[Script]RS.WASTE v3.14

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Red Spot
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[Script]RS.WASTE v3.14

Post by Red Spot » Wed, 4. Jan 06, 01:46

RS.WASTE


for those moments an extra boost comes in handy ..
or when you have you bailed your ship and need an emergency boost out of a rather deadly situation ....


-RS.WASTE- (Weapons And Shields To Engines)



This script adds a 'hotkey' to your control-settings.

Pressing this hotkey can have different effects;

When you press the hotkey when you are in your space-suit,
it will give you a boost-extension and overtune your suit to over 600m/s.
This effect 'boost' will last for about 30 seconds and than your suits energy has been drained,
you will now slowelly loose your boost (takes about 10 seconds)
if do nothing you can 'drift' some time at pretty high speed for some time.
On average this 'emergency boost' can get you 30km away from your 'eject' position.

Do note; you can only 'use' this once when you eject, and can only be used again after having been in a ship again.



If you are not in your space-suit it allows you to overtune ships by 35%.
However there are restrictions;
-The targeted ship has to be 'in sector' or your pers. ship
-The targeted ship has to be upgraded to maximum speed (not over it!)
-The targeted ship has to be a fighter class ship
-The targeted ship has to have all its shieldslots filled with a shield of maximum type.


How to activate;
When you press the hotkey;
-If you have targeted a fighter you own, WASTE could be activated on that ship
-If you have not targeted a fighter you own, WASTE could be acivated on your own ship.


When activated;
There is a *very* small chance of damage;
there is a very small random chance the WASTE-activation 'goes wrong',
this will result in the targeted fighter or pers. fighter to loose 0 to 2 engine tunnings and 0 to 50 hull-points.
But the damage and loss of hull doesnt even have to happen, it *can* happen when the WASTE encounters a 'system-error'.
(you will be notified about a succesfull or unsuccesfull activation)

If the WASTE activates succesfully the ship will be overtuned by 35%,
but will looze all shieldstrenght.


How to disable or when does it 'auto-disable';
-If you target a fighter with the WASTE activated and press the hotkey again,
that ship will go back to normal speed and will start recharging shields.
-If you do not have a fighter targeted and your pers. ship has the WASTE activated and press the hotkey again,
your pers. ship will go back to normal speed and starts recharging shields.
-If the ship running WASTE has lost all shields WASTE will deactivate.
-If you are in an other sector than the ship WASTE will deactivate.
-If the ships uses its weapons WASTE will deactivate.
(the turrets on M3s will be 'frozen' when the WASTE is activated and will 'unfreeze' when deactivated)

If the WASTE auto-disables on your pers. ship you will be notified
and the 'deactivation' will be delayed untill after the 'Betty' has stopped speaking.


Nice way of using this hotkey is if you have to bail,
to hit the hotkey, hit and hold the boost-key and you are at 600m/s in a second or 2.
Head towards a gate or one of your ships, make sure you dont overshoot,
You than have about 30 seconds to decide what to do for the boost ends,
you can call upon another ship and WASTE it to get it to you quickly.




There is a script called 'RS.WASTE.RemoveKey'.
Run this script to remove the key if you no longer wich to use the script.
**Note; if you are using the previous version of WASTE than run this script once, save and reload.**
(Run it by highlighting it in the ScriptEditor than pressing [r] and than [enter] twice.)

grab it here;
http://www.geocities.com/g5_11/X3/RS.WASTEv3.15.zip



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Last edited by Red Spot on Wed, 15. Mar 06, 00:53, edited 4 times in total.

DemaeRamen
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Post by DemaeRamen » Wed, 4. Jan 06, 07:21

How would you turn it off?
Always welcome! Cheap and filling!

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Red Spot
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Re: [Script]RS.WASTE

Post by Red Spot » Wed, 4. Jan 06, 17:04

Red Spot wrote:Once you press the hotkey your shields will go to and stay at 0%,
your ship will be overtuned by 35% and will stay overtuned for as long as the ship is your personal ship,
your weapon energy stays at 100% and you do not press the hotkey again or looze all your shielding.



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CO. Dragon Corp
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Post by CO. Dragon Corp » Wed, 4. Jan 06, 18:14

Sorry Red Spot, but the sentence in bold makes no sense to me :wink: .

