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[Script]RS.Security(12/23/05)
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James_2k





Joined: 20 Feb 2004
Posts: 1636 on topic
Location: Seyda Neen
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PostPosted: Mon, 19. Dec 05, 21:58    Post subject: Reply with quote Print

This i like, limited autonomy for carrier wings, its all good

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Red Spot





Joined: 04 Feb 2005
Posts: 3224 on topic
Location: The Netherlands
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PostPosted: Tue, 27. Dec 05, 20:24    Post subject: Reply with quote Print

and again a little update ..

just made it so that if the Leader is an M1 ..
it will not add followers to the formation ..

you will understand why when I release QFLS ..Wink



G


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Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total
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D_Zorro





Joined: 06 Nov 2002
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PostPosted: Wed, 28. Dec 05, 12:36    Post subject: Reply with quote Print

Red Spot wrote:
and again a little update ..

just made it so that if the Leader is an M1 ..
it will not add followers to the formation ..

you will understand why when I release QFLS ..Wink



G


Hey red spot. Great to see your still making scripts for X-games. Very Happy

Anyway. Was wondering if your still gonna make a script like the one for X2 where if your being attacked any patrolling wingmen in the vicinity of max 2 jumps will get to you and help you out ?? i really liked that script alot. Will make your own wingmen more usefull in combat too.


DZorro,


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Red Spot





Joined: 04 Feb 2005
Posts: 3224 on topic
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PostPosted: Wed, 28. Dec 05, 22:27    Post subject: Reply with quote Print

new version up ..

the .zip now holds 2 new folders ..
-With Jump
-Without Jump (installed by default)

the script found in the 'with jump' folder are the scripts that enable the 'jumping patrols' ..

the 'without jump' folder holds the 'original' script (this is also the one that is already in the scripts folder .. I just supplied it as extra back-up)


how do the 'jumping patrols' work ..

the lead-ship on patrol (M1/M2/M6) will scan for enemies that are attacking its followers ..
if none are found .. a close range scan will be done ..
still no enemies .. than the lead-ship checks if the player is under attack
if so and the player is in sector ..the leader will come and help out ..
if the player isnt in sector but no more than 2 jumpsaway ..
than the leader checks if all its wingmen that are in sector and itself can jump to the player(JumpDrive/Nav Com/ECells)..
if so the leader tells its wingmen to jump and jumps itself ..
the wingmen jump a bit delayed .. so the leader is first to arrive ..
(wingmen follow in 2 sec.)
and they jump right on the players behind ..
first thing they do .. kill the S*B that is hurting you ..Wink


*do note; this is pretty much untested .. but as it is a pretty simple bit a coding I dont think it should cause any booboos ..
anyway .. back up saves etc etc ..Wink *


G


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Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total
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Red Spot





Joined: 04 Feb 2005
Posts: 3224 on topic
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PostPosted: Thu, 5. Jan 06, 15:32    Post subject: Reply with quote Print

little update ..

I found out that the 'number off bays' returns numbers like 11 when it actually means it can only dock 5 ships ..
and the station-security script only should dock if all ships in the wing can ..
but it bases that on the info gained by using these commands ..
and since they dont give a correct feedback .. Rolling Eyes

so now M3/M4/M5/M6 wingmen and M3/M4 leaders will now try and dock on their own (breaking formation) if they run out off ECells and have a Jumpdrive ..
they will only do so if they can fully load up again and the homebase of the ships is in sector ..

wingmen wont dock when the leader docks .. the leader leaves a wingmen alone when it loads some extra ECells ..


G


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Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total
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ergie





Joined: 25 Nov 2005
Posts: 35 on topic

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PostPosted: Sun, 8. Jan 06, 14:10    Post subject: Reply with quote Print

RS, I have tested and tested and looks like that sometimes your script freezes X3. I cant be more specific, only that reload after reload the freeze ocurred in the same minute-second. I uninstalled all the other scripts except RS.Security one by one and still had freezes. After I uninstalled security, with my centaurs making "none" (they were on "security leader"), and the escorts doing the old "protect...", the freeze didnt happen again.

