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| How do you like this? |
| The sound is much better |
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38% |
[ 14 ] |
| The sound is a little better |
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22% |
[ 8 ] |
| The sound is worse |
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5% |
[ 2 ] |
| I do not use this mod, or other |
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33% |
[ 12 ] |
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| Total Votes : 36 |
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AalaarDB
Joined: 29 Jan 2004 Posts: 2279 on topic

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Posted: Sat, 24. Dec 05, 04:56 Post subject: [MOD]Better Spoken Text (compatible with other mods) |
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Better Spoken Text
Better Spoken Text Mirror
This is a mod that shortens the pauses between words that the ship computer speaks. It sounds much better, but there are pauses that I was unable to remove (example, trans...porter). I have also shortened the phrase 'super freighter' to just 'soup' - so it's funny when she says 'Split P Soup'... ok JK I didn't do that.
Please don't be turned off by the fact that it is a mod and won't be compatible with your preferential mod... This will be compatible; it functions as a false patch. Extract the 2 files to your main X3 directory. If you are prompted to overwrite the current files, select no. Instead, extract them to a temp foolder, and rename them to xx.dat and xx.cat, where xx is 01 number above the highest number existing in the main X3 directory. Then copy the renamed files over. Doing this will make this mod work as a false patch so that you can use your regular mod in the regular way. Whenever Egosoft releases a patch, rename it to something temporary prior to patching, and rename it to the number after.
_________________ My Scripts
Last edited by AalaarDB on Tue, 27. Dec 05, 10:22; edited 4 times in total |
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BlackRain
Joined: 15 Dec 2003 Posts: 1077 on topic

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Posted: Sat, 24. Dec 05, 05:01 Post subject: |
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AalaarDB can I just say that I love you man? You are allowed to be one of my heroes!
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RaGodofTehSun
Joined: 23 Dec 2004 Posts: 417 on topic

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Posted: Sat, 24. Dec 05, 05:03 Post subject: |
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what all will it read?
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Galaxy613

Joined: 28 Dec 2004 Posts: 2511 on topic Location: USA, VA

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Posted: Sat, 24. Dec 05, 05:03 Post subject: |
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What does it DO?
_________________ 10,000 Lightyears of awesomeness |
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BlackRain
Joined: 15 Dec 2003 Posts: 1077 on topic

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Posted: Sat, 24. Dec 05, 05:46 Post subject: |
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Galaxy too 
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AalaarDB
Joined: 29 Jan 2004 Posts: 2279 on topic

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Posted: Tue, 27. Dec 05, 09:28 Post subject: |
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Bump for release, link fixed, mirror added
_________________ My Scripts
Last edited by AalaarDB on Tue, 27. Dec 05, 10:22; edited 1 time in total |
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XxNe0xX
Joined: 09 Oct 2004 Posts: 157 on topic

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Posted: Tue, 27. Dec 05, 10:12 Post subject: |
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erm..
I'm having trouble downloading it. When i download it i rename it to zip but it still says that the file is unknown format or damaged
_________________ Do you like secrets?
Try to find some.....
Goner-Secrets Mod |
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DrunkenPirate

Joined: 14 Mar 2004 Posts: 812 on topic Location: England

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Posted: Tue, 27. Dec 05, 14:09 Post subject: |
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Awesome AalaarDB
Now I can hear betty talk without sounding like she is falling asleep.
_________________
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Sandalpocalypse

Joined: 02 Dec 2003 Posts: 3547 on topic

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Posted: Tue, 27. Dec 05, 14:11 Post subject: |
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Err, it should use a different catalog number than the salvage mod.. *g*
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DrunkenPirate

Joined: 14 Mar 2004 Posts: 812 on topic Location: England

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Posted: Tue, 27. Dec 05, 14:42 Post subject: |
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You are supposed to rename it if the number already exists, I guess you did not read all of his post then did ya. 
_________________
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AalaarDB
Joined: 29 Jan 2004 Posts: 2279 on topic

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Posted: Tue, 27. Dec 05, 22:56 Post subject: |
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If someone does not use the salvage mod in the 06 form, then having this as an 07 will not work. Also, the salvage mod was changed to go in the regular mod folder by default.
_________________ My Scripts |
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cragganmore
Joined: 12 Nov 2005 Posts: 19 on topic

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Posted: Tue, 7. Mar 06, 02:18 Post subject: Where did poor Betty go? |
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AalaarDB,
I installed this mod today, but I'm having a bit of a problem. Instead of a more jabbery Betty, I'm hearing no voice at all. When I quit, removed the .dat and .cat files, and reloaded, I've still got no voice.
In case it matters, I'm also running EMP 1.3.01 (which is using the 06 slot, I believe) and running this mod in the 07 slot.
Is this something you've come across before? Hopefully it's just me being ignorant and there's a simple fix.
Thanks! (Oh, and I love your mods.)
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cragganmore
Joined: 12 Nov 2005 Posts: 19 on topic

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Posted: Tue, 7. Mar 06, 04:33 Post subject: |
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Correction: EMP 1.3.01 is using "false patch" slot 07, and I put this mod in slot 08.
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cragganmore
Joined: 12 Nov 2005 Posts: 19 on topic

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Posted: Tue, 7. Mar 06, 18:41 Post subject: |
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What do you know - now it's working! If it's not broke...
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Jakesnake5
 
Joined: 17 Feb 2006 Posts: 2657 on topic

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Posted: Fri, 24. Mar 06, 05:15 Post subject: |
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Just a tad too much clipping going on. She keeps cutting off previous words, making things sound strange. 
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