[SCRIPT] Salvage Claim Software V1.05 : Updated 29/06/06

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply

Rate this script

Excellant
235
79%
Good
36
12%
Ok
14
5%
Not So Good
2
1%
Terrible
3
1%
Its not really for me
7
2%
 
Total votes: 297

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20543
Joined: Mon, 15. Nov 04, 00:26

[SCRIPT] Salvage Claim Software V1.05 : Updated 29/06/06

Post by Cycrow » Mon, 19. Dec 05, 18:41

===========================================
Name: X3 Salvage Claim Software
Version: V1.05
Author: Cycrow
Updated: 29/06/2006
===========================================

System Override Software MK2 has been rename to Salvage claim Software, and it also now uses EMP as the ware, so no more conflicts with other scripts. Both version are currently available and still have the same function

:arrow: Salvage Claim Software V1.05: Download

:idea: To install you need the X3 Script Installer from Here
:idea: I suggest uninstalling SOS MK2 script before installing the new Salvage Claim Software, as it is classed as a different script

===========================================

V1.05
* Added Support for Xperiment Fusion Mod
* Fixed stock levels in equipment docks

V1.04
* Added uninstall scripts
* Added text entry for hotkey

V1.03
* Changed clamining sound

V1.02
* Fixed claiming of multiple ships
* Fixed for non english versions

V1.01
* Ships must be stationary to claim

===========================================

The script adds a new upgrade for your ship, the System Override Software MK2, which allows you to claim ships
unlike the original, this version isn't illegeal, and will work over a bigger distance but cost alot more.

1. Using the software

There are 2 methods to use the software

Method 1: Via you ships command console

with the software installed, you should have a new command under the piracy menu to claim ships.
Once selected, you will have to select a ship you want to claim, this must be a ship without a pilot, then the autopilot
will fly close enough to the claim the ship, once you close enough, the software will automatically claim the ship for you

Method 2: Targeted Hotkey

There is a hotkey that you can use on a targeted ship, this hotkey must first be set in you controls options.
To use, you target a claimable ship, ie one without a pilot and be within 5km of the ship, then just press the hotkey to claim that ship.

2. Assigning Hotkey

You will find it under the interface menu near the bottom in the section called Extensions.
The hot key is "Claim Targeted Ship".

===========================================
Last edited by Cycrow on Mon, 18. Jan 16, 10:59, edited 13 times in total.

User avatar
Stevio
Posts: 1983
Joined: Sat, 4. Jun 05, 10:36

Post by Stevio » Mon, 19. Dec 05, 20:28

sounds cool

alot easier job than taking a little walk. you don't have to kill every pirate in sector to claim a ship now.

good work

stevio
My Scripts
Image
So say we all!

User avatar
spaceweedaddict
Posts: 309
Joined: Sat, 9. Jul 05, 02:50

Post by spaceweedaddict » Mon, 19. Dec 05, 20:49

:D YES!! I love all your work, keep it up!
"Somewhere between an American Pageant and Starship Troopers! "I want to save the environment, and drown in the blood of our enemies Sir!"
Welcome to the New British Empire!"
--Paranoid66

User avatar
Stevio
Posts: 1983
Joined: Sat, 4. Jun 05, 10:36

Post by Stevio » Mon, 19. Dec 05, 23:55

oh where can you buy it

BBS???

EQ dock??? (which race???)

cheers

stevio
My Scripts
Image
So say we all!

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20543
Joined: Mon, 15. Nov 04, 00:26

Post by Cycrow » Tue, 20. Dec 05, 00:30

ah i shoulda mentioned that, its at pirate bases like the original one :)

TinkerBell
Posts: 142
Joined: Sun, 20. Jun 04, 18:13

Post by TinkerBell » Tue, 20. Dec 05, 00:32

stevio wrote:oh where can you buy it
Pirate Bases by the look of it (but it's hard reading XML in notepad :) )

EDIT: Cycrow, you're too fast for your own good :)

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20543
Joined: Mon, 15. Nov 04, 00:26

Post by Cycrow » Tue, 20. Dec 05, 00:34

seems i was missing a file :(
i've updated it now so if u get the new version it should work

User avatar
Stevio
Posts: 1983
Joined: Sat, 4. Jun 05, 10:36

Post by Stevio » Tue, 20. Dec 05, 00:51

is the t-file named 448101 by any chance i cant remeber if so it clashes with th t-file of personnel energy generator

'coz if the sos mk2 costs 6mill then it does 'coz mine is saying personnel energy generator'

is it just a name mistake(that does not matter)

or will it effect both scripts

cheers

stevio
My Scripts
Image
So say we all!

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20543
Joined: Mon, 15. Nov 04, 00:26

Post by Cycrow » Tue, 20. Dec 05, 02:01

it does cost 6 million yeah
looks like they might use the same ware
not much i can do about that really, as there isn't many avaialble wares, especially at a decent price :(

im not actaully sure if it will it will work, but i think it should work ok, just with the wrong name, only way to tell is once u've installed it, check that you have the piracy option in your ships commands

Mehrunes
Posts: 619
Joined: Wed, 3. Dec 03, 04:10

Post by Mehrunes » Tue, 20. Dec 05, 02:31

I think you should just take over the original SOS instead, since it's basically useless. The SOS's original 600k price is not too small to do what your script does. Keep in mind the MK3 Trader only costs 500k and just look at how much money that can make you. :)

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20543
Joined: Mon, 15. Nov 04, 00:26

Post by Cycrow » Tue, 20. Dec 05, 02:33

the problem with that, is that this will also be illegeal, whereas i wanted it so its not illegeal

unfunfofmpc
Posts: 296
Joined: Sat, 12. Nov 05, 20:37

Post by unfunfofmpc » Tue, 20. Dec 05, 02:42

The current setup is a fine one. But I think the SOS Mk2 should be renamed to "Military Grade SOS." The SOS sold by pirates should be considered a cheap, shabby version. Available to anyone willing to buy it.
The Military Grade SOS should be a much more functional version that is not considered illegal to have; however, requires some race rep to buy.

Seem like a good idea Cycrow?

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20543
Joined: Mon, 15. Nov 04, 00:26

Post by Cycrow » Tue, 20. Dec 05, 02:44

yeah sounds good

althou not sure if you can control how much rep poitns you need to purchase stuff via scripts, i will have to look into that

Mehrunes
Posts: 619
Joined: Wed, 3. Dec 03, 04:10

Post by Mehrunes » Tue, 20. Dec 05, 02:46

You can always do it the hard way, through the BBS system.

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 20543
Joined: Mon, 15. Nov 04, 00:26

Post by Cycrow » Tue, 20. Dec 05, 02:59

yeah could make it on the BBS so you have to upgrade the ship to gain access to it, rather than an actualyl ware you buy

the only problem with that is when u want to transfer it between ships

Post Reply

Return to “X³: Reunion - Scripts and Modding”