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[MOD]Better Spoken Text (compatible with other mods)
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How do you like this?
The sound is much better
38%
 38%  [ 14 ]
The sound is a little better
22%
 22%  [ 8 ]
The sound is worse
5%
 5%  [ 2 ]
I do not use this mod, or other
33%
 33%  [ 12 ]
Total Votes : 36

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AalaarDB





Joined: 29 Jan 2004
Posts: 2279 on topic

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modified
PostPosted: Sat, 24. Dec 05, 04:56    Post subject: [MOD]Better Spoken Text (compatible with other mods) Reply with quote Print

Better Spoken Text
Better Spoken Text Mirror

This is a mod that shortens the pauses between words that the ship computer speaks. It sounds much better, but there are pauses that I was unable to remove (example, trans...porter). I have also shortened the phrase 'super freighter' to just 'soup' - so it's funny when she says 'Split P Soup'... ok JK I didn't do that.

Please don't be turned off by the fact that it is a mod and won't be compatible with your preferential mod... This will be compatible; it functions as a false patch. Extract the 2 files to your main X3 directory. If you are prompted to overwrite the current files, select no. Instead, extract them to a temp foolder, and rename them to xx.dat and xx.cat, where xx is 01 number above the highest number existing in the main X3 directory. Then copy the renamed files over. Doing this will make this mod work as a false patch so that you can use your regular mod in the regular way. Whenever Egosoft releases a patch, rename it to something temporary prior to patching, and rename it to the number after.


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Last edited by AalaarDB on Tue, 27. Dec 05, 10:22; edited 4 times in total
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BlackRain





Joined: 15 Dec 2003
Posts: 1077 on topic

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PostPosted: Sat, 24. Dec 05, 05:01    Post subject: Reply with quote Print

AalaarDB can I just say that I love you man? You are allowed to be one of my heroes!

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RaGodofTehSun





Joined: 23 Dec 2004
Posts: 417 on topic

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PostPosted: Sat, 24. Dec 05, 05:03    Post subject: Reply with quote Print

what all will it read?

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Galaxy613





Joined: 28 Dec 2004
Posts: 2511 on topic
Location: USA, VA
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PostPosted: Sat, 24. Dec 05, 05:03    Post subject: Reply with quote Print

What does it DO?


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BlackRain





Joined: 15 Dec 2003
Posts: 1077 on topic

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PostPosted: Sat, 24. Dec 05, 05:46    Post subject: Reply with quote Print

Galaxy too Smile

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AalaarDB





Joined: 29 Jan 2004
Posts: 2279 on topic

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modified
PostPosted: Tue, 27. Dec 05, 09:28    Post subject: Reply with quote Print

Bump for release, link fixed, mirror added


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Last edited by AalaarDB on Tue, 27. Dec 05, 10:22; edited 1 time in total
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XxNe0xX





Joined: 09 Oct 2004
Posts: 157 on topic

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PostPosted: Tue, 27. Dec 05, 10:12    Post subject: Reply with quote Print

erm..
I'm having trouble downloading it. When i download it i rename it to zip but it still says that the file is unknown format or damaged


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DrunkenPirate





Joined: 14 Mar 2004
Posts: 812 on topic
Location: England
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PostPosted: Tue, 27. Dec 05, 14:09    Post subject: Reply with quote Print

Awesome AalaarDB Smile

Now I can hear betty talk without sounding like she is falling asleep.


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Sandalpocalypse





Joined: 02 Dec 2003
Posts: 3547 on topic

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PostPosted: Tue, 27. Dec 05, 14:11    Post subject: Reply with quote Print

Err, it should use a different catalog number than the salvage mod.. *g*

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DrunkenPirate





Joined: 14 Mar 2004
Posts: 812 on topic
Location: England
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PostPosted: Tue, 27. Dec 05, 14:42    Post subject: Reply with quote Print

You are supposed to rename it if the number already exists, I guess you did not read all of his post then did ya. Wink


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AalaarDB





Joined: 29 Jan 2004
Posts: 2279 on topic

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PostPosted: Tue, 27. Dec 05, 22:56    Post subject: Reply with quote Print

If someone does not use the salvage mod in the 06 form, then having this as an 07 will not work. Also, the salvage mod was changed to go in the regular mod folder by default.


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cragganmore





Joined: 12 Nov 2005
Posts: 19 on topic

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PostPosted: Tue, 7. Mar 06, 02:18    Post subject: Where did poor Betty go? Reply with quote Print

AalaarDB,

I installed this mod today, but I'm having a bit of a problem. Instead of a more jabbery Betty, I'm hearing no voice at all. When I quit, removed the .dat and .cat files, and reloaded, I've still got no voice.

In case it matters, I'm also running EMP 1.3.01 (which is using the 06 slot, I believe) and running this mod in the 07 slot.

Is this something you've come across before? Hopefully it's just me being ignorant and there's a simple fix.

Thanks! (Oh, and I love your mods.)

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cragganmore





Joined: 12 Nov 2005
Posts: 19 on topic

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PostPosted: Tue, 7. Mar 06, 04:33    Post subject: Reply with quote Print

Correction: EMP 1.3.01 is using "false patch" slot 07, and I put this mod in slot 08.

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cragganmore





Joined: 12 Nov 2005
Posts: 19 on topic

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PostPosted: Tue, 7. Mar 06, 18:41    Post subject: Reply with quote Print

What do you know - now it's working! If it's not broke...

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Jakesnake5



MEDALMEDALMEDAL

Joined: 17 Feb 2006
Posts: 2657 on topic

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PostPosted: Fri, 24. Mar 06, 05:15    Post subject: Reply with quote Print

Just a tad too much clipping going on. She keeps cutting off previous words, making things sound strange. Very Happy

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