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James_2k
Joined: 20 Feb 2004 Posts: 1636 on topic Location: Seyda Neen

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Posted: Mon, 19. Dec 05, 21:58 Post subject: |
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This i like, limited autonomy for carrier wings, its all good
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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D_Zorro
Joined: 06 Nov 2002 Posts: 1572 on topic Location: The Netherlands

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Posted: Wed, 28. Dec 05, 12:36 Post subject: |
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| Red Spot wrote: |
and again a little update ..
just made it so that if the Leader is an M1 ..
it will not add followers to the formation ..
you will understand why when I release QFLS ..
G |
Hey red spot. Great to see your still making scripts for X-games.
Anyway. Was wondering if your still gonna make a script like the one for X2 where if your being attacked any patrolling wingmen in the vicinity of max 2 jumps will get to you and help you out ?? i really liked that script alot. Will make your own wingmen more usefull in combat too.
DZorro,
_________________ System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200 |
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Posted: Wed, 28. Dec 05, 22:27 Post subject: |
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new version up ..
the .zip now holds 2 new folders ..
-With Jump
-Without Jump (installed by default)
the script found in the 'with jump' folder are the scripts that enable the 'jumping patrols' ..
the 'without jump' folder holds the 'original' script (this is also the one that is already in the scripts folder .. I just supplied it as extra back-up)
how do the 'jumping patrols' work ..
the lead-ship on patrol (M1/M2/M6) will scan for enemies that are attacking its followers ..
if none are found .. a close range scan will be done ..
still no enemies .. than the lead-ship checks if the player is under attack
if so and the player is in sector ..the leader will come and help out ..
if the player isnt in sector but no more than 2 jumpsaway ..
than the leader checks if all its wingmen that are in sector and itself can jump to the player(JumpDrive/Nav Com/ECells)..
if so the leader tells its wingmen to jump and jumps itself ..
the wingmen jump a bit delayed .. so the leader is first to arrive ..
(wingmen follow in 2 sec.)
and they jump right on the players behind ..
first thing they do .. kill the S*B that is hurting you ..
*do note; this is pretty much untested .. but as it is a pretty simple bit a coding I dont think it should cause any booboos ..
anyway .. back up saves etc etc .. *
G
_________________ Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total |
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Posted: Thu, 5. Jan 06, 15:32 Post subject: |
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little update ..
I found out that the 'number off bays' returns numbers like 11 when it actually means it can only dock 5 ships ..
and the station-security script only should dock if all ships in the wing can ..
but it bases that on the info gained by using these commands ..
and since they dont give a correct feedback ..
so now M3/M4/M5/M6 wingmen and M3/M4 leaders will now try and dock on their own (breaking formation) if they run out off ECells and have a Jumpdrive ..
they will only do so if they can fully load up again and the homebase of the ships is in sector ..
wingmen wont dock when the leader docks .. the leader leaves a wingmen alone when it loads some extra ECells ..
G
_________________ Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total |
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ergie
Joined: 25 Nov 2005 Posts: 35 on topic

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Posted: Sun, 8. Jan 06, 14:10 Post subject: |
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RS, I have tested and tested and looks like that sometimes your script freezes X3. I cant be more specific, only that reload after reload the freeze ocurred in the same minute-second. I uninstalled all the other scripts except RS.Security one by one and still had freezes. After I uninstalled security, with my centaurs making "none" (they were on "security leader"), and the escorts doing the old "protect...", the freeze didnt happen again.
I made another try with RS.Security as the only script installed and running. I had a new freeze. Then I ordered my Security leaders do "none", but I didn't remove the "security wingman" from the remaining fighters. The the freeze didn't ocur.
As I say Im not sure of this, but Security appears to be the best candidate.
I have 5-6 patrols of 1 centaur / 4-6 novas on each sector I have a complex. Hope this can help you. Unfortunately I have overwritten the problematic saves, but if I have one and you want, I'll send you it.
Anyway, thanks for your efforts, awesome scripts you make man, these make this game more and more enjoyable Hope this helps you.
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Posted: Sun, 8. Jan 06, 18:51 Post subject: |
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are you using the 'jumping patrols' or not ..??
need to know that before I can try and find what it is ..
(havnt used the 'big-ship' patrol much .. but the station-security works ok ..)
please tell me wich set of scripts your using and I'll have a look
G
_________________ Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total |
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ergie
Joined: 25 Nov 2005 Posts: 35 on topic

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Posted: Sun, 8. Jan 06, 20:49 Post subject: |
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Nope, only sector patrols without jump. I have now 6 scripts running (including RS.QLFS, maybe some kind of clash?) and not installed RS.Security; everything is running fine for 5 hours (on SETA just to test). Sorry I cant help more RS.
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Posted: Sun, 8. Jan 06, 23:35 Post subject: |
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| ergie wrote: |
| Nope, only sector patrols without jump. I have now 6 scripts running (including RS.QLFS, maybe some kind of clash?) and not installed RS.Security; everything is running fine for 5 hours (on SETA just to test). Sorry I cant help more RS. |
You've given me enough info ..
seems there is some kinda logic-bug ..
I'll have a look at it 'soon' ..
G
_________________ Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total |
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gengis_cohen
Joined: 17 Jun 2004 Posts: 42 on topic

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Posted: Tue, 10. Jan 06, 01:18 Post subject: |
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Haven't tried this yet... about to...
Was just going to ask if the Security List stores 'sats' or stores 'locations'
ie- What happens if a sat gets knocked out while the patrol is off elsewhere ?
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Posted: Tue, 10. Jan 06, 02:12 Post subject: |
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| gengis_cohen wrote: |
Haven't tried this yet... about to...
Was just going to ask if the Security List stores 'sats' or stores 'locations'
ie- What happens if a sat gets knocked out while the patrol is off elsewhere ? |
than it gets knocked out of the way ..
and the patrol has 1 less sat. to patrol
anyway I wouldnt use it know as it is .. at least not if you dont want to do some bug-tracking ..
(I'll add a comment to the 1st post and will temp. remove the file for DL)
G
_________________ Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total |
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DeadlyDa

Joined: 05 Jan 2004 Posts: 1831 on topic Location: Wellington, New Zealand

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Posted: Wed, 11. Jan 06, 21:04 Post subject: |
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Hi Red Spot...the link seems to be broken?
_________________

- Also check out the DDTC Forums, and the X-Wiki |
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Red Spot

Joined: 04 Feb 2005 Posts: 3224 on topic Location: The Netherlands

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Clock_Work
Joined: 14 Apr 2006 Posts: 190 on topic Location: Atlanta Georgia USA

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Posted: Tue, 6. Jun 06, 05:46 Post subject: |
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I always keep my ships like TLs,Transporters, ships that im not using all the time, docked at the Argon shipyard in Argon prime. I think thats the best security, because who will attack a sector with a Argon Titan.A Collosus, Argon One, and a LOT of patroll ships. 
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