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[X³] Camouflage Device ST1 - Version 1.04C 01/15/2006
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()rigin





Joined: 02 Nov 2005
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PostPosted: Tue, 25. Apr 06, 13:11    Post subject: Reply with quote Print

hmmm..... from zip files i created .spk file and installed it through cycrows script installer (could it be problem in this? - almost 100% i did everything as i supposed to)

i thought all was ok, cause i bought it, installed and ran it in ships commands, but when approched the khaak, got blown up.

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russbo





Joined: 12 Nov 2005
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PostPosted: Fri, 12. May 06, 05:23    Post subject: Reply with quote Print

Just wondering if I could get a little advice here. Been using the camoflage device, but I'm still losing ships, about ten percent per night. (I have similar luck in the stock market). Am I ruining the ability of this device by outfitting my UT's with BPACs and a "Protect Ship" command? Does the purchase of mercenaries to protect my UT's also disrupt the ability of this device?

Thanks!


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fud





Joined: 25 Jan 2006
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PostPosted: Fri, 12. May 06, 14:24    Post subject: Reply with quote Print

Try this script with the satellite-based mk3 UT script. I've not lost a ship in months.



As far as the gun question, I've never armed my traders. It's my philosophy they'd be more inclined to stay and fight if armed, rather than jump out immediately.

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SGT.STEFFEN





Joined: 28 Aug 2006
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PostPosted: Tue, 29. Aug 06, 17:14    Post subject: Reply with quote Print

Question sorry if this has been said but im compleatly new to the modding and scripting and i downloaded this one and i dont know where to put it if you could plz help me out er
Thx

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BoomerM6





Joined: 14 Aug 2006
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PostPosted: Fri, 1. Sep 06, 18:32    Post subject: Reply with quote Print

Hello,

I have just try this script but its not working whit kha'ak.
I tryed to go into secret kha'ak sector whit the script active on my ship and i was attaked.

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nrich61





Joined: 12 Sep 2006



PostPosted: Wed, 27. Sep 06, 06:31    Post subject: Reply with quote Print

what station can i buy these at?

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subaluigi





Joined: 23 Dec 2004
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PostPosted: Wed, 27. Sep 06, 08:25    Post subject: Reply with quote Print

Salut à ensemble Smile

@nrich61:

The software should be avaiable at the Terracorp HQ, the sector south of AP.

And well, the software doesn't make u really invisible, it's like to bluff the enemies. I would say, the Kha'ak and most of the Xenon are to intelligent, and find out soon, that it is YOU in the ship and not a friend (do they have friends?!). But at least most Pirats are friendly now, and it makes a better chance for your MK3- trader to survive, if he/she/it is equiped with the software.
I think, that is how I would discribe this software, it's cheap, and for that price, it works great Wink


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'Cause X without scripts is like girls without tits...

another new video of the: >>Terran Conflict<<
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THE_BIG_FISH:Leo





Joined: 27 Jul 2005
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PostPosted: Wed, 27. Sep 06, 20:58    Post subject: Reply with quote Print

no mater what i do it wont work, thay can all still see me Sad its a shame as it was fun on X2


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Stevio





Joined: 04 Jun 2005
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PostPosted: Wed, 27. Sep 06, 21:01    Post subject: Reply with quote Print

make sure its turned on in the ships Extra command slots

and remember if you start attacking a NME they will strike back


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wanderer





Joined: 06 Nov 2002
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PostPosted: Fri, 3. Nov 06, 03:55    Post subject: Reply with quote Print

Hi Stevio, hi Leo,

THE_BIG_FISH:Leo wrote:
no mater what i do it wont work, thay can
all still see me Sad its a shame as it was fun on X2


well, its a problem of the enemy ships and their running scripts, as also of their tasks and priorities (-> have a look into the enemy's task lists). I am using XtendedMod, and here a lot of more enemy and enemy battlegroups appear. Therefore I tried the Camouflage device ST1. But, still I got shot. So I tested a little bit, and looked into the code.

I changed the scripts:
1.) plugin.camouflageST1.player.xml
- comment all releation settings - they are not real needed, only to show the ships inside the sector map as friends.
Code:
...
e.g.:
007   *[THIS] -> set relation against Argonen to Freund
...

A word, why I let the releation as they are on side of my ships/traders:
I am using Lucikes scripts to trade. These scripts and a lot of others (e.g. UniTrader, Sat.deploy,...) refere to the enemy settings done on the command page of your ships. If you change these settings inside the script, you have several disadvantages, e.g. fly through Xenon Sectors Crying or Very sad .

