[MOD]Better Spoken Text (compatible with other mods)

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

How do you like this?

The sound is much better
14
38%
The sound is a little better
8
22%
The sound is worse
2
5%
I do not use this mod, or other
13
35%
 
Total votes: 37

AalaarDB
Posts: 2279
Joined: Thu, 29. Jan 04, 09:19
x3tc

[MOD]Better Spoken Text (compatible with other mods)

Post by AalaarDB » Sat, 24. Dec 05, 04:56

Better Spoken Text
Better Spoken Text Mirror

This is a mod that shortens the pauses between words that the ship computer speaks. It sounds much better, but there are pauses that I was unable to remove (example, trans...porter). I have also shortened the phrase 'super freighter' to just 'soup' - so it's funny when she says 'Split P Soup'... ok JK I didn't do that.

Please don't be turned off by the fact that it is a mod and won't be compatible with your preferential mod... This will be compatible; it functions as a false patch. Extract the 2 files to your main X3 directory. If you are prompted to overwrite the current files, select no. Instead, extract them to a temp foolder, and rename them to xx.dat and xx.cat, where xx is 01 number above the highest number existing in the main X3 directory. Then copy the renamed files over. Doing this will make this mod work as a false patch so that you can use your regular mod in the regular way. Whenever Egosoft releases a patch, rename it to something temporary prior to patching, and rename it to the number after.
Last edited by AalaarDB on Tue, 27. Dec 05, 10:22, edited 4 times in total.

BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 6054
Joined: Mon, 15. Dec 03, 19:53
x4

Post by BlackRain » Sat, 24. Dec 05, 05:01

AalaarDB can I just say that I love you man? You are allowed to be one of my heroes!

RaGodofTehSun
Posts: 417
Joined: Thu, 23. Dec 04, 04:02
x3

Post by RaGodofTehSun » Sat, 24. Dec 05, 05:03

what all will it read?

Galaxy613
Posts: 2517
Joined: Tue, 28. Dec 04, 03:19
x3

Post by Galaxy613 » Sat, 24. Dec 05, 05:03

What does it DO?
10,000 Lightyears of awesomeness

BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 6054
Joined: Mon, 15. Dec 03, 19:53
x4

Post by BlackRain » Sat, 24. Dec 05, 05:46

Galaxy too :)

AalaarDB
Posts: 2279
Joined: Thu, 29. Jan 04, 09:19
x3tc

Post by AalaarDB » Tue, 27. Dec 05, 09:28

Bump for release, link fixed, mirror added
Last edited by AalaarDB on Tue, 27. Dec 05, 10:22, edited 1 time in total.

XxNe0xX
Posts: 157
Joined: Sat, 9. Oct 04, 00:48
x3

Post by XxNe0xX » Tue, 27. Dec 05, 10:12

erm..
I'm having trouble downloading it. When i download it i rename it to zip but it still says that the file is unknown format or damaged
Do you like secrets?
Try to find some.....
Goner-Secrets Mod

User avatar
DrunkenPirate
Posts: 812
Joined: Sun, 14. Mar 04, 17:02
x3ap

Post by DrunkenPirate » Tue, 27. Dec 05, 14:09

Awesome AalaarDB :)

Now I can hear betty talk without sounding like she is falling asleep.

User avatar
Sandalpocalypse
Posts: 4193
Joined: Tue, 2. Dec 03, 23:28
x4

Post by Sandalpocalypse » Tue, 27. Dec 05, 14:11

Err, it should use a different catalog number than the salvage mod.. *g*

User avatar
DrunkenPirate
Posts: 812
Joined: Sun, 14. Mar 04, 17:02
x3ap

Post by DrunkenPirate » Tue, 27. Dec 05, 14:42

You are supposed to rename it if the number already exists, I guess you did not read all of his post then did ya. ;)

AalaarDB
Posts: 2279
Joined: Thu, 29. Jan 04, 09:19
x3tc

Post by AalaarDB » Tue, 27. Dec 05, 22:56

If someone does not use the salvage mod in the 06 form, then having this as an 07 will not work. Also, the salvage mod was changed to go in the regular mod folder by default.

cragganmore
Posts: 19
Joined: Sat, 12. Nov 05, 06:54
x3

Where did poor Betty go?

Post by cragganmore » Tue, 7. Mar 06, 02:18

AalaarDB,

I installed this mod today, but I'm having a bit of a problem. Instead of a more jabbery Betty, I'm hearing no voice at all. When I quit, removed the .dat and .cat files, and reloaded, I've still got no voice.

In case it matters, I'm also running EMP 1.3.01 (which is using the 06 slot, I believe) and running this mod in the 07 slot.

Is this something you've come across before? Hopefully it's just me being ignorant and there's a simple fix.

Thanks! (Oh, and I love your mods.)

cragganmore
Posts: 19
Joined: Sat, 12. Nov 05, 06:54
x3

Post by cragganmore » Tue, 7. Mar 06, 04:33

Correction: EMP 1.3.01 is using "false patch" slot 07, and I put this mod in slot 08.

cragganmore
Posts: 19
Joined: Sat, 12. Nov 05, 06:54
x3

Post by cragganmore » Tue, 7. Mar 06, 18:41

What do you know - now it's working! If it's not broke...

Jakesnake5
Posts: 2874
Joined: Fri, 17. Feb 06, 05:55
x4

Post by Jakesnake5 » Fri, 24. Mar 06, 05:15

Just a tad too much clipping going on. She keeps cutting off previous words, making things sound strange. :D

Post Reply

Return to “X³: Reunion - Scripts and Modding”