I made another try with RS.Security as the only script installed and running. I had a new freeze. Then I ordered my Security leaders do "none", but I didn't remove the "security wingman" from the remaining fighters. The the freeze didn't ocur.

As I say Im not sure of this, but Security appears to be the best candidate.

I have 5-6 patrols of 1 centaur / 4-6 novas on each sector I have a complex. Hope this can help you. Unfortunately I have overwritten the problematic saves, but if I have one and you want, I'll send you it.

Anyway, thanks for your efforts, awesome scripts you make man, these make this game more and more enjoyable Smile Hope this helps you.

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Red Spot





Joined: 04 Feb 2005
Posts: 3224 on topic
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PostPosted: Sun, 8. Jan 06, 18:51    Post subject: Reply with quote Print

are you using the 'jumping patrols' or not ..??

need to know that before I can try and find what it is ..

(havnt used the 'big-ship' patrol much .. but the station-security works ok ..)

please tell me wich set of scripts your using and I'll have a look


G


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Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total
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ergie





Joined: 25 Nov 2005
Posts: 35 on topic

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PostPosted: Sun, 8. Jan 06, 20:49    Post subject: Reply with quote Print

Nope, only sector patrols without jump. I have now 6 scripts running (including RS.QLFS, maybe some kind of clash?) and not installed RS.Security; everything is running fine for 5 hours (on SETA just to test). Sorry I cant help more RS.

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Red Spot





Joined: 04 Feb 2005
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PostPosted: Sun, 8. Jan 06, 23:35    Post subject: Reply with quote Print

ergie wrote:
Nope, only sector patrols without jump. I have now 6 scripts running (including RS.QLFS, maybe some kind of clash?) and not installed RS.Security; everything is running fine for 5 hours (on SETA just to test). Sorry I cant help more RS.



You've given me enough info ..Wink

seems there is some kinda logic-bug ..

I'll have a look at it 'soon' .. Rolling Eyes


G


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Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total
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gengis_cohen





Joined: 17 Jun 2004
Posts: 42 on topic

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PostPosted: Tue, 10. Jan 06, 01:18    Post subject: Reply with quote Print

Haven't tried this yet... about to...

Was just going to ask if the Security List stores 'sats' or stores 'locations'

ie- What happens if a sat gets knocked out while the patrol is off elsewhere ?

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Red Spot





Joined: 04 Feb 2005
Posts: 3224 on topic
Location: The Netherlands
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PostPosted: Tue, 10. Jan 06, 02:12    Post subject: Reply with quote Print

gengis_cohen wrote:
Haven't tried this yet... about to...

Was just going to ask if the Security List stores 'sats' or stores 'locations'

ie- What happens if a sat gets knocked out while the patrol is off elsewhere ?



than it gets knocked out of the way .. Rolling Eyes
and the patrol has 1 less sat. to patrol

anyway I wouldnt use it know as it is .. at least not if you dont want to do some bug-tracking ..Smile

(I'll add a comment to the 1st post and will temp. remove the file for DL)


G


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Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total
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DeadlyDa



MEDAL

Joined: 05 Jan 2004
Posts: 1831 on topic
Location: Wellington, New Zealand
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PostPosted: Wed, 11. Jan 06, 21:04    Post subject: Reply with quote Print

Hi Red Spot...the link seems to be broken?


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Red Spot





Joined: 04 Feb 2005
Posts: 3224 on topic
Location: The Netherlands
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PostPosted: Thu, 12. Jan 06, 01:58    Post subject: Reply with quote Print

DeadlyDa wrote:
Hi Red Spot...the link seems to be broken?


there's a poss. bug in the big-ship command so I took it down for now...
untill I'm sure it has no bug or I fixed it ..



G


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Last edited by Red Spot on Sat, 2. Jul 05, 20:05; edited 34 times in total
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Clock_Work





Joined: 14 Apr 2006
Posts: 190 on topic
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PostPosted: Tue, 6. Jun 06, 05:46    Post subject: Reply with quote Print

I always keep my ships like TLs,Transporters, ships that im not using all the time, docked at the Argon shipyard in Argon prime. I think thats the best security, because who will attack a sector with a Argon Titan.A Collosus, Argon One, and a LOT of patroll ships. Laughing

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