2.) plugin.camouflageST1.enemy.xml:
Here change the line 06 to
Code:
006   while $Timer

So, now the timer works, before it was not used.
Code:
026      [THIS] -> set relation against $CamouflageShip to Friend

Well, it will be changed by the ship itself later one, so its ok for the moment to let it be a friend.

and now it comes (still testing it, but it seems working quite fine):
3.) plugin.camouflageST1.player.xml (again)
Code:
...
059   * New enemy - start script on enemy with neccessary settings
060      skip if $ENEMY -> is script 'plugin.camouflageST1.enemy' on stack of task=0
061       $ENEMY -> interrupt task 0 with script 'plugin.camouflageST1.enemy' and prio 999: arg1=[THIS] arg2=$Timer arg3=$ScanRange arg4=$WaitTimeOnEnemy

062   *$ENEMY -> start task 7780 with script plugin.camouflageST1.enemy and prio 0: arg1=[THIS] arg2=$Timer arg3=$ScanRange arg4=$WaitTimeOnEnemy arg5=null
...

As seen, I changed the code, commented out the normal script start, now I interrupt the enemys script and force them to use the camouflage code instead.
( Arrow Idea came from Xais NOS - thanks Very Happy ).

Hopefully you can use this changes as a workout.


regards
wanderer

Hm, thinking: This may be a way to e.g. say Battlegroups (M8,M1,M2,...) have a higher rate of detection...

RECAP. after some Testing:
Wow, its now quite impressive... My traders are running through the Xenon Sectors without interference, also no problems with pirates, khaaks, etc... - Maybe now its to good to use Very Happy - will see what I can do about above idea...
Also, a hint/idea: switch on the cam.Device on all your ships, now let the pc run (SINZA?) - over night you should get quite some bargin Laughing

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Blacky_BPG





Joined: 24 Feb 2004
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PostPosted: Sat, 4. Nov 06, 00:30    Post subject: Reply with quote Print

Excuses I must disappoint you, it, however, does not work.
I fly to a xenon sector with activated device (your changes are used), and I was dead after only 30 seconds.
The first 3 or 5 ships stops the attack on me but the other ships fire all guns to my Test-Discoverer.
And this result I have with the old script-settings too.


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wanderer





Joined: 06 Nov 2002
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PostPosted: Sat, 4. Nov 06, 03:17    Post subject: Reply with quote Print

Hi Black_BPG,


Blacky_BPG wrote:
Excuses I must disappoint you, it, however, does not work.
I fly to a xenon sector with activated device (your changes are used), and I was dead after only 30 seconds.
The first 3 or 5 ships stops the attack on me but the other ships fire all guns to my Test-Discoverer.
And this result I have with the old script-settings too.


hm, can you post the scripts, which are running on those ships?
Maybe they have no interrupt's inside. In this case your right, they go on and cannot be stopped.

INFO for the engl. speaking audiance: Will be discused further (how to develop it more) in the german forum. Will post new info/upcomings when we get some more light into this here as well.
German Forum link: http://forum2.egosoft.com/viewtopic.php?p=1887123#1887123

regards
wanderer

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Khaak_Slayer





Joined: 18 Apr 2004
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PostPosted: Tue, 6. Feb 07, 22:31    Post subject: Reply with quote Print

I think 2808 credits is a bit too cheap, ridiculously cheap.

What of X3's stock camouflage device?

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Hansaw





Joined: 29 Jul 2004
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PostPosted: Fri, 13. Jul 07, 03:09    Post subject: Reply with quote Print

OK not sure what's being said here?

Do you mean I have to change the scripts myself i.e. the green writting or are those the changes you made to the script?

The script I downloaded and bought and then activated on my ships. The device works fine agains pirates but not against Xenons.

how do I tell what version I am running in game as I already had this plugin loaded and on my ships when I downloaded it again at a later date and overwrite the scripts in t and script folders.

Would I have to stop them running on all ships, kick the old devices out and buy new ones? and even make sure they have stopped running in the global scripts?

Edit: Maybe I should have said that I have XTM running on my game. I also noticed that Xenons was switched to no as friends in the IA I switched it to friends to see if that made any difference figuring if they was on no then it my interfere with the Camo script but even when they are on friends they still are red and very hostile.

Edit: Ok so they are soposed to remain red... well that may be what I didn't understand.

I think the massive ships can shoot over a lot longer range and that is what is happening. The smaller ships do not seem to attack unless I attack them maybe. I will try getting close to the small Ls and stuff to see.

any way thanks.

Stay safe!

Hansaw


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Hansaw





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PostPosted: Sat, 14. Jul 07, 13:20    Post subject: Reply with quote Print

Nope this Script does not work with Xenons. At least not patrols.

I have downloaded the 1.04C deleted all other Camo files from scripts and t folders replaced them with 1.04C files, went bought the device
Spoiler
(you can buy it from Talardi, The headquarters in Home of light and the research station in Great Trench).
Spoiler
Went to ship's command and loaded it in so the ship is running the device. Then set off to find Xenons and an LX Turret started to shoot me to bits.

5MJ shield is no good when up against 14 Xenon ships lol.

Stay safe!

Hansaw


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