------------------------



(language files)

448818.xml

<t>COMMAND_TYPE_CUSTOM_20</t>

EMP Mod Pack Ware
128;10523



----------------------------
Trouble shooting list by Bunny
(This may seem obvious but go through it anyway)

1. The EMP mod must be installed in order to use this script. It won't work without it - period.
2. Installing EMP may require you starting a new game (I had to)
3. Your ship must be equipped with a "Transporter device" (purchased from the Goner temple in Cloudbase South West)
4. Your ship must also have at least one unit of "Freight beamer upgrade". This is purchased from Boron trading stations. If it is not in stock then save and reload and explore till you find one. This upgrade costs 38000 and has 1 unit volume. Why is this not a command upgrade with zero volume?. The answer to that is the EMP thread seems to say there was a bug with command ware and thus a cargo ware has been used instead. The Freight beamer upgrade is not to be confused with the Freight scanner which something completely different.

5. You must be within 3.5 km of the ware you want to beam in
6. If your cargo hold has insufficient space then you will get a "We are being hailed" audio message an entry in your player log
7. Your ship must be able to carry the cargo type being beamed in (S,M,L,XL)
8. The hotkey must be mapped. Having the key mapped will not beam stuff in unless you have a transporter device and freight beamer upgrade installed.

Cheers

Bunny

P.S. I mentioned that some lines of EMP code seemed weird. Well they were fine when EMP was installed so this was just a quirk of the SE.

Testing was done using ftu1.2 downloaded from the header page.
------------------------------------


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Last edited by LV on Tue, 5. Dec 06, 18:56; edited 13 times in total
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Cycrow
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PostPosted: Thu, 19. Jan 06, 00:21    Post subject: Reply with quote Print

damn, and i was gonna make a script like that Razz

saves me doing it at least, hehe
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Andras





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PostPosted: Thu, 19. Jan 06, 02:14    Post subject: Reply with quote Print

dang , and i've MADE a script like that Smile
my Genesis uses it to clean up after battles Smile


great minds think alike... after getting killed by flying ware once to often:)

Very Happy

A.


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Terror_Squid





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PostPosted: Thu, 19. Jan 06, 02:31    Post subject: Reply with quote Print

Awesome! A question though; does this device just grab every ware within three km at once, or do you need to target each ware you want and then use the device?

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LV
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PostPosted: Thu, 19. Jan 06, 03:36    Post subject: Reply with quote Print

it picks up at 1.6s intervals until its full or there are non Smile

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Terror_Squid





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PostPosted: Thu, 19. Jan 06, 04:00    Post subject: Reply with quote Print

Just tried it and it works great. Only recommendation I can give is to make it hotkeyable.

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Kondoman71





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PostPosted: Mon, 23. Jan 06, 01:41    Post subject: Reply with quote Print

LV,

Will this script work for retrievable asteroids as well? That would be sweet if you can fly in after blasting an asteroid and have this transporter grab all the pieces...much safer than opening the cargo doors..

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Saint-Ashley





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PostPosted: Fri, 27. Jan 06, 18:40    Post subject: Reply with quote Print

Quote:
LV,

Will this script work for retrievable asteroids as well? That would be sweet if you can fly in after blasting an asteroid and have this transporter grab all the pieces...much safer than opening the cargo doors..


Yes that would be nice, but unfornately the script editor cannont *Target* asteroids as they are not "wares". Their are many other posts explaining this. (hopefully this will be fixed in 1.3.1)

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LV
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PostPosted: Fri, 27. Jan 06, 19:06    Post subject: Reply with quote Print

the moment i get a SE command for roid frags you will see a thread entitled

"Wipe Them Out, All Of Them" Wink

Hotkey soon


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Saint-Ashley





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PostPosted: Fri, 27. Jan 06, 19:20    Post subject: Reply with quote Print

hehe Razz I got a nice little chuckle out of that one LV Razz I also agree with you. Darn roids slow down fps Razz

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DIGSIN





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PostPosted: Fri, 27. Jan 06, 19:36    Post subject: Reply with quote Print

What a saviour, next time i'm in khaak space i dont have to leave everything behind. It even has the bonus of doing automatically.

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Kondoman71





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PostPosted: Sat, 28. Jan 06, 04:43    Post subject: Reply with quote Print

Even though there is no "ware" class for the asteroids, I was hoping that you might have been able to identify them some other way. There must be some identification to them if the computer can record them as "captured" into your cargo hold. I haven't got a clue how that happends...

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Saint-Ashley





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PostPosted: Sat, 28. Jan 06, 04:52    Post subject: Reply with quote Print

Well unfornately for us, mini asteroids cannont be targeted or even known to the script editor let alone being abe to identify if they are collectable. Crying or Very sad

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Rakeris





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PostPosted: Sat, 28. Jan 06, 07:23    Post subject: Reply with quote Print

Awesome LV, great job! ^^]

Here I was just thinking after a huge Xenon invasion how great a script like this would be.


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PostPosted: Wed, 1. Feb 06, 20:31    Post subject: Reply with quote Print

Hi LV: You said that in order to run this script I have to install the EMP. The question is does the EMP or this script can be use with the Cycrow script installer without any problem?

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