For me it has the following meaning: Do not press the key again or you lose all your shielding --> ok, I swear I'll never press the button again.

But this doesn't answer the question how to turn it of, does it? I'm sorry, english is my second language :D .

/edit: Oh, I see it's your second language, too. Pleas explain it in another way so that I maybe get it :D .
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Red Spot
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Post by Red Spot » Wed, 4. Jan 06, 18:21

:lol:

naa ..

I'm trying to say ..

you press the hotkey (first time)
shields go to 0%
speed goes up by 35%
and you can not use your weapons(energy has to be 100%)

than ..
press the hotkey again
fire your weapons
looze all shielding
change ships/eject

and the ship starts charging its shields again and lozes its extra 35% speed ..

(hope it makes sence now ..;))


Edit;
I could try in German .. but I think I could make you cry than .. :o )



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Post by CO. Dragon Corp » Wed, 4. Jan 06, 19:21

Red Spot wrote::lol:

naa ..

I'm trying to say ..

you press the hotkey (first time)
shields go to 0%
speed goes up by 35%
and you can not use your weapons(energy has to be 100%)

than ..
press the hotkey again
fire your weapons
looze all shielding
change ships/eject

and the ship starts charging its shields again and lozes its extra 35% speed ..

(hope it makes sence now ..;))


Edit;
I could try in German .. but I think I could make you cry than .. :o )



G
Yeah, it makes sense now....apart from this "looze all shields" (I suppose "looze" = "lose" as I didn't find any other translation :wink: ). I thought the shield goes down when you hit the button once. So why is is going down a second time when you hit the button again?

But maybe I should stop gossiping and try this script out, right? Also I'll do a translation probably...

PS: I could try in dutch but I would need a dictionary as I never spoke that language :lol:
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Red Spot
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Post by Red Spot » Wed, 4. Jan 06, 20:15

there is a diff. between having shields but at 0% or not having shields at all ..

the script will set your shields to 0% but only when you have a shield installed ..

if you would get hit and lose (?) your last shield
or eject your shields the WASTE script will set your speed back to what is was ..


Edit;
to give you an example ..
lets say you see a couple Ls enter Black Hole Sun thru the N. gate ..
you think 'Fun!' and head over there ..
but right at the moment you want to hit your firebutton ..
a K enters the sector ..
now trying to take out a K with your Buster might be a bit to much ..
so you hit your 'WASTE' key ..
you get a vocal warning 'warning shields low!!'
and you can accelerate an up to a speed 35% higher than before ..
now you are fast .. but have no shield so 1 hit can seriously affect your ship .. meaning it could destroy your shield ..
if this happens .. the bad luck keep following you .. cause the waste will shut down as well .. and you have no more speedboost ..
making you dead-meat for the K .. :roll:

its just to give it some 'tactical use'
knowing its a dangerous command on a ship like a Mamba(or any other 1 shield carrying ship) is one off reasons I think its pretty balanced ..
cause it can be a very powerfull tool .. but can also get you killed when used at a bad time ..


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Post by AalaarDB » Thu, 5. Jan 06, 00:20

What does WASTE stand for?

Edit, after asking that, I will Wait And See The Explanation.

Edit, somehow I missed that.
Last edited by AalaarDB on Thu, 5. Jan 06, 01:32, edited 1 time in total.

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Post by CO. Dragon Corp » Thu, 5. Jan 06, 00:40

AalaarDB wrote:What does WASTE stand for?

Edit, after asking that, I will Wait And See The Explanation.
Weapons and shields to engine....as Red Spot wrote in the initial post :lol: .
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Post by Red Spot » Tue, 14. Mar 06, 17:49

updated .. it will now work for all your fighters as long as they are in sector ...

wether shields and weapons are charged when activated no longer matters ..
as long as you dont fire your weapons once activated ..

there is a 'break down' feature and some funky sounds have been added ..:D

also note that to make sure M3s turrets dont spoil the fun .. they get 'frozen' for as long as WASTE is running on that ship ..

see the first post/readme for the details ...



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Post by Red Spot » Wed, 15. Mar 06, 00:55

ok added an other feature that I missed a lot in X2 ..


now added a 'rescue' feature to the hotkey for when you are in your spacesuit ..


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