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Apricot Mapping Service Guide to starting off in X3.
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apricotslice





Joined: 16 May 2004
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PostPosted: Tue, 8. Sep 09, 09:29    Post subject: Reply with quote Print

The Falcon is probably best of the Abanndonned ships, at least until you can afford something better.

Dont mix up the plots with the game starts. They are not the same thing.

The gamestarts give you different ships and starting situations.

The plots are missions to run and any gamestart can do them if they can make the requirements for each one.


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Ezethiel





Joined: 08 Sep 2009



PostPosted: Tue, 8. Sep 09, 17:31    Post subject: Reply with quote Print

Ohh so you say that is better to finish this one, and after it the others? Or to start from the beginning after finish this one..? sorry I didn't understanded.
1. Also, can you tell me the coords for Gaian Star in Unknown Sector that is next to maelstorm? (nvm about this coords, I found it )
2. The coords for the xenon sector that is below Gaian Star and near that second unknown sector
3. Where can I store ships without them dissapear, I read someplace that some station dissapear so the ships within. Or maybe i should set them a home base?
4. Can I set for a ship to do trading? I mean setting waypoints from where to buy and from where to sell and she will do that automaticaly every time? I need to have on the ship I am flying the best buy/sell locators or on the ship I wanna make the trades?
5. What is with those inactive gates? can I make something with them?
6. And, how exactly I can take over a pirate sistem?

thx a lot for your time and your patience with me, and sorry for this noobish questions

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apricotslice





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PostPosted: Wed, 9. Sep 09, 02:33    Post subject: Reply with quote Print

Ezethiel wrote:
Ohh so you say that is better to finish this one, and after it the others? Or to start from the beginning after finish this one..? sorry I didn't understanded.


It doesnt matter. You can do the plots in any order or all at the same time.

Quote:
1. Also, can you tell me the coords for Gaian Star in Unknown Sector that is next to maelstorm? (nvm about this coords, I found it )
2. The coords for the xenon sector that is below Gaian Star and near that second unknown sector


You really are going to need to do a lot of exploring, or get yourself one of the maps. See the guides sticky thread for maps.

Quote:
3. Where can I store ships without them dissapear, I read someplace that some station dissapear so the ships within. Or maybe i should set them a home base?


Initially, nowhere. Shipyards and EQ docks will only disapear through enemy action, but they have limited docking space, and will kick your ships off. Thats not safe either if your in sector with them.

Find a nice quiet place and send them to to a y value of 100km. That should keep them well out of the way.

Quote:
4. Can I set for a ship to do trading? I mean setting waypoints from where to buy and from where to sell and she will do that automaticaly every time? I need to have on the ship I am flying the best buy/sell locators or on the ship I wanna make the trades?


Not without a script, and I think theres only 1 that does that, but its very complicated to use. (I dont recall the name).

Trade Mk 3 gives the ship independence to go where it wants.

Quote:
5. What is with those inactive gates? can I make something with them?


No. Some of them are plot related in past games.

Quote:
6. And, how exactly I can take over a pirate sistem?


Depends what you mean about "take over". Pirare sectors will always respawn pirate ships the same way Xenon sectors always respawn Xenon ships. You can occupy their sector, but its still theirs and you will be fighting them fairly constantly.

Actually owning a sector requires sector takeover script, and I'm unsure if that was ported to TC or not.


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Ezethiel





Joined: 08 Sep 2009



PostPosted: Wed, 9. Sep 09, 03:07    Post subject: Reply with quote Print

Hello,
Hmm I have to find a nice place to keep my ships, np with that but it looks pretty stupid from what this game have to offer. I searched for this so I founded out that stations with internal docks keeps ships there, but I can't remember with just light ships or all ships....
About system takeover I founded this http://www.thexuniverse.com/forum/showthread.php?t=16355 and it's answering my question and maybe your curiosity.
The plots are the same as if I started it from beginning? Ofcourse, without the first ship that it gives, but everything else should be the same right?
Well, I am doing a lot of exploring and I love it Smile but there are some gates that really get's me Evil or Very Mad so I stoped searching for them.
I asked about system takeover because I am thinking to start builing a station someplace so I was thinking that building in an unknown sistem. Can you give me some hints about this?

Thanks

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apricotslice





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PostPosted: Wed, 9. Sep 09, 04:11    Post subject: Reply with quote Print

You can build a station anywhere they dont shoot at you. Well, you can build one anywhere, but if they dont like you, they will just keep trying to destroy it.

You really need to download the X3 Handbook. Everything you need is in there (somewhere).


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Ezethiel





Joined: 08 Sep 2009



PostPosted: Wed, 9. Sep 09, 05:48    Post subject: Reply with quote Print

Nice handbook, I think that took you some time to make, I will start read it soon.
Tho I have one more question, how can I get more JD's on one ship? I wanna get like 3 JD's with one ship, jump where other ships are, and trade them the JD's. It's possible?

Anyway, thx again for all your support

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apricotslice





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PostPosted: Wed, 9. Sep 09, 05:56    Post subject: Reply with quote Print

You can only have 1 jumpdrive on a ship.

Most people use a disco to jump in, transfer jumpdrive nav1 and ecells accross, jump the new ship out, then set the disco to run for a safe place.

Disco because it can carry a jumpdrive, and they are very cheap to buy. Just make sure if you want it to survive, you put full speed and rudder on it.

When you can buy a TM, TL or M1, you carry a few discos on board, so they are available to swap fittings to a new ship.


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Ezethiel





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PostPosted: Wed, 9. Sep 09, 07:25    Post subject: Reply with quote Print

And disco is the shortcut from discoverer ship by Argon right?

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apricotslice





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PostPosted: Wed, 9. Sep 09, 07:28    Post subject: Reply with quote Print

yes.


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Ezethiel





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PostPosted: Wed, 9. Sep 09, 07:48    Post subject: Reply with quote Print

I just readed a little from that Handbook, well, you made an great job with it and I thank you for it. I hope I find there what I need for boarding ships or for building stations. Thanks again for all the help

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Ezethiel





Joined: 08 Sep 2009



PostPosted: Thu, 10. Sep 09, 03:55    Post subject: Reply with quote Print

Sorry to disturb you again, but I got a big problem. I am looking for Pulsed Beam Emitters or Phased Repeater Guns but nobody sell them...is something wrong with the game? I mean I spend all the day to every station that have them and none of them have in stock...what is wrong? or what do I have to do?

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apricotslice





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PostPosted: Thu, 10. Sep 09, 03:58    Post subject: Reply with quote Print

If you ahve statinos in the game, the only problem is they are not getting the resources they need.

Ship them a load of resources.


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Ezethiel





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PostPosted: Thu, 10. Sep 09, 04:07    Post subject: Reply with quote Print

I didn't yet builded any station or factory I wanna buy from AI factory's, but there are on some AI factorys that produces this guns and they have lots of resurses but no guns in stock...do I have to press a key or something for them to start building them? And yes, I have standing up that will allow me to buy them....

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apricotslice





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PostPosted: Thu, 10. Sep 09, 04:09    Post subject: Reply with quote Print

Guns can take hours to produce 2. If they have resources, all you can do is wait.


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Ezethiel





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PostPosted: Thu, 10. Sep 09, 12:13    Post subject: Reply with quote Print

Well, i have now allmoust 10 hours of waiting, can it take so much? or is something wrong?

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