for those moments an extra boost comes in handy ..
or when you have you bailed your ship and need an emergency boost out of a rather deadly situation ....
-RS.WASTE- (Weapons And Shields To Engines)
This script adds a 'hotkey' to your control-settings.
Pressing this hotkey can have different effects;
When you press the hotkey when you are in your space-suit,
it will give you a boost-extension and overtune your suit to over 600m/s.
This effect 'boost' will last for about 30 seconds and than your suits energy has been drained,
you will now slowelly loose your boost (takes about 10 seconds)
if do nothing you can 'drift' some time at pretty high speed for some time.
On average this 'emergency boost' can get you 30km away from your 'eject' position.
Do note; you can only 'use' this once when you eject, and can only be used again after having been in a ship again.
If you are not in your space-suit it allows you to overtune ships by 35%.
However there are restrictions;
-The targeted ship has to be 'in sector' or your pers. ship
-The targeted ship has to be upgraded to maximum speed (not over it!)
-The targeted ship has to be a fighter class ship
-The targeted ship has to have all its shieldslots filled with a shield of maximum type.
How to activate;
When you press the hotkey;
-If you have targeted a fighter you own, WASTE could be activated on that ship
-If you have not targeted a fighter you own, WASTE could be acivated on your own ship.
There is a *very* small chance of damage;
there is a very small random chance the WASTE-activation 'goes wrong',
this will result in the targeted fighter or pers. fighter to loose 0 to 2 engine tunnings and 0 to 50 hull-points.
But the damage and loss of hull doesnt even have to happen, it *can* happen when the WASTE encounters a 'system-error'.
(you will be notified about a succesfull or unsuccesfull activation)
If the WASTE activates succesfully the ship will be overtuned by 35%,
but will looze all shieldstrenght.
How to disable or when does it 'auto-disable';
-If you target a fighter with the WASTE activated and press the hotkey again,
that ship will go back to normal speed and will start recharging shields.
-If you do not have a fighter targeted and your pers. ship has the WASTE activated and press the hotkey again,
your pers. ship will go back to normal speed and starts recharging shields.
-If the ship running WASTE has lost all shields WASTE will deactivate.
-If you are in an other sector than the ship WASTE will deactivate.
-If the ships uses its weapons WASTE will deactivate.
(the turrets on M3s will be 'frozen' when the WASTE is activated and will 'unfreeze' when deactivated)
If the WASTE auto-disables on your pers. ship you will be notified
and the 'deactivation' will be delayed untill after the 'Betty' has stopped speaking.
Nice way of using this hotkey is if you have to bail,
to hit the hotkey, hit and hold the boost-key and you are at 600m/s in a second or 2.
Head towards a gate or one of your ships, make sure you dont overshoot,
You than have about 30 seconds to decide what to do for the boost ends,
you can call upon another ship and WASTE it to get it to you quickly.
There is a script called 'RS.WASTE.RemoveKey'.
Run this script to remove the key if you no longer wich to use the script.
**Note; if you are using the previous version of WASTE than run this script once, save and reload.**
(Run it by highlighting it in the ScriptEditor than pressing [r] and than [enter] twice.)
grab it here;