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LV Moderator


Joined: 06 Nov 2002 Posts: 5581 on topic Location: The Dark Side

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Posted: Fri, 23. Dec 05, 01:02 Post subject: Script : Dock/Undock TS/TP Class at TL or M1 |
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As it says on the tin. I don't know if someone has done this yet but as it took all of 15 mins to write...
Found in the ships navigation menu as "Dock Transport"
The command will work on TS + TP class ships for docking at TL's as long as they have a free dock bay, The script has been updated so you choose the ship you want to dock with or undock from via the command and your ship will dock, If it is in another sector it will fly to the specified TL
Also added, TP class ships can now dock at M1 Class Carriers
The Dock TS command also will remove the ship from your TL in sector, (oos you can use the ego Fly To Sector Script)
WARNING You must not be in the ship when docking it or undocking or you will stranded inbetween the game and the twilight zone
Install, Extract to your main x3 directory.
Uninstall - Delete the 2 scripts your downloading the the 448003 file
The command costs nothing and is available on TS ships as soon as you install it
Download Link
Download Link Cycrow Installer
If anything else needs adding to this code as it's a quick and simple fix let me know
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448003
COMMAND_NAV_250
_________________ Simple and Free Script Hosting
LV's TC Scripts
You Post, Therefore I Am.... (in spain at the moment)
Last edited by LV on Tue, 5. Dec 06, 18:54; edited 6 times in total |
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DIGSIN
Joined: 28 Oct 2005 Posts: 392 on topic

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Posted: Fri, 23. Dec 05, 15:05 Post subject: |
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| Quote: |
WARNING You must not be in the ship when docking it or undocking or you will stranded inbetween the game and the twilight zone
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LV
i allways wanted to enter the twilight zone. I am going to have to try this.
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X-it
Joined: 06 Nov 2002 Posts: 1217 on topic Location: Norway

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Posted: Fri, 23. Dec 05, 18:14 Post subject: |
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Excellent! Thank you very much for this.
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PSNH98
Joined: 06 Nov 2002 Posts: 2 on topic

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Posted: Fri, 23. Dec 05, 19:22 Post subject: |
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WHY CAN'T YOU DOCK A FREIGHTER ON A MAMMOTH OR A COLOSUS ??
IS THIS A GAME DESIGN CHANGE OR A BUG ?
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Cycrow Moderator


Joined: 15 Nov 2004 Posts: 17267 on topic Location: Leamington Spa, England

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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Posted: Fri, 23. Dec 05, 19:40 Post subject: |
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| PSNH98 wrote: |
WHY CAN'T YOU DOCK A FREIGHTER ON A MAMMOTH OR A COLOSUS ??
IS THIS A GAME DESIGN CHANGE OR A BUG ? |
the thing is ..
5 superfreighters (or what the huge ones are called)
are about as big as an TL .. but up X (where X>5) can dock at them ..
making its bay even bigger as it already is ..
so the people at egosoft probably didnt want that to happen
(and the fact that in X2 where this could .. people where complaining about it not being realistic ..)
(and now they are complaining about it not being possible .. )
G
_________________ Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total |
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Cycrow Moderator


Joined: 15 Nov 2004 Posts: 17267 on topic Location: Leamington Spa, England

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Posted: Fri, 23. Dec 05, 19:52 Post subject: |
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ii think the best thing to do would be to make a shuttle class
like the TS from X2 and use them to dock and supply the capitol ships
then at least the tls will be close to the descrition 
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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X-it
Joined: 06 Nov 2002 Posts: 1217 on topic Location: Norway

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Posted: Fri, 23. Dec 05, 20:04 Post subject: |
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| Red Spot wrote: |
5 superfreighters (or what the huge ones are called)
are about as big as an TL .. |
No. Have a look (ship scale comparison):
http://img8.imageshack.us/img8/1561/scaled9qc.jpg
The hanger door is another issue, though.
But I like that there is now a limit to how many ships can be docked. Having the possibility to buy 2 or 3 cargo ships in one sector and transport them to the sector they are supposed to work in is a big plus in my book.
Last edited by X-it on Fri, 23. Dec 05, 20:06; edited 1 time in total |
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MadACR
Joined: 03 Jun 2004 Posts: 25 on topic

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Posted: Fri, 23. Dec 05, 20:05 Post subject: |
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I vote that the tp class be ussed as that shuttle class
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X-it
Joined: 06 Nov 2002 Posts: 1217 on topic Location: Norway

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Posted: Fri, 23. Dec 05, 20:38 Post subject: |
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Thinking about this a bit more: The TLs can transport the factories, so they should also be able to transport ships that are supposed to dock in the factories.
Granted in X2 and earlier versions the factories appeared to come in construction kits that were assembled on site, but in X3 they apparently ship completely assembled (or does anyone of you get the construction video in X3?).

