http://x2source.com/forums/index.php?ac ... entry38830
Now fixes the Boron Shark turrets thanks to DeadlyDa!
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It fixes the Nova turrets, the Boron Orca rear turret, and the Boron Barracuda Sentinel cockpit view. It also makes all "cameradummys" invisible. And it adds the correct Argon Nova Raider/Pirate Nova Raider model, and the correct Paranid Perseus Vanguard/Yaki Susanowa Hauler model. This mod also contains my "Military Transport Front Guns Mod". You can buy the Military Transport at the Federal Argon Shipyard in Argon Prime. I also fixed the location of the Military Transport's cockpit view. And I think you can only buy it if you start a new game.
Problems I have noticed, or read about somewhere in some other post...
1.) (Fixed it) Not all missing ship models were added in patch 1.3.
2.) (Fixed it) Messed-up cockpit view in the Boron Barracuda Sentinel.
3.) (Fixed all the Nova turrets and the rear turret on the Boron Orca. The Orca turret even rotates now. I think the Boron Shark and Ray might have the same problem with some of their turrets. Anyone else notice that? I won't fix it if it's just me.) Boron M1 and M2 turret trouble?
4.) Teladi Osprey variations all seem to have the same stats.
5.) New files for cockpits and large ship wreckage. I have not messed with these files yet, so I don't know if I could get them working.
6.) I destroyed a Pirate base with Firestorm torpedos. It left no wreckage, and no Pirate ships launched from it, or spawned near it. Anyone else had that problem?
7.) Too many asteroids. (I seem to be one of the few people who actually like the new asteroids.)
8.) "After that it's the target monitor window ALWAYS popping up when aquiring a new target even when it's supposedly disconnected."
9.) "I personally like the reduced HUD MOD V1.3" (I'm not sure what that does. I've never used it.)
10.) "PSG, MD and ID weapons cause immense slowdown in patch 1.3"
11.) "Is it possible to slip in an "L" type crystal fab? - In order to supply an "L" type solar plant you need two and a half M type crystal fabs (Which is impossible), and to service an XL SPP you need 5 smaller crystal fabs which is so damn messy." (I don't know. I've never played the game enough to do anything with factories or whatever. I don't know how they work. If it's something I can add to the game with an editor, I might be able to get it to work. If it needs scripting, probably not. I've never tried scritpting. Not yet anyway.)
12.) "Hey - I have found some sort of bug in Ore Belt...
Sometimes this sector has terrible frame rates...
When I jump out and back in it's all smooth again, so it's not the activity happening at that moment.
Only noticed this problem since patch 1.3"
13.) (Fixed it) Argon Discoverers are classified as M4s instead of M5s. (Some scripters had problems with that.)
14.) I didn't see any Split Caiman Miner in the tships.pck, unless it's called something else.
15.) More resolutions to choose from.
16.) Better turrets. Turrets that actually rotate and fire from both barrels. Better turret accuracy too?
17.) Cockpits. X2 cockpits look all black now since patch 1.3.
18.) Player logos need to be added back into the game.
19.) The warp tunnel/jump gate effect thing needs to be added.
Hopefully some other modders will want to help fix things, and then we can make a "Community Patch". With a "Community Patch", everyone will be able to download it, and then other modders will be able to base their mods off the patch. That way everyone will have the best of the best mods/fixes available, and also be able to use other mods of their choice with no compatibility issues. If it's going to be really good, I'll need some help. I can't fix everything myself. I shouldn't have to either. I also need feedback from the community to let me know what needs to be fixed. I do not play this game. All I did was go through the main story, but that was it. Now I just keep modding/fixing it so that one day I can actually enjoy playing it. As I hope you all can too. I'd like to release the first version before New Years.