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Script : Dock/Undock TS/TP Class at TL or M1
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LV
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PostPosted: Fri, 23. Dec 05, 01:02    Post subject: Script : Dock/Undock TS/TP Class at TL or M1 Reply with quote Print

As it says on the tin. I don't know if someone has done this yet but as it took all of 15 mins to write...

Found in the ships navigation menu as "Dock Transport"

The command will work on TS + TP class ships for docking at TL's as long as they have a free dock bay, The script has been updated so you choose the ship you want to dock with or undock from via the command and your ship will dock, If it is in another sector it will fly to the specified TL

Also added, TP class ships can now dock at M1 Class Carriers Smile


The Dock TS command also will remove the ship from your TL in sector, (oos you can use the ego Fly To Sector Script)

WARNING You must not be in the ship when docking it or undocking or you will stranded inbetween the game and the twilight zone Smile

Install, Extract to your main x3 directory.

Uninstall - Delete the 2 scripts your downloading the the 448003 file Smile

The command costs nothing and is available on TS ships as soon as you install it

Download Link
Download Link Cycrow Installer


If anything else needs adding to this code as it's a quick and simple fix let me know Smile
---------------------
448003
COMMAND_NAV_250


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Last edited by LV on Tue, 5. Dec 06, 18:54; edited 6 times in total
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DIGSIN





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PostPosted: Fri, 23. Dec 05, 15:05    Post subject: Reply with quote Print

Quote:
WARNING You must not be in the ship when docking it or undocking or you will stranded inbetween the game and the twilight zone



LV
i allways wanted to enter the twilight zone. I am going to have to try this.

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X-it





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PostPosted: Fri, 23. Dec 05, 18:14    Post subject: Reply with quote Print

Excellent! Thank you very much for this.

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PSNH98





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PostPosted: Fri, 23. Dec 05, 19:22    Post subject: Reply with quote Print

WHY CAN'T YOU DOCK A FREIGHTER ON A MAMMOTH OR A COLOSUS ??
IS THIS A GAME DESIGN CHANGE OR A BUG ?

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Cycrow
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PostPosted: Fri, 23. Dec 05, 19:25    Post subject: Reply with quote Print

thats what this script is for, so you can dock them Razz

its not a bug, it was a choise


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Red Spot





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PostPosted: Fri, 23. Dec 05, 19:40    Post subject: Reply with quote Print

PSNH98 wrote:
WHY CAN'T YOU DOCK A FREIGHTER ON A MAMMOTH OR A COLOSUS ??
IS THIS A GAME DESIGN CHANGE OR A BUG ?



the thing is ..

5 superfreighters (or what the huge ones are called)
are about as big as an TL .. but up X (where X>5) can dock at them ..

making its bay even bigger as it already is ..

so the people at egosoft probably didnt want that to happen
(and the fact that in X2 where this could .. people where complaining about it not being realistic ..)

(and now they are complaining about it not being possible .. Rolling Eyes )



G


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Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total
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Cycrow
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PostPosted: Fri, 23. Dec 05, 19:52    Post subject: Reply with quote Print

ii think the best thing to do would be to make a shuttle class
like the TS from X2 and use them to dock and supply the capitol ships

then at least the tls will be close to the descrition Wink


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X-it





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PostPosted: Fri, 23. Dec 05, 20:04    Post subject: Reply with quote Print

Red Spot wrote:
5 superfreighters (or what the huge ones are called)
are about as big as an TL ..


No. Have a look (ship scale comparison):

http://img8.imageshack.us/img8/1561/scaled9qc.jpg

The hanger door is another issue, though.

But I like that there is now a limit to how many ships can be docked. Having the possibility to buy 2 or 3 cargo ships in one sector and transport them to the sector they are supposed to work in is a big plus in my book.



Last edited by X-it on Fri, 23. Dec 05, 20:06; edited 1 time in total
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MadACR





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PostPosted: Fri, 23. Dec 05, 20:05    Post subject: Reply with quote Print

I vote that the tp class be ussed as that shuttle class

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X-it





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PostPosted: Fri, 23. Dec 05, 20:38    Post subject: Reply with quote Print

Thinking about this a bit more: The TLs can transport the factories, so they should also be able to transport ships that are supposed to dock in the factories.

Granted in X2 and earlier versions the factories appeared to come in construction kits that were assembled on site, but in X3 they apparently ship completely assembled (or does anyone of you get the construction video in X3?).

Smile

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Maulkye





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PostPosted: Fri, 23. Dec 05, 21:42    Post subject: Wow Reply with quote Print

I'd never seen that scale map.. I like it!

There really isn't any good logical reson not to have freighters dock in TL's. TLs have up to 60,000 ST spaces. They just need to make docked ships take up cargo space instead of "hanger slots". A ship should take up more space than it's cargo hold.

TL's are simply massive, and have good cause to want to tote TS ships around: To protect them while travelling or jumping over larger distances and then to launch them to do transport work when they get where they want to be.

I suppose it was probably some kind of game balance decision... or maybe a byprodcut of mechanical miscalculation (docking bay and opening sizes).

At any rate, I just added M3 "transporters" to my game. I juggled the settings around till they worked more like a TS than an M3... and they fit in my TL just as nice as can be... hey, that rhymed! Very Happy

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PostPosted: Fri, 23. Dec 05, 21:58    Post subject: Re: Wow Reply with quote Print

Maulkye wrote:
I'd never seen that scale map.. I like it!


It's great, and it was quite an eye-opener. It was a bit unfair of me to simply post a link to the 'raw'-picture. Here is the link to the entire thread, where you can thank the author(s), and see that this 'picture' involved quite a lot of work:

http://forum.egosoft.com/viewtopic.php?t=108357&postdays=0&postorder=asc&start=0

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klaatu





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PostPosted: Fri, 23. Dec 05, 22:33    Post subject: Re: Script : Dock/Undock TS at TL Reply with quote Print

LV wrote:
WARNING You must not be in the ship when docking it or undocking or you will stranded inbetween the game and the twilight zone :)

When referring to "the ship", are you talking about the TS, the TL, or both? I would imagine you can be piloting the TL but not the TS, but I don't want to "assume" anything here.


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LV
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PostPosted: Sat, 24. Dec 05, 15:24    Post subject: Reply with quote Print

The TS Smile

Also by some idiotic reason Iused one of my existing t numbers, pls re-download and delete 448803 from yout 't' directory then re-install the zip Smile

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RustyBayonet





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PostPosted: Sat, 24. Dec 05, 21:37    Post subject: Reply with quote Print

TLs not being to dock, internally or externally TPs or TSs is a real pain. I use two Pirate Falcons stripped down to nothing but one 25MJ shield to ferry e-cells to the TL. What I would like to see if to be able to have a shuttle craft that can internally dock, hold say 600 to 800 L crates. You could balance it by having the shuttle be very light duty, say just one 25MJ shields, low hull density not able to mount weapons or missiles only do say 100m/s.

I considered adding a ship called the 'Teladi Kestrel', which was going to be a 'salvaged' Pirate Falcon. The 'Kestrel' had been 'gutted to increase cargo space', no laser generator, a low power shield generator that just managed 1x25MJ shield, can't fit missiles etc. The idea was it would hold about 600 L-crates (or maybe just Ms) and whose sole use was to supply the TL. In the end I went off the idea as I didn't want to use a Mod in my game.

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