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Maulkye
Joined: 26 Jul 2004 Posts: 180 on topic Location: Florida, US (University of Florida)

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Posted: Fri, 23. Dec 05, 21:42 Post subject: Wow |
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I'd never seen that scale map.. I like it!
There really isn't any good logical reson not to have freighters dock in TL's. TLs have up to 60,000 ST spaces. They just need to make docked ships take up cargo space instead of "hanger slots". A ship should take up more space than it's cargo hold.
TL's are simply massive, and have good cause to want to tote TS ships around: To protect them while travelling or jumping over larger distances and then to launch them to do transport work when they get where they want to be.
I suppose it was probably some kind of game balance decision... or maybe a byprodcut of mechanical miscalculation (docking bay and opening sizes).
At any rate, I just added M3 "transporters" to my game. I juggled the settings around till they worked more like a TS than an M3... and they fit in my TL just as nice as can be... hey, that rhymed! 
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X-it
Joined: 06 Nov 2002 Posts: 1217 on topic Location: Norway

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Posted: Fri, 23. Dec 05, 21:58 Post subject: Re: Wow |
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| Maulkye wrote: |
| I'd never seen that scale map.. I like it! |
It's great, and it was quite an eye-opener. It was a bit unfair of me to simply post a link to the 'raw'-picture. Here is the link to the entire thread, where you can thank the author(s), and see that this 'picture' involved quite a lot of work:
http://forum.egosoft.com/viewtopic.php?t=108357&postdays=0&postorder=asc&start=0
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klaatu

Joined: 21 Nov 2003 Posts: 270 on topic Location: Ceti-Alpha 5

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Posted: Fri, 23. Dec 05, 22:33 Post subject: Re: Script : Dock/Undock TS at TL |
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| LV wrote: |
| WARNING You must not be in the ship when docking it or undocking or you will stranded inbetween the game and the twilight zone :) |
When referring to "the ship", are you talking about the TS, the TL, or both? I would imagine you can be piloting the TL but not the TS, but I don't want to "assume" anything here.
_________________ "It's so simple. No, wait--it's needlessly complex!"
- Homer Simpson
You need this!: Cargo Delivery Service |
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LV Moderator


Joined: 06 Nov 2002 Posts: 5581 on topic Location: The Dark Side

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Posted: Sat, 24. Dec 05, 15:24 Post subject: |
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The TS
Also by some idiotic reason Iused one of my existing t numbers, pls re-download and delete 448803 from yout 't' directory then re-install the zip 
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RustyBayonet
Joined: 17 Nov 2005 Posts: 53 on topic Location: Small Island that used to run the world before the Americans did.

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Posted: Sat, 24. Dec 05, 21:37 Post subject: |
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TLs not being to dock, internally or externally TPs or TSs is a real pain. I use two Pirate Falcons stripped down to nothing but one 25MJ shield to ferry e-cells to the TL. What I would like to see if to be able to have a shuttle craft that can internally dock, hold say 600 to 800 L crates. You could balance it by having the shuttle be very light duty, say just one 25MJ shields, low hull density not able to mount weapons or missiles only do say 100m/s.
I considered adding a ship called the 'Teladi Kestrel', which was going to be a 'salvaged' Pirate Falcon. The 'Kestrel' had been 'gutted to increase cargo space', no laser generator, a low power shield generator that just managed 1x25MJ shield, can't fit missiles etc. The idea was it would hold about 600 L-crates (or maybe just Ms) and whose sole use was to supply the TL. In the end I went off the idea as I didn't want to use a Mod in my game.
_________________ Rolks Fate: One 7 Yield Nvidium asteroid, one fitted out Caiman Miner == 599 units of Nvidium!  |
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