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[SCRIPT] Escort CCM V1
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AalaarDB





Joined: 29 Jan 2004
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PostPosted: Thu, 15. Dec 05, 02:55    Post subject: [SCRIPT] Escort CCM V1 Reply with quote Print

Escort CCM V1
Escort CCM V1 Mirror

This script is a rewrite of LV's Escort Mission. It utilizes the Comm Chatter Mission Framework, which you must have to use this. The mission can run side by side with his version.
There are some improvements such as:

Multiple escort missions available at a time.
Potential escorts will not ask you unprompted, you will 'comm' them then they will ask you (this works from any range).
More realistic payments upon success, monetary penalty when you fail!
Ships are renamed so you can see which are requesting escorts and which ship you are currently escorting.

Lots of minor improvements.


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Last edited by AalaarDB on Fri, 30. Dec 05, 11:09; edited 2 times in total
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furstukin





Joined: 19 Nov 2005
Posts: 171 on topic

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PostPosted: Sat, 17. Dec 05, 12:08    Post subject: Reply with quote Print

Sounds good I'll give it a try in the morning after finishing one of LV's escort missions I'm slowly getting through Very Happy Hopefully you didnt make it too easy Wink


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furstukin





Joined: 19 Nov 2005
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PostPosted: Sat, 17. Dec 05, 23:45    Post subject: Reply with quote Print

Still haven't had a chance to try it but your first link is to an unknown file type. However the mirror works. I do have one request though could you please include a readme with your script so people can easily reference the changes you made. I'll let you know what I think of the script after work Very Happy


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AalaarDB





Joined: 29 Jan 2004
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PostPosted: Sun, 18. Dec 05, 01:42    Post subject: Reply with quote Print

All of a sudden 2 of my uploaded files got broken.... I did nothing to them. Fixed now.


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furstukin





Joined: 19 Nov 2005
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PostPosted: Sun, 18. Dec 05, 09:41    Post subject: Reply with quote Print

Ok finally got a chance to try it and so far I like what I see. You can now scan the ships to see if they are worth protecting before they can even contact you (time saver), and the work you did as far as the textual messages is excellent. Plus the monitary penalty on a failed mission is a nice touch (realism). One thing though it says in your post that you have to contact them before they will give the mission. Is that through the normal comm system default key "c" or is that through the comms chatter option only? I had tried to comm the freighter using the normal ships comm but got nothing but the normal 3 options. I then turned on the comms chatter and he immediatly sent me a message through the player message system. So just wondering exactly how it works. Also the highlights oyu added to your mission text is very nice to be able to distinguish your missions from LV's. Great work thx for the addition.


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AalaarDB





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PostPosted: Sun, 18. Dec 05, 22:35    Post subject: Reply with quote Print

The comm system is unmoddable, so I've made my own. You need to use the monitor comm chatter command.


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furstukin





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PostPosted: Mon, 19. Dec 05, 01:24    Post subject: Reply with quote Print

Ok thats what I've been doing thx.


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AalaarDB





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PostPosted: Fri, 30. Dec 05, 07:50    Post subject: Reply with quote Print

Bump so I can get some downloads.

LV and I both know my version is better. Unfortunately, better doesn't mean more downloads. Bug posts that bump a thread to the top as well as increase the number of posts, new updated versions that correct bugs, and etc, give a false impression. And it doesn't help that he's a moderator with an orange name.

So please download this and give it a try, I know you will like it.


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NumNuts





Joined: 20 Jul 2004
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PostPosted: Fri, 30. Dec 05, 09:57    Post subject: Reply with quote Print

quick question:
Do you have to disable LV's Escorts first?
Or can they run simultaneously?
Or can I predict your answer to be along the lines of "Once you use this you will throw LV's out!" Very Happy

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AalaarDB





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PostPosted: Fri, 30. Dec 05, 10:02    Post subject: Reply with quote Print

If you read the first post, they can cohabitate in the same universe, but get them in the same sector and my ships will fight off his ships. But really, yes they can be fine together.


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NumNuts





Joined: 20 Jul 2004
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PostPosted: Fri, 30. Dec 05, 10:15    Post subject: Reply with quote Print

Embarassed
skimmed that sentence.
Rolling Eyes

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abaddon





Joined: 06 Nov 2002
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PostPosted: Fri, 30. Dec 05, 10:21    Post subject: Reply with quote Print

I have LV's original (though disabled at the moment), but I haven't downloaded yours as it looked like I'd have to com a frieghter to initiate a mission - just seems a bit of a hassle to me - I'd rather go on and do whatever it is I'm working on, and evaluate any incoming missions to see if it's worth a sidetrack.

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AalaarDB





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modified
PostPosted: Fri, 30. Dec 05, 11:04    Post subject: Reply with quote Print

EDIT: Don't take my word for it, this was just a few posts up from yours.

furstukin wrote:
Ok finally got a chance to try it and so far I like what I see. You can now scan the ships to see if they are worth protecting before they can even contact you (time saver), and the work you did as far as the textual messages is excellent. Plus the monitary penalty on a failed mission is a nice touch (realism). One thing though it says in your post that you have to contact them before they will give the mission. Is that through the normal comm system default key "c" or is that through the comms chatter option only? I had tried to comm the freighter using the normal ships comm but got nothing but the normal 3 options. I then turned on the comms chatter and he immediatly sent me a message through the player message system. So just wondering exactly how it works. Also the highlights oyu added to your mission text is very nice to be able to distinguish your missions from LV's. Great work thx for the addition.


Actually, evaluation is easier. You can see on your gravidar that a ship is requesting escort because it has been renamed. That tells you its cargo, defense, speed, whatever, without any comm. Then, if you decide you want to know more, you turn on a ship command and the comm works from any range! The pilot then tells you destination, payment etc, the same as LV's does.

This way, you are never spammed with unasked-for messages, you never need to dock at a station to start a mission, and you can see that there is a mission on the gravidar.


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Last edited by AalaarDB on Fri, 30. Dec 05, 12:53; edited 1 time in total
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Blinki1984





Joined: 14 Feb 2004
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PostPosted: Fri, 30. Dec 05, 11:12    Post subject: Reply with quote Print

Great job.

Since you already enhanced the game with multiple escort missions at a time
could you also make them guarded by the AI only? To take several simultaniusly.

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AalaarDB





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PostPosted: Fri, 30. Dec 05, 11:22    Post subject: Reply with quote Print

I think it's been requested before. Anyways, it can be done but would be too hard. Honestly it would be better to write a whole seperate mission than to spend time on this. I have 3 missions in various modes of completetion, I'm working on my salvage mod but have to write libraries for it, and I also have some pet projects that I just haven't had time for. Maybe next year.


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